Holliday/Sounds: Difference between revisions

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== Movement ==
== Movement ==
'''Holliday's movement consists of 2 audios that play simultaneously, a footstep and a foley sound'''
{| class="wikitable"
|Footstep 01
|[[File:Holliday footstep 01.mp3]]
|-
|Footstep 02
|[[File:Holliday footstep 02.mp3]]
|-
|Footstep 03
|[[File:Holliday footstep 03.mp3]]
|-
|Footstep 04
|[[File:Holliday footstep 04.mp3]]
|-
|Footstep 05
|[[File:Holliday footstep 05.mp3]]
|-
|Footstep 06
|[[File:Holliday footstep 06.mp3]]
|-
|Footstep 07
|[[File:Holliday footstep 07.mp3]]
|-
|Footstep 08
|[[File:Holliday footstep 08.mp3]]
|-
|Footstep 09
|[[File:Holliday footstep 09.mp3]]
|-
|Footstep 10
|[[File:Holliday footstep 10.mp3]]
|-
|Footstep 11
|[[File:Holliday footstep 11.mp3]]
|-
|Footstep 12
|[[File:Holliday footstep 12.mp3]]
|-
|Footstep 13
|[[File:Holliday footstep 13.mp3]]
|-
|Footstep 14
|[[File:Holliday footstep 14.mp3]]
|}
{| class="wikitable"
|Foley 01
|[[File:Astro foley long 01.mp3]]
|-
|Foley 02
|[[File:Astro foley long 02.mp3]]
|-
|Foley 03
|[[File:Astro foley long 03.mp3]]
|-
|Foley 04
|[[File:Astro foley long 04.mp3]]
|-
|Foley 05
|[[File:Astro foley long 05.mp3]]
|-
|Foley 06
|[[File:Astro foley long 06.mp3]]
|-
|Foley 07
|[[File:Astro foley long 07.mp3]]
|-
|Foley 08
|[[File:Astro foley long 08.mp3]]
|-
|Foley 09
|[[File:Astro foley long 09.mp3]]
|-
|Foley 10
|[[File:Astro foley long 10.mp3]]
|-
|Foley 11
|[[File:Astro foley long 11.mp3]]
|-
|Foley 12
|[[File:Astro foley long 12.mp3]]
|}


== Abilities ==
== Abilities ==

Revision as of 19:18, 26 July 2025

List of sound effects for Holliday.

Weapon

Audio plays when Holliday reloads

Clip in
Clip out

Audio plays when Holliday shoots

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06

Movement

Holliday's movement consists of 2 audios that play simultaneously, a footstep and a foley sound

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12

Abilities

Audio plays on Holliday when casting the spell

Cast

Audio loops on the barrel throughout it's duration

Loop

After a short delay, the barrel is armed and ready to explode

Armed

Audio plays if you melee the barrel

Melee

Audio plays when the barrel explodes

Explode

Audio plays on Holliday when casting the spell

Cast

Audio plays when an unit is launched

Launch 01
Launch 02
Launch 03
Launch 04
Launch 05
Launch 06

Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one

Explosive Launch 01
Explosive Launch 02
Explosive Launch 03
Explosive Launch 04
Explosive Launch 05
Explosive Launch 06

Audio loops on the launched unit while airborne

Loop

Audio plays on the stomp

Stomp

You can also launch the barrel on the bounce pad, a different audio is used for it

Barrel Launch 01
Barrel Launch 02
Barrel Launch 03
Barrel Launch 04
Barrel Launch 05
Barrel Launch 06

Audio plays when the bounce pad expires

Expire

Audio plays on a headshot

Headshot Confirmation

Audio plays when the spell recharges

Ready

Audio plays on Holliday when casting the spell

Cast

Audio plays when Holliday throws her lasso

Throw

Audio plays if the lasso impacts an enemy hero

Impact

Audio loops while having captured the enemy hero

Loop

Audio plays when the spell expires

Expire