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{{Infobox item | {{Infobox item | ||
| item_name = Inhibitor | |||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]] | |||
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | |||
| has_passive1 = true | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_inhibitor_desc|item_name={{#var:item_key_or_en}}}} | |||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}} Damage Penalty (Conditional) | |||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional) | |||
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration | |||
}} | }} | ||
{{ | |||
'''Inhibitor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Weapon Damage]] and [[Bonus Health]] to the purchasing hero. | |||
'''Inhibitor''' has a passive effect, causing bullets that hit a target to buildup to reduce the target's [[Damage]] and [[Healing]]. | |||
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation. | Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation. | ||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | |||
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]] | [[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]] | ||
== Notes == | == Notes == | ||
* Inhibitor's [[Damage Reduction]] effect | |||
* Inhibitor's [[Status Effects|Damage Reduction Debuff]] effect will apply to enemy players with [[Unstoppable]] activated. | |||
== Buildup Per Shot == | == Buildup Per Shot == | ||
The item has a different | The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. | ||
Once Inhibited, subsequent shots | Once Inhibited, subsequent shots refreshes the duration of the effect. | ||
{{Buildup|Inhibitor}} | {{Buildup|Inhibitor}} | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
{{Item_Navbox}} | |||
{{ | [[Category:Items]] | ||