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did as much as i could, stats such as Current Health Damage, Damage Penalty, Move Speed i cannot find the variable names for. also stat 7 wont show |
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| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}} | ||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthDamage}} Current Health Damage | | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthDamage}}10% Current Health Damage | ||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePenaltyPercent}} Damage Penalty | | passive1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePenaltyPercent}}40% Damage Penalty | ||
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] | | passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] | ||
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletRadius}} [[Healing#Healing Reduction|Bullet Radius]] | | passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletRadius}} [[Healing#Healing Reduction|Bullet Radius]] | ||
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Duration | | passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Duration | ||
| passive1_stat6 =-{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}} [[ | | passive1_stat6 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}}40% [[Movement Slow]] | ||
| passive1_stat7 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|GroundDashReductionPercent}} Dash Distance | | passive1_stat7 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|GroundDashReductionPercent}} Dash Distance | ||
}} | }} | ||
Revision as of 18:36, 24 January 2026
| Haunting Shot | |||
|---|---|---|---|
| Cost | |||
| Tier | 5 | ||
| Passive | |||
| Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals The bullet is larger and penetrates through targets. | |||
| Internal name: upgrade_eldritch_shot | |||
Haunting Shot is a Street Brawl Weapon Item.
It can only be obtained in Street Brawl.
Update history
View the full update history: Haunting Shot/Update history
| Update | Changes |
|---|---|
|
Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit