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{{Quotation|[[The Archmother]]'s herald|Only you know what will aid you the most.
'''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]].
}}


'''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities.
Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their [[Components|component]] added to them. Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.  
[[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]]
== Overview ==
There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]], as well as '''{{Items count|Street Brawl}}''' Legendary items available only in the [[Street Brawl]] mode. Every item also has an "Enhanced" variant in Street Brawl (Enhanced stats can be found in each item's page).


Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three [[Extra Slots]] that can be unlocked after completing certain map objectives.
== External Links ==


Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a component, the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item.
* [https://akoudimati.github.io/Deadlock_new_items/index.html Updated item list and descriptions]


Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. The player can get the full value if they refund the item before closing the shop window.
__TOC__


==List of Items==
==Item List==
{{Item Navbox}}
{{Item Navbox}}


=== Internal names ===
{{Infobox ShopItems|weapon items=true|armor items=true|tech items=true}}
Internal item names can be used by the player to unlock items in the Sandbox and cheat-enabled games with the [[Console commands|Console command]] <code>give [item name]</code>.
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! List of items by internal name
|-
|
{{#invoke:Item Navbox|generate_full_navbox_codenames}}
|}


==Item Types==
==Item Types==
There are three types of items:
Heroes start with eight item slots in their inventory which can hold an item of any type. Additionally, there are four [[Extra Slots]] that can be unlocked after completing certain map objectives.


* '''[[File:Weapon Icon.png|25px|link=]] Weapon''': Focus on improving base weapons, damage, and bullet effects.
The Souls of each item will be added up per item type and a bonus will be given for each type. The strength of the bonus is dependent on the sum of the souls and the bonus for each type caps at {{Souls|28,800}} Souls.
* '''[[File:Vitality Icon.png|25px|link=]] Vitality''': Focus on improving survivability, defense, and movement.
* '''[[File:Spirit icon.png|25px|link=]] Spirit''': Focus on improving abilities and spirit power.


=== Investment bonuses ===
==== [[File:Weapon Icon.png|25x25px|link=]] Weapon ====
Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls.
Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or additional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
!Souls
!Weapon Damage Increases
|-
| {{Souls|800}}
| +7%
|-
| {{Souls|1,600}}
| +9%
|-
| {{Souls|2,400}}
| +13%
|-
| {{Souls|3,200}}
| +20%
|-
| {{Souls|4,800}}
| +29%
|-
| {{Souls|7,200}}
| +40%
|-
| {{Souls|9,600}}
| +58%
|-
| {{Souls|16,000}}
| +72%
|-
| {{Souls|22,400}}
| +83%
|-
| {{Souls|28,800}}
| +93%
|}


At {{Souls|4,800}}, the player gains a significant investment bonus. This is commonly called the '''4.8k spike'''.
==== [[File:Vitality Icon.png|25x25px|link=]] Vitality ====
Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
!Souls
!Health Increases
|-
| {{Souls|800}}
| +8%
|-
| {{Souls|1,600}}
| +10%
|-
| {{Souls|2,400}}
| +13%
|-
| {{Souls|3,200}}
| +17%
|-
| {{Souls|4,800}}
| +22%
|-
| {{Souls|7,200}}
| +27%
|-
| {{Souls|9,600}}
| +32%
|-
| {{Souls|16,000}}
| +36%
|-
| {{Souls|22,400}}
| +40%
|-
| {{Souls|28,800}}
| +44%
|}


{{#invoke:ItemInvestmentTable|write_table}}
==== [[File:Spirit icon.png|25x25px|link=]] Spirit ====
Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
!Souls
!Spirit Power Increases
|-
| {{Souls|800}}
| +6
|-
| {{Souls|1,600}}
| +9
|-
| {{Souls|2,400}}
| +12
|-
| {{Souls|3,200}}
| +15
|-
| {{Souls|4,800}}
| +20
|-
| {{Souls|7,200}}
| +25
|-
| {{Souls|9,600}}
| +35
|-
| {{Souls|16,000}}
| +45
|-
| {{Souls|22,400}}
| +55
|-
| {{Souls|28,800}}
| +65
|}


==Active Items==
== Active Items ==
'''Active items''' provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time.
Active Items are items that provide additional, temporary effects when activated by a key press.  


A player can change the assigned slot for an active item by holding "Tab" or "Alt" and then clicking and dragging the item between slots.
Upon being purchased, they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time.  
{{Active Items}}
{{Active Items}}
== Cosmetic Items ==
'''Cosmetic items''' are a unique type of active item that are only available during [[Seasonal events]] and specific periods. These items are globally unlocked for all players, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key).
These items can be tested outside their events by using the "giveitem" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games.
* {{ItemIcon|Snowball}} ''(cosmetic_item_snowball)''
* Hero Vote Posters ''(cosmetic_item_voting_poster)''
== Unreleased/Cut items ==
This is a list of unreleased/cut items found in the game files and they are not obtainable through normal play.
These items may be tested by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename in lower caps).
{{Unreleased or Cut Items}}
== Removed items ==
This is a list of items that were once available and have been removed from the game.
* {{ItemIcon|Ammo Scavenger}}
* {{ItemIcon|Bullet Armor}}
* {{ItemIcon|Enduring Spirit}}
* {{ItemIcon|Soul Rebirth}}
* {{ItemIcon|Spirit Armor}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Weapon shop.png|Weapon shop as of 2025-05-08
File:Weapon shop.png|Weapon shop
File:Vitality shop.png|Vitality shop as of 2025-05-08
File:Vitality shop.png|Vitality shop
File:Spirit shop.png|Spirit shop as of 2025-05-08
File:Spirit shop.png|Spirit shop
File:Weapon shop leak.png|Leaked pre-release Weapon shop
File:Weapon shop leak.png|Leaked work-in-progress Weapon shop
File:Vitality shop leak.png|Leaked pre-release Vitality shop
File:Vitality shop leak.png|Leaked work-in-progress Vitality shop
File:Spirit shop leak.png|Leaked pre-release Spirit shop
File:Spirit shop leak.png|Leaked work-in-progress Spirit shop
File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]]
File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]]
File:Vitality Shop UI.png|Old Vitality shop
File:Vitality Shop UI.png|Old Vitality shop
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== Trivia ==
== Trivia ==
* Some Heroes refer to the Items as '''Relics'''.<ref name="relics">
 
* {{VoiceLineCite|name=Ivy|file=Tengu t1 shop reminder 03.mp3|transcription=Might be time to pick up a relic.}}
* Some Heroes refer to the Items as '''Relics'''.<ref>{{VoiceLineCite|name=Ivy|file=Tengu t3 shop reminder 02.mp3|transcription=A tier 3 relic might change the tide!}}</ref><ref>{{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}}</ref><ref>{{VoiceLineCite|name=Mo & Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}}</ref><ref>{{VoiceLineCite|name=Seven|file=Gigawatt t2 shop reminder 01.mp3|transcription=I need to buy a relic.}}</ref><ref>{{VoiceLineCite|name=Holliday|file=Astro t2 shop reminder 01.mp3|transcription=Might wanna buy a relic.}}</ref>
* {{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}}
* {{VoiceLineCite|name=Mo & Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}}
* {{VoiceLineCite|name=Seven|file=Gigawatt t2 shop reminder 01.mp3|transcription=I need to buy a relic.}}
* {{VoiceLineCite|name=Holliday|file=Astro t2 shop reminder 01.mp3|transcription=Might wanna buy a relic.}}
</ref>


== References ==
== References ==
<references />
<references />
== Navigation ==
{{Navbox gameplay}}
[[Category:Items| ]]
[[Category:Items| ]]
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