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| {{Quotation|[[The Archmother]]'s herald|Only you know what will aid you the most. | | '''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]]. |
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| '''Items''' are in-game equipment that provide [[Heroes]] with bonus stats and special abilities.
| | Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their [[Components|component]] added to them. Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. |
| [[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]]
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| == Overview == | | == External Links == |
| There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[The Cursed Apple|map]], as well as '''{{Items count|Street Brawl}}''' additional "Legendary" items available only in [[Street Brawl]]. Items in Street Brawl also have a chance to be "Enhanced," increasing their power (Enhanced stats can be found in each item's page).
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| Heroes start a standard match with nine item slots in their inventory, which can hold an item of any type or cost. Additionally, there are three [[Extra Slots]] that unlock after destroying enemy [[Walker]]s.
| | * [https://akoudimati.github.io/Deadlock_new_items/index.html Updated item list and descriptions] |
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| Items are split into four tiers based on their price; all items within a tier have the same price. Some Tier 2+ items have a "component item" from a previous tier, and the component item will be consumed ("upgraded") to provide a discount to the new purchased item equal to the component's cost.
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| Example: {{ItemIcon|Extra Spirit}} is a Tier 1 item (Cost: {{Souls|800}}) that is a component for both {{ItemIcon|Improved Spirit}} & {{ItemIcon|Surge of Power}}. When either item is purchased, {{ItemIcon|Extra Spirit}} will be consumed and the cost of the new item will be discounted by {{Souls|800}}.
| | ==Item List== |
| | {{Item Navbox}} |
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| Purchased items can be sold back to the shop, refunding half of their cost. Items can be refunded for their full value if the item is sold before leaving the Curiosity Shop area (highlighted as a yellow rectangle on the ground).
| | {{Infobox ShopItems|weapon items=true|armor items=true|tech items=true}} |
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| == List of Items == | | ==Item Types== |
| {{Item Navbox}}
| | Heroes start with eight item slots in their inventory which can hold an item of any type. Additionally, there are four [[Flex Slots]] that can be unlocked after completing certain map objectives. |
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| === Internal names ===
| | The Souls of each item will be added up per item type and a bonus will be given for each type. The strength of the bonus is dependent on the sum of the souls and the bonus for each type caps at {{Souls|28,800}} Souls. |
| Internal item names can be used to equip items by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename).
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| (Internal item names can be found in each item's page).
| | ==== [[File:Weapon Icon.png|25x25px|link=]] Weapon ==== |
| {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | | Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or additional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item. |
| ! List of items by internal name
| | {| class="wikitable" |
| | !Souls |
| | !Weapon Damage Increases |
| | |- |
| | | {{Souls|800}} |
| | | +6% |
| | |- |
| | | {{Souls|1,600}} |
| | | +8% |
| | |- |
| | | {{Souls|2,400}} |
| | | +12% |
| | |- |
| | | {{Souls|3,200}} |
| | | +18% |
| | |- |
| | | {{Souls|4,800}} |
| | | +26% |
| | |- |
| | | {{Souls|7,200}} |
| | | +36% |
| | |- |
| | | {{Souls|9,600}} |
| | | +52% |
| | |- |
| | | {{Souls|16,000}} |
| | | +68% |
| |- | | |- |
| | | | | {{Souls|22,400}} |
| {{#invoke:Item Navbox|generate_full_navbox_codenames}} | | | +78% |
| | |- |
| | | {{Souls|28,800}} |
| | | +88% |
| |} | | |} |
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| == Item Types == | | ==== [[File:Vitality Icon.png|25x25px|link=]] Vitality ==== |
| There are three types of items:
| | Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item. |
| | {| class="wikitable" |
| | !Souls |
| | !Health Increases |
| | |- |
| | | {{Souls|800}} |
| | | +8% |
| | |- |
| | | {{Souls|1,600}} |
| | | +10% |
| | |- |
| | | {{Souls|2,400}} |
| | | +13% |
| | |- |
| | | {{Souls|3,200}} |
| | | +17% |
| | |- |
| | | {{Souls|4,800}} |
| | | +22% |
| | |- |
| | | {{Souls|7,200}} |
| | | +27% |
| | |- |
| | | {{Souls|9,600}} |
| | | +32% |
| | |- |
| | | {{Souls|16,000}} |
| | | +36% |
| | |- |
| | | {{Souls|22,400}} |
| | | +40% |
| | |- |
| | | {{Souls|28,800}} |
| | | +44% |
| | |} |
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| * '''[[File:Weapon Icon.png|25px|link=]] Weapon''': Improves base weapons, damage, and bullet on-hit effects.
| | ==== [[File:Spirit icon.png|25x25px|link=]] Spirit ==== |
| * '''[[File:Vitality Icon.png|25px|link=]] Vitality''': Improves survivability, defense, and movement.
| | Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item. |
| * '''[[File:Spirit icon.png|25px|link=]] Spirit''': Improves abilities and spirit power.
| | {| class="wikitable" |
| | | !Souls |
| === Investment bonuses ===
| | !Spirit Power Increases |
| Purchasing items provide corresponding stats bonuses known as "Investments." Investment bonuses increase in strength based on the total value of items owned per type, up to {{Souls|28,800}} for each type.<br>Example: Purchasing {{ItemIcon|Extended Magazine}} ({{Souls|800}}) as the first Weapon item will grant the first bonus of +9% weapon damage. Buying a Tier 2 Weapon item such as {{ItemIcon|Stalker}} ({{Souls|1,600}}) increases the total soul investment of Weapon items to {{Souls|2,400}}, granting an additional +3%, accumulating to a total of +15% weapon damage. The investment is lost if the item is sold.
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| | | | {{Souls|800}} |
| At {{Souls|4,800}}, a significant investment bonus is gained. This is commonly called the '''4.8k spike'''.
| | | +6 |
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| {{#invoke:ItemInvestmentTable|write_table}} | | | {{Souls|1,600}} |
| | | | +9 |
| == Active Items ==
| | |- |
| '''Active items''' provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, no more than four active items can be owned at a time.
| | | {{Souls|2,400}} |
| | | | +12 |
| The assigned slot for an active item can be changed by holding "Tab" or "Alt" and then clicking and dragging the item between slots.
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| {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | | | {{Souls|3,200}} |
| ! List of Active Items
| | | +15 |
| | |- |
| | | {{Souls|4,800}} |
| | | +20 |
| | |- |
| | | {{Souls|7,200}} |
| | | +25 |
| | |- |
| | | {{Souls|9,600}} |
| | | +35 |
| | |- |
| | | {{Souls|16,000}} |
| | | +45 |
| | |- |
| | | {{Souls|22,400}} |
| | | +55 |
| |- | | |- |
| | | | | {{Souls|28,800}} |
| {{#invoke:ItemData/nav|generate_active_items_table}} | | | +65 |
| |} | | |} |
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| == Cosmetic Items == | | == Active Items == |
| '''Cosmetic items''' are a unique type of active item that are only available during [[Seasonal events]] and specific periods. These items are globally unlocked, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key).
| | Active Items are items that provide additional, temporary effects when activated by a key press. |
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| These items may be used outside their events by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games.
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| * {{ItemIcon|Snowball}} ''(cosmetic_item_snowball)''
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| * Hero Vote Posters ''(cosmetic_item_voting_poster)''
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| == Unreleased items ==
| | Upon being purchased, they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time. |
| This is a list of unreleased items found in the game files. They are not obtainable through normal play.
| | {{Active Items}} |
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| These items may be tested by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename).
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| {{Unreleased or Cut Items}}
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| === Removed items ===
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| This is a list of items that were once available and since have been removed from the game.
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| * {{ItemIcon|Ammo Scavenger}}
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| * {{ItemIcon|Bullet Armor}}
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| * {{ItemIcon|Enduring Spirit}}
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| * {{ItemIcon|Soul Rebirth}}
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| * {{ItemIcon|Spirit Armor}}
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| == Gallery == | | == Gallery == |
| <gallery> | | <gallery> |
| File:Weapon shop.png|Weapon shop as of 2025-05-08 | | File:Weapon shop.png|Weapon shop |
| File:Vitality shop.png|Vitality shop as of 2025-05-08 | | File:Vitality shop.png|Vitality shop |
| File:Spirit shop.png|Spirit shop as of 2025-05-08 | | File:Spirit shop.png|Spirit shop |
| File:Weapon shop leak.png|Leaked pre-release Weapon shop | | File:Weapon shop leak.png|Leaked work-in-progress Weapon shop |
| File:Vitality shop leak.png|Leaked pre-release Vitality shop | | File:Vitality shop leak.png|Leaked work-in-progress Vitality shop |
| File:Spirit shop leak.png|Leaked pre-release Spirit shop | | File:Spirit shop leak.png|Leaked work-in-progress Spirit shop |
| File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]] | | File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]] |
| File:Vitality Shop UI.png|Old Vitality shop
| | File:Neon Prime Mods.jpg|[[Neon Prime]] shop |
| File:Neon Prime Mods.jpg|[[Neon Prime]] shop | |
| </gallery> | | </gallery> |
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| == Trivia == | | == Trivia == |
| * Some Heroes refer to the Items as '''Relics'''.<ref name="relics"> | | |
| * {{VoiceLineCite|name=Ivy|file=Tengu t1 shop reminder 03.mp3|transcription=Might be time to pick up a relic.}}
| | * Some Heroes refer to the Items as '''Relics'''.<ref>{{VoiceLineCite|name=Ivy|file=Tengu t3 shop reminder 02.mp3|transcription=A tier 3 relic might change the tide!}}</ref><ref>{{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}}</ref><ref>{{VoiceLineCite|name=Mo & Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}}</ref><ref>{{VoiceLineCite|name=Seven|file=Gigawatt t2 shop reminder 01.mp3|transcription=I need to buy a relic.}}</ref><ref>{{VoiceLineCite|name=Holliday|file=Astro t2 shop reminder 01.mp3|transcription=Might wanna buy a relic.}}</ref> |
| * {{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}}
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| * {{VoiceLineCite|name=Mo & Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}}
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| * {{VoiceLineCite|name=Seven|file=Gigawatt t2 shop reminder 01.mp3|transcription=I need to buy a relic.}}
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| * {{VoiceLineCite|name=Holliday|file=Astro t2 shop reminder 01.mp3|transcription=Might wanna buy a relic.}}
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| </ref> | |
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| == References == | | == References == |
| <references /> | | <references /> |
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| == Navigation ==
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| {{Navbox gameplay}}
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| [[Category:Items| ]] | | [[Category:Items| ]] |