Holliday/Sounds: Difference between revisionsGive feedback
< Holliday
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|[[File:Holliday a2 bounce pad cast delay.mp3]] | |[[File:Holliday a2 bounce pad cast delay.mp3]] | ||
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'''Audio plays | '''Audio plays when an unit is launched''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Launch 01 | |Launch 01 | ||
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|[[File:Holliday a2 bounce pad launch basic 06.mp3]] | |[[File:Holliday a2 bounce pad launch basic 06.mp3]] | ||
|} | |} | ||
'''Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, | '''Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explosive Launch 01 | |Explosive Launch 01 | ||
Revision as of 18:44, 26 July 2025
List of sound effects for Holliday.
Weapon
Movement
Abilities
Audio plays on Holliday when casting the spell
| Cast |
Audio loops on the barrel throughout it's duration
| Loop |
After a short delay, the barrel is armed and ready to explode
| Armed |
Audio plays if you melee the barrel
| Melee |
Audio plays when the barrel explodes
| Explode |
Audio plays on Holliday when casting the spell
| Cast |
Audio plays when an unit is launched
| Launch 01 | |
| Launch 02 | |
| Launch 03 | |
| Launch 04 | |
| Launch 05 | |
| Launch 06 |
Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one
| Explosive Launch 01 | |
| Explosive Launch 02 | |
| Explosive Launch 03 | |
| Explosive Launch 04 | |
| Explosive Launch 05 | |
| Explosive Launch 06 |
Audio loops on the launched unit while airborne
| Loop |
Audio plays on the stomp
| Stomp |
You can launch the barrel on the bounce pad, a different audio is used for it
| Barrel Launch 01 | |
| Barrel Launch 02 | |
| Barrel Launch 03 | |
| Barrel Launch 04 | |
| Barrel Launch 05 | |
| Barrel Launch 06 |
Audio plays when the bounce pad expires
| Expire |