Inhibitor/Update history

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Revision as of 19:31, 4 May 2026 by Gammaton32 (talk | contribs) (Update from April 30, 2026)
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Update Changes

April 30, 2026

  • Weapon Damage reduced from 25% to 10%.

March 6, 2026

  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%

January 30, 2026

  • Weapon Damage increased from 15% to 22%.
  • Bonus Health increased from 125 to 150.

November 21, 2025

  • Healing Reduction increased from -35% to -40%.

October 2, 2025

  • Buildup rate increased (now matches Slowing Bullets buildup rate)
  • No longer limited to hero only targets.

September 4, 2025

  • Healing Reduction increased from -30% to -35%.
  • Debuff duration increased from 4s to 5s.

July 4, 2025

  • Now uses the buildup proc mechanic
  • Debuff duration increased from 3s to 4s

May 8, 2025

  • Cost increased from 6000 to 6400.
  • Weapon Damage reduced from 25% to 15%.
  • Bonus Health reduced from 175 to 125.
  • No longer applies 20% Movement Slow.
  • Now applies -30% Healing Reduction.
  • Debuff duration increased from 2.5s to 3s.

December 21, 2024

  • Cost reduced from 6.2k to 6k souls (global T4 item change).

November 7, 2024

  • Slow reduced from 25% to 20%.

September 12, 2024

  • Cost reduced from 6.3k to 6.2k souls (global T4 item change).
  • Fixed damage reduction on bullets not being reduced by a percentage properly.

August 15, 2024

  • Weapon Damage increased from 20% to 25%.

August 1, 2024

  • Debuff duration increased from 2s to 2.5s.

July 18, 2024

  • Cost reduced from 6.5k to 6.3k souls (global T4 item change).

July 4, 2024

  • No longer grants +10% Fire Rate.
  • Slow reduced from 35% to 25%.

June 20, 2024

  • Moved from Weapon tree to Vitality.
  • No longer requires the component Slowing Bullets.
  • Now has +175 Health.
  • Weapon Damage reduced from 30% to 20%.