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{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}


== Notes ==
== Abilities and items that trigger Indomitable ==
* Indomitable triggers even if the player is already [[Status Effects#Unstoppable|Unstoppable]].
 
== Indomitable Triggers ==
 
=== Abilities ===
 
{{AbilityTable|indomitable|compact=true}}
 
=== Items ===


* {{HeroIcon|Abrams}} - {{AbilityIcon|Shoulder Charge}} and {{AbilityIcon|Seismic Impact}} (when dragging mid-air enemies to the ground and the stun upon landing)
* {{HeroIcon|Apollo}} - {{AbilityIcon|Riposte}}
* {{HeroIcon|Bebop}} - {{AbilityIcon|Grapple Arm}}
* {{HeroIcon|Billy}} - {{AbilityIcon|Chain Gang}} and {{AbilityIcon|Bashdown}} (when dragging mid-air enemies to the ground)
* {{HeroIcon|Celeste}} - {{AbilityIcon|Dazzling Trick}}
* {{HeroIcon|The Doorman}} - {{AbilityIcon|Luggage Cart}} and {{AbilityIcon|Hotel Guest}}
* {{HeroIcon|Drifter}} - {{AbilityIcon|Rend}} with T3 upgrade
* {{HeroIcon|Lady Geist}} - {{AbilityIcon|Soul Exchange}} with T2 upgrade
* {{HeroIcon|Graves}} - {{AbilityIcon|Grasping Hands}}
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}} and {{AbilityIcon|Guided Owl}}
* {{HeroIcon|Haze}} - {{AbilityIcon|Sleep Dagger}}
* {{HeroIcon|Holliday}} - {{AbilityIcon|Spirit Lasso}}
* {{HeroIcon|Infernus}} - {{AbilityIcon|Concussive Combustion}}
* {{HeroIcon|Ivy}} - {{AbilityIcon|Stone Form}} (when dragging mid-air enemies to the ground and the stun upon landing), {{AbilityIcon|Air Drop}} with T3 upgrade, and {{AbilityIcon|Entangling Thorns}} with T3 upgrade
* {{HeroIcon|Lash}} - {{AbilityIcon|Death Slam}} and {{AbilityIcon|Ground Strike}} (when dragging mid-air enemies to the ground)
* {{HeroIcon|Mina}} - {{AbilityIcon|Nox Nostra}}
* {{HeroIcon|Mirage}} - {{AbilityIcon|Tornado}} and {{AbilityIcon|Djinn's Mark}} with T3 upgrade
* {{HeroIcon|Mo & Krill}} - {{AbilityIcon|Combo}}
* {{HeroIcon|Paige}} - {{AbilityIcon|Captivating Read}} and {{AbilityIcon|Rallying Charge}}
* {{HeroIcon|Paradox}} - {{AbilityIcon|Paradoxical Swap}} and {{AbilityIcon|Time Wall}} with T2 upgrade
* {{HeroIcon|Rem}} - {{AbilityIcon|Naptime}}
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}}
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Rabbit Hex}}
* {{HeroIcon|Silver}} - {{AbilityIcon|Boot Kick}}
* {{HeroIcon|Venator}} - {{AbilityIcon|Gutshot}} and {{AbilityIcon|Hex-Lined Snap Trap}}
* {{HeroIcon|Victor}} - {{AbilityIcon|Shocking reanimation}}
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}}
* {{HeroIcon|Viscous}} - {{AbilityIcon|Goo Ball}}
* {{HeroIcon|Vyper}} - {{AbilityIcon|Petrifying Bola}}
* {{HeroIcon|Warden}} - {{AbilityIcon|Binding Word}}
* {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}}
* {{ItemIcon|Knockdown}}
* {{ItemIcon|Knockdown}}
* {{ItemIcon|Silence Wave}}
* {{ItemIcon|Silence Wave}}
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* Indomitable will prevent the player from being teleported to The Baroness if hit with {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}.
* Indomitable will prevent the player from being teleported to The Baroness if hit with {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}.
* Indomitable is not triggered by {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}, even though both abilities trigger {{ItemIcon|Reactive Barrier}}.
* Indomitable will not be triggered by {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
* Indomitable is currently not triggered by {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}}.
* Indomitable will trigger if the player is dragged down by {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}}, but will not detach the player from their immobilize & pull effects, which continue until they reach the floor.
* Indomitable will trigger if the player is dragged down by {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}}, but will not detach the player from their immobilize & pull effects, which continue until they reach the floor.
** Indomitable is triggered by and will fully prevent the drag-down effects of {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} and{{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}.
** Indomitable is triggered by and will fully prevent the drag-down effects of {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} and{{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}.
** While performing a similar effect, {{ItemIcon|Phantom Strike}}'s pull does not trigger Indomitable.
** While performing a similar effect, {{ItemIcon|Phantom Strike}}'s pull does not trigger Indomitable.
* Indomitable will prevent an {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} from dragging the player with it. However, the stun will still apply if Abrams continues the charge into a wall, even to detached heroes. This is likely unintentional.
* Indomitable will prevent players from being stunned after being parried.
* Indomitable will prevent players from being stunned after being parried.
* Indomitable will prevent players from being stunned after getting hit by bullets while on a zipline. They will still fall off the zipline.
* Indomitable will prevent players from being stunned after getting hit by bullets while on a zipline. They will still fall off the zipline.
* The following abilities and items deal damage to the player's health before Indomitable's barrier is applied:
* Players still receive health damage that gets applied before the barrier comes up from the following abilities and items:
** {{HeroIcon|Graves}} - {{AbilityIcon|Grasping Hands}}
** {{HeroIcon|Graves}} - {{AbilityIcon|Grasping Hands}}
** {{HeroIcon|Grey Talon}} -  {{AbilityIcon|Guided Owl}}
** {{HeroIcon|Grey Talon}} -  {{AbilityIcon|Guided Owl}}
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