Revision as of 04:18, 16 October 2024 by SerpentofSet (talk | contribs) (Bonus Health: new time for t3 golden statues)

Health measures the amount of damage that can be taken before dying, and is fundamental to all heroes and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning.

Maximum Health

File:Captura de pantalla 2024-10-03 115540.png
Kelvin's starting base health at  0

The formula for maximum health HPMax is:

HPMax=(HP0+NPI×PIHP)×(1+HPShop)+HPBonus

where HP0 is hero-specific starting base health, NPI is the number of Power Increases earned, PIHP is hero-specific added base health from each power increase, HPShop are implicit base health percent increases from Vitality items, and HPBonus are bonus health flat increases from various sources. Note that the max health presented in-game is rounded to the nearest integer.

Base Health

File:Captura de pantalla 2024-10-03 115848.png
Kelvin's base health at  20.0k

Base health is the sum of starting base health and added base health from power increases. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from power increases.

Increased Base Health

Each Vitality item purchased grants a percentage increase to base health based on its tier. Higher tier items grant larger percentage increases. These increases are summed together before being multiplied with base health.

Vitality Item Tier % Increased Base Health
1 11%
2 14%
3 17%
4 20%

Bonus Health

 
Survival power-up located in the training map

Bonus health comes from a variety of sources:

  • Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.
  • Golden statues occasionally drop small but permanent added bonus health buffs: +20 before 10 minutes, +30 between 10 and 30 minutes, or +40 after 30 minutes.
  • Survival Powerups immediately grant +400 bonus health, but only for 160 seconds or until death.
  • The Rejuvenator immediately grants +200 bonus health, but only for 3 minutes or until death.

Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.

Miscellaneous Health Modifiers

With the purchase of Glass Cannon, the hero's max health is reduced by 15% after the above calculations.

Example

Kelvin begins the game with 600 Base HP. If Kelvin purchases the tier 1 vitality items Extra Health and Extra Stamina, the first of which also grants 160 bonus health, his max health becomes:

HPMax=600×(1+(0.11+0.11))+160=892

If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes:

HPMax=(600+50)×(1+(0.11+0.11))+160=953

Regaining Health

From the start of the match, heroes will regenerate health slowly over time, typically 2 HP per second. This rate can be increased by purchasing items such as Extra Health and Fortitude. Health can be regained quickly by returning to the spawn room of the team's base. Various hero abilities can heal, such as Dynamo's Rejuvenating Aurora. Sources of spirit and bullet lifesteal grant heroes the opportunity to regain health by dealing the respective damage type.

Health Bars

 
A 600 HP Kelvin right next to a 1300 HP Kelvin

Health Bars are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled orange rectangles, arranged in rows of up to ten. As the hero loses health, the rectangles deplete horizontally. Each full rectangle represents 100 health, and each full row represents 1000 health.

Item Sources of Bonus Health

The following items explicitly grant added bonus health:

This is a dynamic list "Bonus Health". Edit contents.
Name CostCategoryStat change
  Headshot Booster800  Weapon+30 Bonus Health
  Stalker1,600  Weapon+50 Bonus Health
  Weakening Headshot1,600  Weapon+60 Bonus Health
  Cultist Sacrifice3,200  Weapon+50 Bonus Health
  Escalating Resilience3,200  Weapon+75 Bonus Health
  Headhunter3,200  Weapon+50 Bonus Health
  Hollow Point3,200  Weapon+125 Bonus Health
  Hunter's Aura3,200  Weapon+100 Bonus Health
  Point Blank3,200  Weapon+75 Bonus Health
  Spirit Rend3,200  Weapon+75 Bonus Health
  Crippling Headshot6,400  Weapon+125 Bonus Health
  Frenzy6,400  Weapon+160 Bonus Health
  Spiritual Overflow6,400  Weapon+90 Bonus Health
  Extra Health800  Vitality+210 Bonus Health
  Rebuttal800  Vitality+75 Bonus Health
  Bullet Lifesteal1,600  Vitality+90 Bonus Health
  Debuff Reducer1,600  Vitality+90 Bonus Health
  Spirit Lifesteal1,600  Vitality+90 Bonus Health
  Counterspell3,200  Vitality+50 Bonus Health
  Fortitude3,200  Vitality+375 Bonus Health
  Fury Trance3,200  Vitality+100 Bonus Health
  Lifestrike3,200  Vitality+125 Bonus Health
  Veil Walker3,200  Vitality+125 Bonus Health
  Cheat Death6,400  Vitality+200 Bonus Health
  Infuser6,400  Vitality+100 Bonus Health
  Inhibitor6,400  Vitality+150 Bonus Health
  Leech6,400  Vitality+180 Bonus Health
  Plated Armor6,400  Vitality+130 Bonus Health
  Spellbreaker6,400  Vitality+90 Bonus Health
  Unstoppable6,400  Vitality+125 Bonus Health
  Vampiric Burst6,400  Vitality+100 Bonus Health
  Nullification BurstLegendary  Vitality+300 Bonus Health
  Shadow StrikeLegendary  Vitality+350 Bonus Health
  Mystic Regeneration800  Spirit+50 Bonus Health
  Rusted Barrel800  Spirit+60 Bonus Health
  Improved Spirit1,600  Spirit+75 Bonus Health
  Mystic Slow1,600  Spirit+50 Bonus Health
  Spirit Sap1,600  Spirit+50 Bonus Health
  Decay3,200  Spirit+65 Bonus Health
  Disarming Hex3,200  Spirit+75 Bonus Health
  Knockdown3,200  Spirit+75 Bonus Health
  Radiant Regeneration3,200  Spirit+90 Bonus Health
  Silence Wave3,200  Spirit+50 Bonus Health
  Spirit Snatch3,200  Spirit+75 Bonus Health
  Tankbuster3,200  Spirit+50 Bonus Health
  Torment Pulse3,200  Spirit+100 Bonus Health
  Boundless Spirit6,400  Spirit+75 Bonus Health
  Lightning Scroll6,400  Spirit+50 Bonus Health
  Magic Carpet6,400  Spirit+125 Bonus Health
  Scourge6,400  Spirit+100 Bonus Health
  Unstable ConcoctionLegendary  Spirit+3000 Bonus Health