Holliday/Sounds: Difference between revisionsGive feedback
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== Movement == | == Movement == | ||
'''Holliday's movement consists of 2 audios that play simultaneously, a footstep and a foley sound''' | |||
{| class="wikitable" | |||
|Footstep 01 | |||
|[[File:Holliday footstep 01.mp3]] | |||
|- | |||
|Footstep 02 | |||
|[[File:Holliday footstep 02.mp3]] | |||
|- | |||
|Footstep 03 | |||
|[[File:Holliday footstep 03.mp3]] | |||
|- | |||
|Footstep 04 | |||
|[[File:Holliday footstep 04.mp3]] | |||
|- | |||
|Footstep 05 | |||
|[[File:Holliday footstep 05.mp3]] | |||
|- | |||
|Footstep 06 | |||
|[[File:Holliday footstep 06.mp3]] | |||
|- | |||
|Footstep 07 | |||
|[[File:Holliday footstep 07.mp3]] | |||
|- | |||
|Footstep 08 | |||
|[[File:Holliday footstep 08.mp3]] | |||
|- | |||
|Footstep 09 | |||
|[[File:Holliday footstep 09.mp3]] | |||
|- | |||
|Footstep 10 | |||
|[[File:Holliday footstep 10.mp3]] | |||
|- | |||
|Footstep 11 | |||
|[[File:Holliday footstep 11.mp3]] | |||
|- | |||
|Footstep 12 | |||
|[[File:Holliday footstep 12.mp3]] | |||
|- | |||
|Footstep 13 | |||
|[[File:Holliday footstep 13.mp3]] | |||
|- | |||
|Footstep 14 | |||
|[[File:Holliday footstep 14.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Foley 01 | |||
|[[File:Astro foley long 01.mp3]] | |||
|- | |||
|Foley 02 | |||
|[[File:Astro foley long 02.mp3]] | |||
|- | |||
|Foley 03 | |||
|[[File:Astro foley long 03.mp3]] | |||
|- | |||
|Foley 04 | |||
|[[File:Astro foley long 04.mp3]] | |||
|- | |||
|Foley 05 | |||
|[[File:Astro foley long 05.mp3]] | |||
|- | |||
|Foley 06 | |||
|[[File:Astro foley long 06.mp3]] | |||
|- | |||
|Foley 07 | |||
|[[File:Astro foley long 07.mp3]] | |||
|- | |||
|Foley 08 | |||
|[[File:Astro foley long 08.mp3]] | |||
|- | |||
|Foley 09 | |||
|[[File:Astro foley long 09.mp3]] | |||
|- | |||
|Foley 10 | |||
|[[File:Astro foley long 10.mp3]] | |||
|- | |||
|Foley 11 | |||
|[[File:Astro foley long 11.mp3]] | |||
|- | |||
|Foley 12 | |||
|[[File:Astro foley long 12.mp3]] | |||
|} | |||
== Abilities == | == Abilities == | ||
Revision as of 19:18, 26 July 2025
List of sound effects for Holliday.
Weapon
Audio plays when Holliday reloads
| Clip in | |
| Clip out |
Audio plays when Holliday shoots
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |
Movement
Holliday's movement consists of 2 audios that play simultaneously, a footstep and a foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 |
Abilities
Audio plays on Holliday when casting the spell
| Cast |
Audio loops on the barrel throughout it's duration
| Loop |
After a short delay, the barrel is armed and ready to explode
| Armed |
Audio plays if you melee the barrel
| Melee |
Audio plays when the barrel explodes
| Explode |
Audio plays on Holliday when casting the spell
| Cast |
Audio plays when an unit is launched
| Launch 01 | |
| Launch 02 | |
| Launch 03 | |
| Launch 04 | |
| Launch 05 | |
| Launch 06 |
Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one
| Explosive Launch 01 | |
| Explosive Launch 02 | |
| Explosive Launch 03 | |
| Explosive Launch 04 | |
| Explosive Launch 05 | |
| Explosive Launch 06 |
Audio loops on the launched unit while airborne
| Loop |
Audio plays on the stomp
| Stomp |
You can also launch the barrel on the bounce pad, a different audio is used for it
| Barrel Launch 01 | |
| Barrel Launch 02 | |
| Barrel Launch 03 | |
| Barrel Launch 04 | |
| Barrel Launch 05 | |
| Barrel Launch 06 |
Audio plays when the bounce pad expires
| Expire |
Audio plays on a headshot
| Headshot Confirmation |
Audio plays when the spell recharges
| Ready |
Audio plays on Holliday when casting the spell
| Cast |
Audio plays when Holliday throws her lasso
| Throw |
Audio plays if the lasso impacts an enemy hero
| Impact |
Audio loops while having captured the enemy hero
| Loop |
Audio plays when the spell expires
| Expire |