Health measures the amount of damage you can take before you die, and is fundamental to all heroes and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you're disabled from playing until you respawn.
Starting Health
File:Captura de pantalla 2024-10-03 115540.png Kelvin's Starting Health, at 600 HP and 0
Starting Health is an amount of health that a specific hero is spawned with at the beginning of the match. It's a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with Base Health , which can change through the match.
Base Health
File:Captura de pantalla 2024-10-03 115848.png Kelvin's Base Health at 20.0k
Base Health includes your starting health plus health gained through power increases . Once Base health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.
Base HP can be calculated using this formula:
B a s e H P = S t a r t i n g H P + L e v e l ∗ P o w e r I n c r e a s e ⏞ P o w e r − I n c r e a s e − H P
Bonus Health
Bonus health can be obtained through Items, Gold Urns, and Survival power-ups.
There are two types of bonus health, additive, and multiplicative
Additive Bonus Health
Additive Bonus Health refers to any bonus health that is stacked over the hero's Base Health. It does not alter any other health status that requires multiplication such as vitality item's bonus health
An example of this would be:
T o t a l H P = B a s e H P + 20 H P ⏞ G o l d − u r n − b u f f + 400 H P ⏞ S u r v i v a l − P o w e r − B u f f
Gold Urn Health
Gold urns Additive Bonus Health. Notice how after the 15 minute mark the healing goes from +15 HP to +20 HP
Gold Urns will begin to spawn after 3 minutes has elapsed in the match. When destroyed, they have a 50% chance to drop a small stat buff. All buffs obtained are permanent when picked up. The urn will respawn 3 minutes after being broken.
Time Elapsed
Bonus
Chance of getting health bonus
0-3 minutes
non existant
0%
3-15 minutes
+15 HP
8,4%
15+ minutes
+20 HP
8,4%
Because of its additive nature, Golden Urn buffs don't alter a hero's base health, but instead stack over it.
Survival Power-Up Health
Survival power-up located in the training map
Survival power-up timer
Power-ups spawn after the 10 minute mark and subsequently after 5 minutes intervals. There's a 1/4 chance of the Survival power-up spawning in one of the two off-lane bridges.
The Survival power-up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% health regeneration
The effect will last a total of 160 seconds. Picking more than one Survival power-up will reset the timer, meaning that you cannot stack multiple instances of it.
Because of its additive nature, Survival power-ups don't alter a hero's base health, but instead stack over it.
Multiplicative Bonus Health
Multiplicative Bonus Health refers to any bonus health that works by multiplying a hero's base health, meaning that it takes into consideration both the hero's Starting Health plus their Power Increase's Health
An example of this would be:
T o t a l H e a l t h = S t a r t i n g H P + ( 1 l e v e l ∗ 50 h p / l e v e l ) ⏞ P o w e − I n c r e a s e − H P ⏟ B a s e H P + ( B a s e H P ∗ 0.11 ) + 160 H P ⏞ e x t r a − h e a l t h + ( B a s e H P ∗ 0.11 ) ⏞ e x t r a − s t a m i n a
Multiplicative Bonus Health is calculated based on your current Base Health . This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health.
Vitality Items Bonus Health
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item's tier. It can be seen in the top-right quadrant of each item's description.
The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero's base health:
Vitality Item Tier
% Increased Base Health
1
11%
2
14%
3
17%
4
20%
Kelvin begins the game with 600 Base HP. If Kelvin picks up Extra Health then Extra Stamina , then earns a power increase , the HP increase may be broken down the following way:
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =
600 Base HP, 892 Max HP
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:
(Extra Health: (650 * 0.11) + 160) =
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =
650 Base HP, 953 Max HP
Health Bars
Health Bars are located at the top of each hero. They represent how much health does the hero have left. Each square unit on a health bar represents a total of 100 HP
A 600 HP Kelvin right next to a 1300 HP Kelvin
Base health based on Power Increase
Hero
Starting Health
Power Increase
Souls collected
1.2K
2.2K
4.5K
6K
7.5K
9K
10.5K
12K
13K
14K
15K
16K
18K
20K
Abrams
600 HP
+32 HP
632
664
696
728
760
792
824
856
888
920
952
984
1016
1048
Bebop
650 HP
+41 HP
691
732
773
814
855
896
937
978
1019
1060
1101
1142
1183
1224
Dynamo
650 HP
+44 HP
694
738
782
826
870
914
958
1002
1046
1090
1134
1178
1222
1266
Grey Talon
550 HP
+27 HP
577
604
631
658
685
712
739
766
793
820
847
874
901
928
Haze
500 HP
+27 HP
527
554
581
608
635
662
689
716
743
770
797
824
851
878
Infernus
600 HP
+33 HP
633
666
699
732
765
798
831
864
897
930
963
996
1029
1062
Ivy
550 HP
+35 HP
585
620
655
690
725
760
795
830
865
900
935
970
1005
1040
Kelvin
600 HP
+50 HP
650
700
750
800
850
900
950
1000
1050
1100
1150
1200
1250
1300
Lady Geist
650 HP
+41 HP
691
732
773
814
855
896
937
978
1019
1060
1101
1142
1183
1224
Lash
550 HP
+42 HP
592
634
676
718
760
802
844
886
928
970
1012
1054
1096
1138
McGinnis
550 HP
+41 HP
592
634
676
718
760
802
844
886
928
970
1012
1054
1096
1138
Mo & Krill
700 HP
+44 HP
744
788
832
876
920
964
1008
1052
1096
1140
1184
1228
1272
1316
Paradox
550 HP
+40 HP
590
630
670
710
750
790
830
870
910
950
990
1030
1070
1110
Pocket
550 HP
+31 HP
581
612
643
674
705
736
767
798
829
860
891
922
953
984
Seven
550 HP
+31 HP
581
612
643
674
705
736
767
798
829
860
891
922
953
984
Shiv
600 HP
+35 HP
635
670
705
740
775
810
845
880
915
950
985
1020
1055
1090
Vindicta
550 HP
+20 HP
570
590
610
630
650
670
690
710
730
750
770
790
810
830
Viscous
550 HP
+38 HP
588
626
664
702
740
778
816
854
892
930
968
1006
1044
1082
Warden
550 HP
+45 HP
595
640
685
730
775
820
865
910
955
1000
1045
1090
1135
1180
Wraith
550 HP
+31 HP
581
612
643
674
705
736
767
798
829
860
891
922
953
984
Yamato
500 HP
+31 HP
531
562
593
624
655
686
717
748
779
810
841
872
903
934
Bonus Health Items
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