Healing Rite: Difference between revisions

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{{Infobox item
{{Infobox item
| item_name          = Healing Rite
| item_name          = Healing Rite
| item_type          = Vitality
| item_tier          = {{#invoke:ItemData|get_prop|Healing Rite|Tier}}
| has_components      = false
| has_components      = false
| has_passive1        = false
| has_passive1        = false
Line 8: Line 6:
| has_active1        = true
| has_active1        = true
| has_iscomponentof  = true
| has_iscomponentof  = true
| item_stat1          = +{{#invoke:ItemData|get_prop|Healing Rite|Health}} Bonus [[Health]]
| has_iscomponentof2  = true
| item_stat2          = +{{#invoke:ItemData|get_prop|Healing Rite|Tech Resist}} [[Spirit Power]]
| active1_description = {{#invoke:Lang|get_string|upgrade_health_stimpak_desc}}
| souls              = {{#invoke:ItemData|get_prop|Healing Rite|Cost}}
| active1_description = {{#invoke:ItemData|get_prop|Healing Rite|Description}}
| active1_cooldown    = {{#invoke:ItemData|get_prop|Healing Rite|AbilityCooldown}}s
| active1_cooldown    = {{#invoke:ItemData|get_prop|Healing Rite|AbilityCooldown}}s
| active1_stat1      = {{#invoke:ItemData|get_prop|Healing Rite|TotalHealthRegen}} Total [[Heal Regen]]
| active1_stat1      = {{#invoke:ItemData|get_prop|Healing Rite|TotalHealthRegen}} Total [[Health Regen|HP Regen]]{{ss|0.93}}
| active1_stat2      = +{{#invoke:ItemData|get_prop|Healing Rite|BonusSprintSpeed}}/s [[Sprint Speed]] (Conditional)
| active1_stat2      = +{{#invoke:ItemData|get_prop|Healing Rite|BonusSprintSpeed}}/s [[Sprint Speed]] (Conditional)
| active1_stat3      = {{#invoke:ItemData|get_prop|Healing Rite|RegenDuration}}s [[Regen Duration]]
| active1_stat3      = {{#invoke:ItemData|get_prop|Healing Rite|RegenDuration}}s [[Regen Duration]]
| active1_stat4      = {{#invoke:ItemData|get_prop|Healing Rite|AbilityCastRange}} [[Cast Range]]
| active1_stat4      = {{#invoke:ItemData|get_prop|Healing Rite|AbilityCastRange}} [[Cast Range]]
| iscomponentof1_name = Healing Nova
| iscomponentof2_name = Healing Nova
| iscomponentof1_name = Rescue Beam
}}
}}


'''Healing Rite''' is a Tier 1 [[Vitality]] [[Item]] that provides [[Bonus Health]] and [[Spirit Power]] to the purchasing hero.
'''Healing Rite''' is a Tier 1 [[Vitality]] [[Item]]. Its active ability grants the user or their teammate increased [[Health Regen]] and [[Sprint Speed]] for a short duration.


Its active ability grants the user increased [[Health Regen]] and [[Sprint Speed]] for a short duration.
'''Healing Rite''' is a component of {{ItemIcon|Healing Nova}} and {{ItemIcon|Rescue Beam}}.  


Healing Rite is a component of {{ItemIcon|Healing Nova}}.
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].
 
It can be purchased for {{Souls|{{#invoke:ItemData|get_prop|Healing Rite|Cost}}}} from the [[Shop]].


== Update history ==
== Update history ==

Revision as of 03:43, 16 May 2025

Healing Rite
Image for the Deadlock item Healing Rite
Cost Souls800
Tier 1
Active 70s
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Upgrades To:
Rescue Beam
Healing Nova
Internal name: upgrade_health_stimpak

Healing Rite is a Tier 1 Vitality Item. Its active ability grants the user or their teammate increased Health Regen and Sprint Speed for a short duration.

Healing Rite is a component of Healing Nova and Rescue Beam.

It can be purchased for Souls800 from the Shop.

Update history

Main article: Healing Rite/Update history

View the full update history: Healing Rite/Update history

Update Changes

May 22, 2026

  • Spirit scaling increased from 0.93 to 1.1.

March 21, 2026

  • Improved Enhanced version.

May 8, 2025

  • Cost increased from 500 to 800 (Global item change).
  • No longer grants +30 Bonus Health.
  • No longer grants +3 Spirit Power.
  • Total HP Regen changed from 350 to 300 x1.
  • Now also upgrades into Rescue Beam.
Weapon
Vitality
Spirit