Glass Cannon: Difference between revisions

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<tabber>
{{Infobox item/auto|Glass Cannon}}
Default=
{{Infobox item
| item_name            = Glass Cannon
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat2          = {{ItemData|{{#var:item_key_or_en}}|MaxHealthLossPercent}} [[Health|Max Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_glass_cannon_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = +{{ItemData|{{#var:item_key_or_en}}|FireRatePerKill}} [[Fire Rate|Fire Rate per Kill]] (Conditional)
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Glass Cannon
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]]
| item_stat2          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MaxHealthLossPercent|prefix=|suffix=|noicon=true}} [[Health|Max Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_glass_cannon_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|FireRatePerKill|prefix=+|suffix=|noicon=true}} [[Fire Rate|Fire Rate per Kill]] (Conditional)
}}
</tabber>


'''Glass Cannon''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] while reducing [[Health|Max Health]]. Its passive effect causes hero kills to grant permanent [[Fire Rate]] (up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} stacks), with death removing one stack.
'''Glass Cannon''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] while reducing [[Health|Max Health]]. Its passive effect causes hero kills to grant permanent [[Fire Rate]] (up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} stacks), with death removing one stack.

Revision as of 18:05, 2 March 2026

Glass Cannon
Image for the Deadlock item Glass Cannon
Cost Souls6,400
Tier 4
+80% Weapon Damage
-13% Max Health
Passive
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
+7%
Fire Rate per Kill
Conditional
Internal name: upgrade_glass_cannon

Glass Cannon
Image for the Deadlock item Glass Cannon
Cost Souls6,400
Tier 4
Enhanced
+140% Weapon Damage
-13% Max Health
Passive
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
+15%
Fire Rate per Kill
Conditional
Internal name: upgrade_glass_cannon

Glass Cannon is a Tier 4 Weapon Item that grants increased Weapon Damage while reducing Max Health. Its passive effect causes hero kills to grant permanent Fire Rate (up to 8 stacks), with death removing one stack.

Glass Cannon is a Tier 4 Weapon Item that can be purchased from the Shop for Souls6,400.

Update history

View the full update history: Glass Cannon/Update history

Update Changes

May 22, 2026

  • Max Health reduction reduced from -15% to -13%.

January 30, 2026

  • Max Health penalty increased from -13% to -15%.
  • Fire Rate per stack reduced from 8% to 7%.

November 21, 2025

  • Max Health reduced from -10% to -13%.
Weapon
Vitality
Spirit