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| {{Infobox item/auto|Inhibitor}}{{Quotation|[[Shopkeeper]]|If you're looking to cripple your enemy do I have the thing for you!
| | Inhibitor is a Tier 4 Vitality Relic that costs 6,300 Souls. |
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| {{ItemSummary|{{#var:item_key_or_en}}}}
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| Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
| | When purchased, you gain 20% Base Health, 25% Weapon damage, and +175 Bonus Health. |
| [[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]
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| == Notes ==
| | It has a passive ability that make your bullets apply 25% movement slow, and reduce the outgoing damage on enemies by 35%. The debuff duration lasts for 2.5 seconds after being hit. |
| * Inhibitor's [[Damage Reduction]] effect does '''not''' apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply.
| | [[File:Inhibitor Icon.PNG|left|thumb|[[File:Inhibitor Stats.PNG|left|thumb|621x621px]]]] |
| * There are exceptions where Inhibitor does not apply, such as {{AbilityIcon|Gutshot}}'s base and wall hit damage and the base damage of {{AbilityIcon|Ira Domini}} (it does reduce the [[Pure Damage]]). More testing is needed to determine how many exceptions there are.
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| == Buildup Per Shot ==
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| The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.
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| Once Inhibited, subsequent shots refresh the duration of the effect.
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| {{Buildup|Inhibitor}}
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| == Affected healing ==
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| Following abilities and items get their healing reduced by Inhibitor.
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| {{HealingSources|reducibleheal}}
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| == Update history ==
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| {{Update history}}
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| == Navigation ==
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| {{Item Navbox}}
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