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[[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]] | [[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]] | ||
'''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]], as well as '''{{Items count|Street Brawl}}''' Legendary items available only in the [[Street Brawl]] mode. Every item also has an "Enhanced" variant in Street Brawl. | |||
There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]], as well as '''{{Items count|Street Brawl}}''' Legendary items available only in the [[Street Brawl]] mode. Every item also has an "Enhanced" variant in Street Brawl | |||
Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three [[Extra Slots]] that can be unlocked after completing certain map objectives. | Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three [[Extra Slots]] that can be unlocked after completing certain map objectives. | ||
Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a component, the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item. | Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a [[Components|component]], the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item. | ||
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. The player can get the full value if they refund the item before closing the shop window. | Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. The player can get the full value if they refund the item before closing the shop window. | ||
__TOC__ | |||
==Item Types== | ==Item Types== | ||
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* '''[[File:Vitality Icon.png|25px|link=]] Vitality''': Focus on improving survivability, defense, and movement. | * '''[[File:Vitality Icon.png|25px|link=]] Vitality''': Focus on improving survivability, defense, and movement. | ||
* '''[[File:Spirit icon.png|25px|link=]] Spirit''': Focus on improving abilities and spirit power. | * '''[[File:Spirit icon.png|25px|link=]] Spirit''': Focus on improving abilities and spirit power. | ||
Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls. | |||
At {{Souls|4,800}}, the player gains a significant investment bonus. | |||
{| class="wikitable" | |||
|+ Item Type Bonuses by Souls | |||
! rowspan="2" scope="col" | Souls | |||
! scope="col" | [[File:Weapon Icon.png|20px]] Weapon | |||
! scope="col" | [[File:Vitality Icon.png|20px]] Vitality | |||
! scope="col" | [[File:Spirit icon.png|20px]] Spirit | |||
|- | |||
!{{Plink|Weapon Damage|pic=Damage}} | |||
!{{Plink|Health|pic=Health}} | |||
!{{Plink|Spirit Power|pic=Spirit damage}} | |||
|- | |||
| {{Souls|800}} || +7% || +8% || +7 | |||
|- | |||
| {{Souls|1,600}} || +9% || +10% || +11 | |||
|- | |||
| {{Souls|2,400}} || +13% || +13% || +15 | |||
|- | |||
| {{Souls|3,200}} || +20% || +17% || +19 | |||
|- | |||
| {{Souls|4,800}} [[File:Star.png|15px]] || '''+49%''' || '''+34%''' || '''+38''' | |||
|- | |||
| {{Souls|7,200}} || +60% || +39% || +48 | |||
|- | |||
| {{Souls|9,600}} || +80% || +44% || +57 | |||
|- | |||
| {{Souls|16,000}} || +95% || +48% || +66 | |||
|- | |||
| {{Souls|22,400}} || +115% || +52% || +75 | |||
|- | |||
| {{Souls|28,800}} || +135% || +56% || +100 | |||
|} | |||
{{ | ==Complete List of Items== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
! View All Items | |||
|- | |||
| style="text-align: center;" | {{Infobox ShopItems|weapon items=true|armor items=true|tech items=true}} | |||
|} | |||
==Active Items== | ==Active Items== | ||
'''Active items''' provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time. | '''Active items''' provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
{{Active Items}} | ! List of Active Items | ||
|- | |||
| {{Active Items}} | |||
|} | |||
== Cosmetic Items == | == Cosmetic Items == | ||
'''Cosmetic items''' are a unique type of active item that are only available during [[Seasonal events]] and specific periods. These items are globally unlocked for all players, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key). | '''Cosmetic items''' are a unique type of active item that are only available during [[Seasonal events]] and specific periods. These items are globally unlocked for all players, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key). | ||
* {{ItemIcon|Snowball}} | |||
* Hero Vote Posters | |||
== Unreleased/Cut items (WIP) == | |||
'''Unreleased and cut items''' are not obtainable through normal play. They can only be accessed via console commands and include both active and passive types. All details are provisional, and some items may change or never be added. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
! List of Unreleased/Cut Items | |||
|- | |||
| {{Unreleased or Cut Items}} | |||
|} | |||
== Gallery == | == Gallery == | ||
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File:Vitality shop.png|Vitality shop as of 2025-05-08 | File:Vitality shop.png|Vitality shop as of 2025-05-08 | ||
File:Spirit shop.png|Spirit shop as of 2025-05-08 | File:Spirit shop.png|Spirit shop as of 2025-05-08 | ||
File:Weapon shop leak.png|Leaked | File:Weapon shop leak.png|Leaked work-in-progress Weapon shop | ||
File:Vitality shop leak.png|Leaked | File:Vitality shop leak.png|Leaked work-in-progress Vitality shop | ||
File:Spirit shop leak.png|Leaked | File:Spirit shop leak.png|Leaked work-in-progress Spirit shop | ||
File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]] | File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]] | ||
File:Vitality Shop UI.png|Old Vitality shop | File:Vitality Shop UI.png|Old Vitality shop | ||
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== Trivia == | == Trivia == | ||
* Some Heroes refer to the Items as '''Relics'''.<ref name="relics"> | * Some Heroes refer to the Items as '''Relics'''.<ref name="relics"> | ||
* {{VoiceLineCite|name=Ivy|file=Tengu | * {{VoiceLineCite|name=Ivy|file=Tengu t3 shop reminder 02.mp3|transcription=A tier 3 relic might change the tide!}} | ||
* {{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}} | * {{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}} | ||
* {{VoiceLineCite|name=Mo & Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}} | * {{VoiceLineCite|name=Mo & Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}} | ||
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<references /> | <references /> | ||
{{Item Navbox}} | |||
{{Navbox | |||
[[Category:Items| ]] | [[Category:Items| ]] | ||