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Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three [[Extra Slots]] that can be unlocked after completing certain map objectives.
Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three [[Extra Slots]] that can be unlocked after completing certain map objectives.


Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a component, the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item.  
Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a [[Components|component]], the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item.  


Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. The player can get the full value if they refund the item before closing the shop window.  
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. The player can get the full value if they refund the item before closing the shop window.  
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Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls.
Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls.


At {{Souls|4,800}}, the player gains a significant investment bonus. This is commonly called the '''4.8k spike'''.
At {{Souls|4,800}}, the player gains a significant investment bonus.


{{#invoke:ItemInvestmentTable|write_table}}
{| class="wikitable"
|+ Item Type Bonuses by Souls
! rowspan="2" scope="col" | Souls
! scope="col" | [[File:Weapon Icon.png|20px]] Weapon
! scope="col" | [[File:Vitality Icon.png|20px]] Vitality
! scope="col" | [[File:Spirit icon.png|20px]] Spirit
|-
!{{Plink|Weapon Damage|pic=Damage}}
!{{Plink|Health|pic=Health}}
!{{Plink|Spirit Power|pic=Spirit damage}}
|-
| {{Souls|800}} || +9% || +9% || +7
|-
| {{Souls|1,600}} || +12% || +12% || +11
|-
| {{Souls|2,400}} || +15% || +15% || +15
|-
| {{Souls|3,200}} || +18% || +20% || +19
|-
| {{Souls|4,800}} [[File:Star.png|15px]] || '''+46%''' || '''+38%''' || '''+38'''
|-
| {{Souls|6,400}}|| +54% || +42% || +45
|-
| {{Souls|8,000}} || +62% || +46% || +52
|-
| {{Souls|11,200}} || +74% || +50% || +59
|-
| {{Souls|16,000}} || +86% || +54% || +66
|-
| {{Souls|22,400}} || +100% || +60% || +75
|-
| {{Souls|28,800}} || +115% || +66% || +100
|}


==Active Items==
==Active Items==
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'''Cosmetic items''' are a unique type of active item that are only available during [[Seasonal events]] and specific periods. These items are globally unlocked for all players, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key).
'''Cosmetic items''' are a unique type of active item that are only available during [[Seasonal events]] and specific periods. These items are globally unlocked for all players, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key).


These items can be tested outside their events by using the "giveitem" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games.
These items can be tested outside their events by using the "giveitem" [[Console commands|Console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games.
* {{ItemIcon|Snowball}} ''(cosmetic_item_snowball)''
* {{ItemIcon|Snowball}} ''(cosmetic_item_snowball)''
* Hero Vote Posters ''(cosmetic_item_voting_poster)''
* Hero Vote Posters ''(cosmetic_item_voting_poster)''
<!--== Unreleased/Cut items (WIP) ==
'''Unreleased and cut items''' are not obtainable through normal play. They can only be accessed via console commands and include both active and passive types. All details are provisional, and some items may change or never be added.


== Unreleased/Cut items ==
These items can be tested by using the "giveitem" [[Console commands|Console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "upgrade_" before the item codename in lower caps).
This is a list of unreleased/cut items found in the game files and they are not obtainable through normal play.
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
 
! List of Unreleased/Cut Items
These items may be tested by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename in lower caps).
|-
 
| {{Unreleased or Cut Items}}
{{Unreleased or Cut Items}}
|}
 
-->
== Removed items ==
This is a list of items that were once available and have been removed from the game.
 
* {{ItemIcon|Ammo Scavenger}}
* {{ItemIcon|Bullet Armor}}
* {{ItemIcon|Enduring Spirit}}
* {{ItemIcon|Soul Rebirth}}
* {{ItemIcon|Spirit Armor}}
 
== Gallery ==
== Gallery ==
<gallery>
<gallery>
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== References ==
== References ==
<references />
<references />
== Navigation ==
== Navigation ==
{{Navbox gameplay}}
{{Navbox gameplay}}
 
[[Category:Items]]
[[Category:Items| ]]
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