Holliday/Sounds: Difference between revisions

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|[[File:Holliday a2 bounce pad stomp.mp3]]
|[[File:Holliday a2 bounce pad stomp.mp3]]
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'''You can launch the barrel on the bounce pad, a different audio is used for it'''
'''You can also launch the barrel on the bounce pad, a different audio is used for it'''
{| class="wikitable"
{| class="wikitable"
|Barrel Launch 01
|Barrel Launch 01

Revision as of 18:46, 26 July 2025

List of sound effects for Holliday.

Weapon

Movement

Abilities

Audio plays on Holliday when casting the spell

Cast

Audio loops on the barrel throughout it's duration

Loop

After a short delay, the barrel is armed and ready to explode

Armed

Audio plays if you melee the barrel

Melee

Audio plays when the barrel explodes

Explode

Audio plays on Holliday when casting the spell

Cast

Audio plays when an unit is launched

Launch 01
Launch 02
Launch 03
Launch 04
Launch 05
Launch 06

Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one

Explosive Launch 01
Explosive Launch 02
Explosive Launch 03
Explosive Launch 04
Explosive Launch 05
Explosive Launch 06

Audio loops on the launched unit while airborne

Loop

Audio plays on the stomp

Stomp

You can also launch the barrel on the bounce pad, a different audio is used for it

Barrel Launch 01
Barrel Launch 02
Barrel Launch 03
Barrel Launch 04
Barrel Launch 05
Barrel Launch 06

Audio plays when the bounce pad expires

Expire