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| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{Infobox item | {{Infobox item | ||
| item_name = Haunting Shot | |||
| street_brawl = true | |||
| has_passive1 = true | |||
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}} | |||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthDamage}}10% Current Health Damage | |||
| passive1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePenaltyPercent}}40% Damage Penalty (Conditional) | |||
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional) | |||
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletRadius}} Bullet Radius | |||
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Duration | |||
| passive1_stat6 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}}40% [[Movement Slow]] | |||
| passive1_stat7 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|GroundDashReductionPercent}}40% Dash Distance | |||
| sound1 = Haunting shot proc 01.mp3 | |||
| sound2 = Haunting shot impact 01.mp3 | |||
}} | |||
{{ | '''Haunting Shot''' is a [[Street Brawl]] {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]]. | ||
It can only be obtained in Street Brawl. | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
{{Item Navbox}} | {{Item Navbox}} | ||