Holliday/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
'''Audio plays when Holliday reloads'''
 
{| class="wikitable"
=== Firing ===
|Clip in
'''Audio plays when Holliday shoots.'''
|[[File:Holliday clip in.mp3]]
|-
|Clip out
|[[File:Holliday clip out.mp3]]
|}
'''Audio plays when Holliday shoots'''
{| class="wikitable"
{| class="wikitable"
|Fire 01
|Fire 01
|[[File:Astro weapon fire 01.mp3]]
|[[File:Astro wpn fire main 01.mp3]]
|-
|-
|Fire 02
|Fire 02
|[[File:Astro weapon fire 02.mp3]]
|[[File:Astro wpn fire main 02.mp3]]
|-
|-
|Fire 03
|Fire 03
|[[File:Astro weapon fire 03.mp3]]
|[[File:Astro wpn fire main 03.mp3]]
|-
|-
|Fire 04
|Fire 04
|[[File:Astro weapon fire 04.mp3]]
|[[File:Astro wpn fire main 04.mp3]]
|-
|-
|Fire 05
|Fire 05
|[[File:Astro weapon fire 05.mp3]]
|[[File:Astro wpn fire main 05.mp3]]
|-
|-
|Fire 06
|Fire 06
|[[File:Astro weapon fire 06.mp3]]
|[[File:Astro wpn fire main 06.mp3]]
|}
{| class="wikitable"
|Tail 01
|[[File:Astro wpn fire tail ext 01.mp3]]
|-
|Tail 02
|[[File:Astro wpn fire tail ext 02.mp3]]
|-
|Tail 03
|[[File:Astro wpn fire tail ext 03.mp3]]
|-
|Tail 04
|[[File:Astro wpn fire tail ext 04.mp3]]
|-
|Tail 05
|[[File:Astro wpn fire tail ext 05.mp3]]
|-
|Tail 06
|[[File:Astro wpn fire tail ext 06.mp3]]
|}
'''The last bullet''' '''Holliday shoots uses unique audio.'''
{| class="wikitable"
|Last Shot
|[[File:Holliday wpn last shot 01.mp3]]
|}
'''Audio played when''' '''Holliday's bullets whiz past you.'''
 
<small>'''Allies cannot hear this'''</small>
{| class="wikitable"
|Whiz By Group A 01
|[[File:Holliday weapon whizby groupa-001.mp3]]
|-
|Whiz By Group A 02
|[[File:Holliday weapon whizby groupa-002.mp3]]
|-
|Whiz By Group A 03
|[[File:Holliday weapon whizby groupa-003.mp3]]
|-
|Whiz By Group A 04
|[[File:Holliday weapon whizby groupa-004.mp3]]
|-
|Whiz By Group A 05
|[[File:Holliday weapon whizby groupa-005.mp3]]
|-
|Whiz By Group A 06
|[[File:Holliday weapon whizby groupa-006.mp3]]
|-
|Whiz By Group A 07
|[[File:Holliday weapon whizby groupa-007.mp3]]
|-
|Whiz By Group A 08
|[[File:Holliday weapon whizby groupa-008.mp3]]
|-
|Whiz By Group A 09
|[[File:Holliday weapon whizby groupa-009.mp3]]
|-
|Whiz By Group A 10
|[[File:Holliday weapon whizby groupa-010.mp3]]
|}
{| class="wikitable"
|Whiz By Group B 01
|[[File:Holliday weapon whizby groupb-001.mp3]]
|-
|Whiz By Group B 02
|[[File:Holliday weapon whizby groupb-002.mp3]]
|-
|Whiz By Group B 03
|[[File:Holliday weapon whizby groupb-003.mp3]]
|-
|Whiz By Group B 04
|[[File:Holliday weapon whizby groupb-004.mp3]]
|-
|Whiz By Group B 05
|[[File:Holliday weapon whizby groupb-005.mp3]]
|-
|Whiz By Group B 06
|[[File:Holliday weapon whizby groupb-006.mp3]]
|-
|Whiz By Group B 07
|[[File:Holliday weapon whizby groupb-007.mp3]]
|-
|Whiz By Group B 08
|[[File:Holliday weapon whizby groupb-008.mp3]]
|-
|Whiz By Group B 09
|[[File:Holliday weapon whizby groupb-009.mp3]]
|-
|Whiz By Group B 10
|[[File:Holliday weapon whizby groupb-010.mp3]]
|}
 
=== Reloading ===
'''Audio plays when''' '''Holliday is reloading.'''
{| class="wikitable"
|Reload Start 01
|[[File:Holliday wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Holliday wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Holliday wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Holliday wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Holliday wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Holliday wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|Reload End 01
|[[File:Holliday wpn reload end 01.mp3]]
|-
|Reload End 02
|[[File:Holliday wpn reload end 02.mp3]]
|-
|Reload End 03
|[[File:Holliday wpn reload end 03.mp3]]
|}
|}


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== Abilities ==
== Abilities ==
=== {{AbilityIcon|Powder Keg}} ===
=== {{AbilityIcon|Powder Keg}} ===
'''Audio plays on Holliday when casting the spell'''
'''Audio plays on Holliday when casting Powder Keg'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
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|[[File:Astro pain akira laser 03.mp3]]
|[[File:Astro pain akira laser 03.mp3]]
|}
|}
== Removed Sound Effects ==
'''Audio played when Holliday reloads'''
{| class="wikitable"
|Clip in
|[[File:Holliday clip in.mp3]]
|-
|Clip out
|[[File:Holliday clip out.mp3]]
|}
'''Audio played when Holliday shoots'''
{| class="wikitable"
|Fire 01
|[[File:Astro weapon fire 01.mp3]]
|-
|Fire 02
|[[File:Astro weapon fire 02.mp3]]
|-
|Fire 03
|[[File:Astro weapon fire 03.mp3]]
|-
|Fire 04
|[[File:Astro weapon fire 04.mp3]]
|-
|Fire 05
|[[File:Astro weapon fire 05.mp3]]
|-
|Fire 06
|[[File:Astro weapon fire 06.mp3]]
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Holliday]]
[[Category:Holliday|S]]

Latest revision as of 17:54, 25 August 2026

List of sound effects for Holliday.

Weapon

[edit | edit source]

Firing

[edit | edit source]

Audio plays when Holliday shoots.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06

The last bullet Holliday shoots uses unique audio.

Last Shot

Audio played when Holliday's bullets whiz past you.

Allies cannot hear this

Whiz By Group A 01
Whiz By Group A 02
Whiz By Group A 03
Whiz By Group A 04
Whiz By Group A 05
Whiz By Group A 06
Whiz By Group A 07
Whiz By Group A 08
Whiz By Group A 09
Whiz By Group A 10
Whiz By Group B 01
Whiz By Group B 02
Whiz By Group B 03
Whiz By Group B 04
Whiz By Group B 05
Whiz By Group B 06
Whiz By Group B 07
Whiz By Group B 08
Whiz By Group B 09
Whiz By Group B 10

Reloading

[edit | edit source]

Audio plays when Holliday is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Movement

[edit | edit source]

Holliday's movement consists of 2 audios that play simultaneously, a footstep and a foley sound

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12

Abilities

[edit | edit source]

Audio plays on Holliday when casting Powder Keg

Cast

Audio loops on the barrel throughout it's duration

Loop

After a short delay, the barrel is armed and ready to explode

Armed

Audio plays if you melee the barrel

Melee

Audio plays when the barrel explodes

Explode

Audio plays on Holliday when casting the spell

Cast

Audio plays when an unit is launched

Launch 01
Launch 02
Launch 03
Launch 04
Launch 05
Launch 06

Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one

Explosive Launch 01
Explosive Launch 02
Explosive Launch 03
Explosive Launch 04
Explosive Launch 05
Explosive Launch 06

Audio loops on the launched unit while airborne

Loop

Audio plays on the stomp

Stomp

You can also launch the barrel on the bounce pad, a different audio is used for it

Barrel Launch 01
Barrel Launch 02
Barrel Launch 03
Barrel Launch 04
Barrel Launch 05
Barrel Launch 06

Audio plays when the bounce pad expires

Expire

Audio plays on a headshot

Headshot Confirmation

Audio plays when the spell recharges

Ready

Audio plays on Holliday when casting the spell

Cast

Audio plays when Holliday throws her lasso

Throw

Audio plays if the lasso impacts an enemy hero

Impact

Audio loops while having captured the enemy hero

Loop

Audio plays when the spell expires

Expire

Emotes

[edit | edit source]

Holliday's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07

Audio plays when dashing.

Dash 01
Dash 02

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07
Heavy Melee 08
Heavy Melee 09

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10
Small Pain 11

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09
Big Pain 10
Big Pain 11

Audio plays when Holliday is killed.

Death 01
Death 02
Death 03
Death 04
Death 05

Audio plays when Holliday takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04
Warning 05
Warning 06
Warning 07
Warning 08
Warning 09
Warning 10

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03

Removed Sound Effects

[edit | edit source]

Audio played when Holliday reloads

Clip in
Clip out

Audio played when Holliday shoots

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06