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→Overview: https://forums.playdeadlock.com/threads/11-21-2025-update.90383/ |
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[[File:Jump pad.png|167x167px|thumb|A jump pad.]]{{Quotation|[[Grey Talon]]|I ride the wind! | {{For|{{HeroIcon|Holliday}}'s ability|{{AbilityIcon|Bounce Pad}}}} | ||
}} | [[File:Jump pad.png|167x167px|thumb|A jump pad.]] | ||
{{Quotation|[[Grey Talon]]|I ride the wind!}} | |||
'''Jump Pads''', also known as '''Bounce Pads''', '''Launch Pads''' or '''Air Vents''', are structures on the [[Map]] that launch a player in the air in a specific direction, indicated by the wind above the pad. | '''Jump Pads''', also known as '''Bounce Pads''', '''Launch Pads''' or '''Air Vents''', are structures on the [[Map]] that launch a player in the air in a specific direction, indicated by the wind above the pad. | ||
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The landing location is usually indicated by a white graffiti on the ground. The player can air strafe by looking and moving to a different direction mid-jump. | The landing location is usually indicated by a white graffiti on the ground. The player can air strafe by looking and moving to a different direction mid-jump. | ||
Taking damage in the first 0.9s after using a Jump Pad will stun the player until 0.2s after landing, apply a 30% slow for 2s, and deal 15% Max Health damage. | Taking damage in the first 0.9s after using a Jump Pad will stun the player until 0.2s after landing, apply a 30% slow for 2s, and deal 15% Max Health damage (reducible by [[Spirit Resist]]). | ||
{{ | == Update history == | ||
{{Update history}} | |||
== 3D model == | |||
{{3D Model|Jump pad}} | |||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||
Latest revision as of 13:43, 29 August 2026
- For Holliday's ability, see Bounce Pad.

“I ride the wind!
Jump Pads, also known as Bounce Pads, Launch Pads or Air Vents, are structures on the Map that launch a player in the air in a specific direction, indicated by the wind above the pad.
Overview
[edit | edit source]The landing location is usually indicated by a white graffiti on the ground. The player can air strafe by looking and moving to a different direction mid-jump.
Taking damage in the first 0.9s after using a Jump Pad will stun the player until 0.2s after landing, apply a 30% slow for 2s, and deal 15% Max Health damage (reducible by Spirit Resist).
Update history
[edit | edit source]View the full update history: Jump Pad/Update history
| Update | Changes |
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Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines). |
3D model
[edit | edit source]
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