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{{Infobox item/auto|Indomitable| sound1 = Indomitable_proc_01.mp3 | sound2 = Indomitable_proc_02.mp3 | sound3 = Indomitable_proc_03.mp3}} | {{Infobox item/auto|Indomitable| sound1 = Indomitable_proc_01.mp3 | sound2 = Indomitable_proc_02.mp3 | sound3 = Indomitable_proc_03.mp3}} | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== | == Abilities and items that trigger Indomitable == | ||
* {{HeroIcon|Abrams}} - {{AbilityIcon|Shoulder Charge}} and {{AbilityIcon|Seismic Impact}} | |||
* {{HeroIcon|Apollo}} - {{AbilityIcon|Riposte}} | |||
* {{HeroIcon|Bebop}} - {{AbilityIcon|Grapple Arm}} | |||
* {{HeroIcon|Billy}} - {{AbilityIcon|Chain Gang}} and {{AbilityIcon|Bashdown}} (when dragging mid-air enemies to the ground) | |||
* {{HeroIcon|Celeste}} - {{AbilityIcon|Dazzling Trick}} | |||
* {{HeroIcon|The Doorman}} - {{AbilityIcon|Luggage Cart}} and {{AbilityIcon|Hotel Guest}} | |||
* {{HeroIcon|Drifter}} - {{AbilityIcon|Rend}} with T3 upgrade | |||
* {{HeroIcon|Lady Geist}} - {{AbilityIcon|Soul Exchange}} with T2 upgrade | |||
* {{HeroIcon|Graves}} - {{AbilityIcon|Grasping Hands}} | |||
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}} and {{AbilityIcon|Guided Owl}} | |||
* {{HeroIcon|Haze}} - {{AbilityIcon|Sleep Dagger}} | |||
* {{HeroIcon|Holliday}} - {{AbilityIcon|Spirit Lasso}} | |||
* {{HeroIcon|Infernus}} - {{AbilityIcon|Concussive Combustion}} | |||
* {{HeroIcon|Ivy}} - {{AbilityIcon|Stone Form}}, {{AbilityIcon|Air Drop}} with T3 upgrade and {{AbilityIcon|Entangling Thorns}} with T3 upgrade | |||
* {{HeroIcon|Lash}} - {{AbilityIcon|Death Slam}} and {{AbilityIcon|Ground Strike}} (when dragging mid-air enemies to the ground) | |||
* {{HeroIcon|Mina}} - {{AbilityIcon|Nox Nostra}} | |||
* {{HeroIcon|Mirage}} - {{AbilityIcon|Tornado}} and {{AbilityIcon|Djinn's Mark}} with T3 upgrade | |||
* {{HeroIcon|Mo & Krill}} - {{AbilityIcon|Combo}} | |||
* {{HeroIcon|Paige}} - {{AbilityIcon|Captivating Read}} and {{AbilityIcon|Rallying Charge}} | |||
* {{HeroIcon|Paradox}} - {{AbilityIcon|Paradoxical Swap}} and {{AbilityIcon|Time Wall}} with T2 upgrade | |||
* {{HeroIcon|Rem}} - {{AbilityIcon|Naptime}} | |||
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}} | |||
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Rabbit Hex}} | |||
* {{HeroIcon|Silver}} - {{AbilityIcon|Boot Kick}} | |||
* {{HeroIcon|Venator}} - {{AbilityIcon|Gutshot}} and {{AbilityIcon|Hex-Lined Snap Trap}} | |||
* {{HeroIcon|Victor}} - {{AbilityIcon|Shocking reanimation}} | |||
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} | |||
* {{HeroIcon|Viscous}} - {{AbilityIcon|Goo Ball}} | |||
* {{HeroIcon|Vyper}} - {{AbilityIcon|Petrifying Bola}} | |||
* {{HeroIcon|Warden}} - {{AbilityIcon|Binding Word}} | |||
* {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}} | |||
* {{ItemIcon|Knockdown}} | * {{ItemIcon|Knockdown}} | ||
* {{ItemIcon|Silence Wave}} | * {{ItemIcon|Silence Wave}} | ||
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* Indomitable will prevent the player from being teleported to The Baroness if hit with {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}. | * Indomitable will prevent the player from being teleported to The Baroness if hit with {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}. | ||
* Indomitable | * Indomitable will not be triggered by {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. | ||
* Indomitable is currently not triggered by {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}}. | |||
* Indomitable will trigger if the player is dragged down by {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}}, but will not detach the player from their immobilize & pull effects, which continue until they reach the floor. | * Indomitable will trigger if the player is dragged down by {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}}, but will not detach the player from their immobilize & pull effects, which continue until they reach the floor. | ||
** While performing a similar effect, {{ItemIcon|Phantom Strike}}'s pull does not trigger Indomitable. | ** While performing a similar effect, {{ItemIcon|Phantom Strike}}'s pull does not trigger Indomitable. | ||
* Indomitable will prevent players from being stunned after being parried. | * Indomitable will prevent players from being stunned after being parried. | ||
* Indomitable will prevent players from being stunned after getting hit by bullets while on a zipline. They will still fall off the zipline. | * Indomitable will prevent players from being stunned after getting hit by bullets while on a zipline. They will still fall off the zipline. | ||
* | * Players still receive health damage that gets applied before the barrier comes up from the following abilities and items: | ||
** {{HeroIcon|Graves}} - {{AbilityIcon|Grasping Hands}} | ** {{HeroIcon|Graves}} - {{AbilityIcon|Grasping Hands}} | ||
** {{HeroIcon|Grey Talon}} - {{AbilityIcon|Guided Owl}} | ** {{HeroIcon|Grey Talon}} - {{AbilityIcon|Guided Owl}} | ||