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| Latest revision | Your text | ||
| Line 11: | Line 11: | ||
== Buildup Per Shot == | == Buildup Per Shot == | ||
The item has a different | The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. | ||
Once Inhibited, subsequent shots refresh the duration of the effect. | Once Inhibited, subsequent shots refresh the duration of the effect. | ||