Holliday/SoundsGive feedback
List of sound effects for Holliday.
Weapon
Audio plays when Holliday reloads
| Clip in | |
| Clip out |
Audio plays when Holliday shoots
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |
Movement
Abilities
Audio plays on Holliday when casting the spell
| Cast |
Audio loops on the barrel throughout it's duration
| Loop |
After a short delay, the barrel is armed and ready to explode
| Armed |
Audio plays if you melee the barrel
| Melee |
Audio plays when the barrel explodes
| Explode |
Audio plays on Holliday when casting the spell
| Cast |
Audio plays when an unit is launched
| Launch 01 | |
| Launch 02 | |
| Launch 03 | |
| Launch 04 | |
| Launch 05 | |
| Launch 06 |
Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one
| Explosive Launch 01 | |
| Explosive Launch 02 | |
| Explosive Launch 03 | |
| Explosive Launch 04 | |
| Explosive Launch 05 | |
| Explosive Launch 06 |
Audio loops on the launched unit while airborne
| Loop |
Audio plays on the stomp
| Stomp |
You can also launch the barrel on the bounce pad, a different audio is used for it
| Barrel Launch 01 | |
| Barrel Launch 02 | |
| Barrel Launch 03 | |
| Barrel Launch 04 | |
| Barrel Launch 05 | |
| Barrel Launch 06 |
Audio plays when the bounce pad expires
| Expire |
Audio plays on a headshot
| Headshot Confirmation |
Audio plays when the spell recharges
| Ready |
Audio plays on Holliday when casting the spell
| Cast |
Audio plays when Holliday throws her lasso
| Throw |
Audio plays if the lasso impacts an enemy hero
| Impact |
Audio loops while having captured the enemy hero
| Loop |
Audio plays when the spell expires
| Expire |