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'''Items''' are in-game equipment that provide [[Heroes]] with bonus | '''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. | ||
[[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]] | [[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]] | ||
== Overview == | == Overview == | ||
There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[ | There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]], as well as '''{{Items count|Street Brawl}}''' Legendary items available only in the [[Street Brawl]] mode. Every item also has an "Enhanced" variant in Street Brawl (Enhanced stats can be found in each item's page). | ||
Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three [[Extra Slots]] that can be unlocked after completing certain map objectives. | |||
Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a component, the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item. | |||
Purchased items can be sold back to the shop, | Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. The player can get the full value if they refund the item before closing the shop window. | ||
== List of Items == | ==List of Items== | ||
{{Item Navbox}} | {{Item Navbox}} | ||
=== Internal names === | === Internal names === | ||
Internal item names can be used to | Internal item names can be used by the player to unlock items in the Sandbox and cheat-enabled games with the [[Console commands|Console command]] <code>give [item name]</code>. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | ||
! List of items by internal name | ! List of items by internal name | ||
| Line 30: | Line 25: | ||
|} | |} | ||
== Item Types == | ==Item Types== | ||
There are three types of items: | There are three types of items: | ||
* '''[[File:Weapon Icon.png|25px|link=]] Weapon''': | * '''[[File:Weapon Icon.png|25px|link=]] Weapon''': Focus on improving base weapons, damage, and bullet effects. | ||
* '''[[File:Vitality Icon.png|25px|link=]] Vitality''': | * '''[[File:Vitality Icon.png|25px|link=]] Vitality''': Focus on improving survivability, defense, and movement. | ||
* '''[[File:Spirit icon.png|25px|link=]] Spirit''': | * '''[[File:Spirit icon.png|25px|link=]] Spirit''': Focus on improving abilities and spirit power. | ||
=== Investment bonuses === | === Investment bonuses === | ||
Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls. | |||
At {{Souls|4,800}}, a significant investment bonus | At {{Souls|4,800}}, the player gains a significant investment bonus. This is commonly called the '''4.8k spike'''. | ||
{{#invoke:ItemInvestmentTable|write_table}} | {{#invoke:ItemInvestmentTable|write_table}} | ||
== Active Items == | ==Active Items== | ||
'''Active items''' provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, | '''Active items''' provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time. | ||
A player can change the assigned slot for an active item by holding "Tab" or "Alt" and then clicking and dragging the item between slots. | |||
{ | {{Active Items}} | ||
== Cosmetic Items == | == Cosmetic Items == | ||
'''Cosmetic items''' are a unique type of active item that are only available during [[Seasonal events]] and specific periods. These items are globally unlocked, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key). | '''Cosmetic items''' are a unique type of active item that are only available during [[Seasonal events]] and specific periods. These items are globally unlocked for all players, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key). | ||
These items | These items can be tested outside their events by using the "giveitem" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games. | ||
* {{ItemIcon|Snowball}} ''(cosmetic_item_snowball)'' | * {{ItemIcon|Snowball}} ''(cosmetic_item_snowball)'' | ||
* Hero Vote Posters ''(cosmetic_item_voting_poster)'' | * Hero Vote Posters ''(cosmetic_item_voting_poster)'' | ||
== Unreleased items == | == Unreleased/Cut items == | ||
This is a list of unreleased items found in the game files | This is a list of unreleased/cut items found in the game files and they are not obtainable through normal play. | ||
These items may be tested by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename). | These items may be tested by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename in lower caps). | ||
{{Unreleased or Cut Items}} | {{Unreleased or Cut Items}} | ||
== Removed items == | |||
This is a list of items that were once available and | This is a list of items that were once available and have been removed from the game. | ||
* {{ItemIcon|Ammo Scavenger}} | * {{ItemIcon|Ammo Scavenger}} | ||