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Created page with "List of sound effects for '''Kelvin.''' == Weapon == == Movement == == Abilities == === {{AbilityIcon|Frost Grenade}} === === {{AbilityIcon|Ice Path}} === === {{AbilityIcon|Arctic Beam}} === === {{AbilityIcon|Frozen Shelter}} ===" |
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List of sound effects for '''Kelvin.''' | List of sound effects for '''Kelvin.''' | ||
== Weapon == | == Weapon == | ||
=== Firing === | |||
'''Audio plays when Kelvin shoots.''' | |||
{| class="wikitable" | |||
|Fire 01 | |||
|[[File:Kelvin weapon fire 01.mp3]] | |||
|- | |||
|Fire 02 | |||
|[[File:Kelvin weapon fire 02.mp3]] | |||
|- | |||
|Fire 03 | |||
|[[File:Kelvin weapon fire 03.mp3]] | |||
|- | |||
|Fire 04 | |||
|[[File:Kelvin weapon fire 04.mp3]] | |||
|- | |||
|Fire 05 | |||
|[[File:Kelvin weapon fire 05.mp3]] | |||
|- | |||
|Fire 06 | |||
|[[File:Kelvin weapon fire 06.mp3]] | |||
|} | |||
'''Audio plays on the bullet impact.''' | |||
{| class="wikitable" | |||
|Impact 01 | |||
|[[File:Kelvin wpn impact 01.mp3]] | |||
|- | |||
|Impact 02 | |||
|[[File:Kelvin wpn impact 02.mp3]] | |||
|- | |||
|Impact 03 | |||
|[[File:Kelvin wpn impact 03.mp3]] | |||
|- | |||
|Impact 04 | |||
|[[File:Kelvin wpn impact 04.mp3]] | |||
|- | |||
|Impact 05 | |||
|[[File:Kelvin wpn impact 05.mp3]] | |||
|} | |||
'''Audio plays if Kelvin's bullets whiz by you.''' | |||
'''<small>Allies cannot hear this</small>''' | |||
{| class="wikitable" | |||
|Whiz by 01 | |||
|[[File:Kelvin weapon whizby groupa-001.mp3]] | |||
|- | |||
|Whiz by 02 | |||
|[[File:Kelvin weapon whizby groupa-002.mp3]] | |||
|- | |||
|Whiz by 03 | |||
|[[File:Kelvin weapon whizby groupa-003.mp3]] | |||
|- | |||
|Whiz by 04 | |||
|[[File:Kelvin weapon whizby groupa-004.mp3]] | |||
|- | |||
|Whiz by 05 | |||
|[[File:Kelvin weapon whizby groupa-005.mp3]] | |||
|- | |||
|Whiz by 06 | |||
|[[File:Kelvin weapon whizby groupa-006.mp3]] | |||
|- | |||
|Whiz by 07 | |||
|[[File:Kelvin weapon whizby groupa-007.mp3]] | |||
|- | |||
|Whiz by 08 | |||
|[[File:Kelvin weapon whizby groupa-008.mp3]] | |||
|- | |||
|Whiz by 09 | |||
|[[File:Kelvin weapon whizby groupa-009.mp3]] | |||
|- | |||
|Whiz by 10 | |||
|[[File:Kelvin weapon whizby groupa-010.mp3]] | |||
|} | |||
=== Reloading === | |||
'''Audio plays when''' '''Kelvin is reloading.''' | |||
{| class="wikitable" | |||
|Reload Start 01 | |||
|[[File:Kelvin wpn reload start 01.mp3]] | |||
|- | |||
|Reload Start 02 | |||
|[[File:Kelvin wpn reload start 02.mp3]] | |||
|- | |||
|Reload Start 03 | |||
|[[File:Kelvin wpn reload start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload Mid 01 | |||
|[[File:Kelvin wpn reload mid 01.mp3]] | |||
|- | |||
|Reload Mid 02 | |||
|[[File:Kelvin wpn reload mid 02.mp3]] | |||
|- | |||
|Reload Mid 03 | |||
|[[File:Kelvin wpn reload mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload End 01 | |||
|[[File:Kelvin wpn reload end 01.mp3]] | |||
|- | |||
|Reload End 02 | |||
|[[File:Kelvin wpn reload end 02.mp3]] | |||
|- | |||
|Reload End 03 | |||
|[[File:Kelvin wpn reload end 03.mp3]] | |||
|} | |||
== Movement == | == Movement == | ||
'''Kelvin's movement consists of 2 audios that play simultaneously: a footstep and a foley sound.''' | |||
{| class="wikitable" | |||
|Footstep 01 | |||
|[[File:Kelvin footstep 01.mp3]] | |||
|- | |||
|Footstep 02 | |||
|[[File:Kelvin footstep 02.mp3]] | |||
|- | |||
|Footstep 03 | |||
|[[File:Kelvin footstep 03.mp3]] | |||
|- | |||
|Footstep 04 | |||
|[[File:Kelvin footstep 04.mp3]] | |||
|- | |||
|Footstep 05 | |||
|[[File:Kelvin footstep 05.mp3]] | |||
|- | |||
|Footstep 06 | |||
|[[File:Kelvin footstep 06.mp3]] | |||
|- | |||
|Footstep 07 | |||
|[[File:Kelvin footstep 07.mp3]] | |||
|- | |||
|Footstep 08 | |||
|[[File:Kelvin footstep 08.mp3]] | |||
|- | |||
|Footstep 09 | |||
|[[File:Kelvin footstep 09.mp3]] | |||
|- | |||
|Footstep 10 | |||
|[[File:Kelvin footstep 10.mp3]] | |||
|- | |||
|Footstep 11 | |||
|[[File:Kelvin footstep 11.mp3]] | |||
|- | |||
|Footstep 12 | |||
|[[File:Kelvin footstep 12.mp3]] | |||
|- | |||
|Footstep 13 | |||
|[[File:Kelvin footstep 13.mp3]] | |||
|- | |||
|Footstep 14 | |||
|[[File:Kelvin footstep 14.mp3]] | |||
|- | |||
|Footstep 15 | |||
|[[File:Kelvin footstep 15.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Foley 01 | |||
|[[File:Kelvin foley light 01.mp3]] | |||
|- | |||
|Foley 02 | |||
|[[File:Kelvin foley light 02.mp3]] | |||
|- | |||
|Foley 03 | |||
|[[File:Kelvin foley light 03.mp3]] | |||
|- | |||
|Foley 04 | |||
|[[File:Kelvin foley light 04.mp3]] | |||
|- | |||
|Foley 05 | |||
|[[File:Kelvin foley light 05.mp3]] | |||
|- | |||
|Foley 06 | |||
|[[File:Kelvin foley light 06.mp3]] | |||
|- | |||
|Foley 07 | |||
|[[File:Kelvin foley light 07.mp3]] | |||
|- | |||
|Foley 08 | |||
|[[File:Kelvin foley light 08.mp3]] | |||
|- | |||
|Foley 09 | |||
|[[File:Kelvin foley light 09.mp3]] | |||
|} | |||
== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Frost Grenade}} === | === {{AbilityIcon|Frost Grenade}} === | ||
'''Audio plays when''' '''Kelvin is selecting/unselecting Frost Grenade. Audio also loops while Frost Grenade is selected.''' | |||
'''<small>This does not play in-game if</small>''' '''<small>Frost Grenade is set to "Quick Cast".</small>''' | |||
{| class="wikitable" | |||
|Select 01 | |||
|[[File:Kelvin ice grenade select 01.mp3]] | |||
|- | |||
|Select 02 | |||
|[[File:Kelvin ice grenade select 02.mp3]] | |||
|- | |||
|Select 03 | |||
|[[File:Kelvin ice grenade select 03.mp3]] | |||
|- | |||
|Unselect 01 | |||
|[[File:Kelvin ice grenade deselect 01.mp3]] | |||
|- | |||
|Unselect 02 | |||
|[[File:Kelvin ice grenade deselect 02.mp3]] | |||
|- | |||
|Unselect 03 | |||
|[[File:Kelvin ice grenade deselect 03.mp3]] | |||
|- | |||
|Loop | |||
|[[File:Kelvin ice grenade select lp 01.mp3]] | |||
|} | |||
'''Audio plays when casting''' '''Frost Grenade.''' | |||
{| class="wikitable" | |||
|Cast 01 | |||
|[[File:Kelvin ice grenade cast 01.mp3]] | |||
|- | |||
|Cast 02 | |||
|[[File:Kelvin ice grenade cast 02.mp3]] | |||
|- | |||
|Cast 03 | |||
|[[File:Kelvin ice grenade cast 03.mp3]] | |||
|} | |||
'''Audio loops while''' '''Frost Grenade's projectile is airborne.''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Kelvin ice grenade proj lp 01.mp3]] | |||
|} | |||
'''Audio plays when''' '''Frost Grenade hits a surface.''' | |||
{| class="wikitable" | |||
|Impact 01 | |||
|[[File:Kelvin ice grenade impact 01.mp3]] | |||
|- | |||
|Impact 02 | |||
|[[File:Kelvin ice grenade impact 02.mp3]] | |||
|- | |||
|Impact 03 | |||
|[[File:Kelvin ice grenade impact 03.mp3]] | |||
|} | |||
'''Audio plays when''' '''Frost Grenade hits an enemy.''' | |||
{| class="wikitable" | |||
|Hit 01 | |||
|[[File:Kelvin ice grenade hit 01.mp3]] | |||
|- | |||
|Hit 02 | |||
|[[File:Kelvin ice grenade hit 02.mp3]] | |||
|- | |||
|Hit 03 | |||
|[[File:Kelvin ice grenade hit 03.mp3]] | |||
|} | |||
=== {{AbilityIcon|Ice Path}} === | === {{AbilityIcon|Ice Path}} === | ||
'''Audio plays when casting Ice Path.''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Kelvin a2 ice path cast 01.mp3]] | |||
|} | |||
'''Audio loops on Kelvin throughout the duration of Ice Path.''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Kelvin ice path lp 01.mp3]] | |||
|} | |||
'''Audio plays when Ice Path ends.''' | |||
{| class="wikitable" | |||
|Expire 01 | |||
|[[File:Kelvin ice path end 01.mp3]] | |||
|- | |||
|Expire 02 | |||
|[[File:Kelvin ice path end 02.mp3]] | |||
|- | |||
|Expire 03 | |||
|[[File:Kelvin ice path end 03.mp3]] | |||
|} | |||
=== {{AbilityIcon|Arctic Beam}} === | === {{AbilityIcon|Arctic Beam}} === | ||
'''Audio plays when casting Arctic Beam.''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Kelvin ice beam start.mp3]] | |||
|} | |||
'''Audio loops on Kelvin throughout the duration of the spell''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Kelvin ice beam lp point start.mp3]] | |||
|} | |||
'''Audio loops on the beam throughout the duration of the spell''' | |||
{| class="wikitable" | |||
|Beam Loop | |||
|[[File:Kelvin ice beam lp point closest.mp3]] | |||
|} | |||
'''If an enemy is being hit, audio plays on them''' | |||
{| class="wikitable" | |||
|Hit Loop | |||
|[[File:Kelvin ice beam lp point end.mp3]] | |||
|} | |||
'''Audio plays when the spell ends''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Kelvin ice beam stop.mp3]] | |||
|} | |||
=== {{AbilityIcon|Frozen Shelter}} === | === {{AbilityIcon|Frozen Shelter}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Start | |||
|[[File:Kelvin ice dome start.mp3]] | |||
|} | |||
'''2 audios loop on Kelvin throughout the duration of the spell''' | |||
{| class="wikitable" | |||
|Dome Loop | |||
|[[File:Kelvin ice dome lp.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Shelter Loop | |||
|[[File:Frozen shelter lp.mp3]] | |||
|} | |||
'''Audio plays when the spell ends''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Kelvin ice dome stop.mp3]] | |||
|} | |||
== Emotes == | |||
'''''Kelvin's voice lines that play in specific situations.''''' | |||
=== Efforts === | |||
'''Audio plays for generic efforts (such as jumping or ledge mantling.)''' | |||
{| class="wikitable" | |||
|Effort 01 | |||
|[[File:Kelvin effort general 01.mp3]] | |||
|- | |||
|Effort 02 | |||
|[[File:Kelvin effort general 02.mp3]] | |||
|- | |||
|Effort 03 | |||
|[[File:Kelvin effort general 03.mp3]] | |||
|- | |||
|Effort 04 | |||
|[[File:Kelvin effort general 04.mp3]] | |||
|- | |||
|Effort 05 | |||
|[[File:Kelvin effort general 05.mp3]] | |||
|- | |||
|Effort 06 | |||
|[[File:Kelvin effort general 06.mp3]] | |||
|- | |||
|Effort 07 | |||
|[[File:Kelvin effort general 07.mp3]] | |||
|- | |||
|Effort 08 | |||
|[[File:Kelvin effort general 08.mp3]] | |||
|- | |||
|Effort 09 | |||
|[[File:Kelvin effort general 09.mp3]] | |||
|- | |||
|Effort 10 | |||
|[[File:Kelvin effort general 10.mp3]] | |||
|} | |||
'''Audio plays when dashing.''' | |||
{| class="wikitable" | |||
|Dash 01 | |||
|[[File:Kelvin effort dash 01.mp3]] | |||
|- | |||
|Dash 02 | |||
|[[File:Kelvin effort dash 02.mp3]] | |||
|- | |||
|Dash 03 | |||
|[[File:Kelvin effort dash 03.mp3]] | |||
|- | |||
|Dash 04 | |||
|[[File:Kelvin effort dash 04.mp3]] | |||
|- | |||
|Dash 05 | |||
|[[File:Kelvin effort dash 05.mp3]] | |||
|- | |||
|Dash 06 | |||
|[[File:Kelvin effort dash 06.mp3]] | |||
|- | |||
|Dash 07 | |||
|[[File:Kelvin effort dash 07.mp3]] | |||
|- | |||
|Dash 08 | |||
|[[File:Kelvin effort dash 08.mp3]] | |||
|- | |||
|Dash 09 | |||
|[[File:Kelvin effort dash 09.mp3]] | |||
|- | |||
|Dash 10 | |||
|[[File:Kelvin effort dash 10.mp3]] | |||
|- | |||
|Dash 11 | |||
|[[File:Kelvin effort dash 11.mp3]] | |||
|- | |||
|Dash 12 | |||
|[[File:Kelvin effort dash 12.mp3]] | |||
|} | |||
'''Audio plays during light melee. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Light Melee 01 | |||
|[[File:Kelvin effort melee small 01.mp3]] | |||
|- | |||
|Light Melee 02 | |||
|[[File:Kelvin effort melee small 02.mp3]] | |||
|- | |||
|Light Melee 03 | |||
|[[File:Kelvin effort melee small 03.mp3]] | |||
|- | |||
|Light Melee 04 | |||
|[[File:Kelvin effort melee small 04.mp3]] | |||
|- | |||
|Light Melee 05 | |||
|[[File:Kelvin effort melee small 05.mp3]] | |||
|- | |||
|Light Melee 06 | |||
|[[File:Kelvin effort melee small 06.mp3]] | |||
|- | |||
|Light Melee 07 | |||
|[[File:Kelvin effort melee small 07.mp3]] | |||
|- | |||
|Light Melee 08 | |||
|[[File:Kelvin effort melee small 08.mp3]] | |||
|- | |||
|Light Melee 09 | |||
|[[File:Kelvin effort melee small 09.mp3]] | |||
|- | |||
|Light Melee 10 | |||
|[[File:Kelvin effort melee small 10.mp3]] | |||
|- | |||
|Light Melee 11 | |||
|[[File:Kelvin effort melee small 11.mp3]] | |||
|- | |||
|Light Melee 12 | |||
|[[File:Kelvin effort melee small 12.mp3]] | |||
|} | |||
'''Audio plays during heavy melee. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Heavy Melee 01 | |||
|[[File:Kelvin effort melee big 01.mp3]] | |||
|- | |||
|Heavy Melee 02 | |||
|[[File:Kelvin effort melee big 02.mp3]] | |||
|- | |||
|Heavy Melee 03 | |||
|[[File:Kelvin effort melee big 03.mp3]] | |||
|- | |||
|Heavy Melee 04 | |||
|[[File:Kelvin effort melee big 04.mp3]] | |||
|- | |||
|Heavy Melee 05 | |||
|[[File:Kelvin effort melee big 05.mp3]] | |||
|- | |||
|Heavy Melee 06 | |||
|[[File:Kelvin effort melee big 06.mp3]] | |||
|- | |||
|Heavy Melee 07 | |||
|[[File:Kelvin effort melee big 07.mp3]] | |||
|- | |||
|Heavy Melee 08 | |||
|[[File:Kelvin effort melee big 08.mp3]] | |||
|} | |||
=== Pain === | |||
'''Audio sometimes plays when taking a small amount of damage.''' | |||
{| class="wikitable" | |||
|Small Pain 01 | |||
|[[File:Kelvin pain small 01.mp3]] | |||
|- | |||
|Small Pain 02 | |||
|[[File:Kelvin pain small 02.mp3]] | |||
|- | |||
|Small Pain 03 | |||
|[[File:Kelvin pain small 03.mp3]] | |||
|- | |||
|Small Pain 04 | |||
|[[File:Kelvin pain small 04.mp3]] | |||
|- | |||
|Small Pain 05 | |||
|[[File:Kelvin pain small 05.mp3]] | |||
|- | |||
|Small Pain 06 | |||
|[[File:Kelvin pain small 06.mp3]] | |||
|- | |||
|Small Pain 07 | |||
|[[File:Kelvin pain small 07.mp3]] | |||
|- | |||
|Small Pain 08 | |||
|[[File:Kelvin pain small 08.mp3]] | |||
|- | |||
|Small Pain 09 | |||
|[[File:Kelvin pain small 09.mp3]] | |||
|- | |||
|Small Pain 10 | |||
|[[File:Kelvin pain small 10.mp3]] | |||
|- | |||
|Small Pain 11 | |||
|[[File:Kelvin pain small 11.mp3]] | |||
|- | |||
|Small Pain 12 | |||
|[[File:Kelvin pain small 12.mp3]] | |||
|- | |||
|Small Pain 13 | |||
|[[File:Kelvin pain small 13.mp3]] | |||
|} | |||
'''Audio sometimes plays when taking a large amount of damage.''' | |||
{| class="wikitable" | |||
|Big Pain 01 | |||
|[[File:Kelvin pain big 01.mp3]] | |||
|- | |||
|Big Pain 02 | |||
|[[File:Kelvin pain big 02.mp3]] | |||
|- | |||
|Big Pain 03 | |||
|[[File:Kelvin pain big 03.mp3]] | |||
|- | |||
|Big Pain 04 | |||
|[[File:Kelvin pain big 04.mp3]] | |||
|- | |||
|Big Pain 05 | |||
|[[File:Kelvin pain big 05.mp3]] | |||
|- | |||
|Big Pain 06 | |||
|[[File:Kelvin pain big 06.mp3]] | |||
|- | |||
|Big Pain 07 | |||
|[[File:Kelvin pain big 07.mp3]] | |||
|- | |||
|Big Pain 08 | |||
|[[File:Kelvin pain big 08.mp3]] | |||
|- | |||
|Big Pain 09 | |||
|[[File:Kelvin pain big 09.mp3]] | |||
|- | |||
|Big Pain 10 | |||
|[[File:Kelvin pain big 10.mp3]] | |||
|- | |||
|Big Pain 11 | |||
|[[File:Kelvin pain big 11.mp3]] | |||
|} | |||
'''Audio plays when Kelvin is killed.''' | |||
{| class="wikitable" | |||
|Death 01 | |||
|[[File:Kelvin pain death 01.mp3]] | |||
|- | |||
|Death 02 | |||
|[[File:Kelvin pain death 02.mp3]] | |||
|- | |||
|Death 03 | |||
|[[File:Kelvin pain death 03.mp3]] | |||
|- | |||
|Death 04 | |||
|[[File:Kelvin pain death 04.mp3]] | |||
|- | |||
|Death 05 | |||
|[[File:Kelvin pain death 05.mp3]] | |||
|- | |||
|Death 06 | |||
|[[File:Kelvin pain death 06.mp3]] | |||
|- | |||
|Death 07 | |||
|[[File:Kelvin pain death 07.mp3]] | |||
|- | |||
|Death 08 | |||
|[[File:Kelvin pain death 08.mp3]] | |||
|- | |||
|Death 09 | |||
|[[File:Kelvin pain death 09.mp3]] | |||
|} | |||
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Scream 01 | |||
|[[File:Kelvin pain akira laser 01.mp3]] | |||
|- | |||
|Scream 02 | |||
|[[File:Kelvin pain akira laser 02.mp3]] | |||
|} | |||
== Removed Sound Effects == | |||
=== {{AbilityIcon|Frost Grenade}} === | |||
'''Audio played when casting Frost Grenade.''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Kelvin a1 ice grenade cast 01.mp3]] | |||
|} | |||
'''Audio looped while the projectile was airborne.''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Kelvin ice grenade proj lp.mp3]] | |||
|} | |||
'''Audio played when Frost Grenade exploded.''' | |||
{| class="wikitable" | |||
|Explosion | |||
|[[File:Kelvin a1 ice grenade explode 01.mp3]] | |||
|} | |||
=== {{AbilityIcon|Ice Path}} === | |||
'''Audio played when casting Ice Path.''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Kelvin a2 ice path cast 01.mp3]] | |||
|} | |||
'''Audio looped throughout the duration of Ice Path.''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Kelvin ice path lp st.mp3]] | |||
|} | |||
'''Audio played when Ice Path's duration ended.''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Kelvin ice path end.mp3]] | |||
|} | |||
{{Sounds navbox}} | |||
[[Category:Kelvin|S]] | |||
Latest revision as of 17:58, 25 August 2026
List of sound effects for Kelvin.
Weapon
[edit | edit source]Firing
[edit | edit source]Audio plays when Kelvin shoots.
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |
Audio plays on the bullet impact.
| Impact 01 | |
| Impact 02 | |
| Impact 03 | |
| Impact 04 | |
| Impact 05 |
Audio plays if Kelvin's bullets whiz by you.
Allies cannot hear this
| Whiz by 01 | |
| Whiz by 02 | |
| Whiz by 03 | |
| Whiz by 04 | |
| Whiz by 05 | |
| Whiz by 06 | |
| Whiz by 07 | |
| Whiz by 08 | |
| Whiz by 09 | |
| Whiz by 10 |
Reloading
[edit | edit source]Audio plays when Kelvin is reloading.
| Reload Start 01 | |
| Reload Start 02 | |
| Reload Start 03 |
| Reload Mid 01 | |
| Reload Mid 02 | |
| Reload Mid 03 |
| Reload End 01 | |
| Reload End 02 | |
| Reload End 03 |
Movement
[edit | edit source]Kelvin's movement consists of 2 audios that play simultaneously: a footstep and a foley sound.
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 |
Abilities
[edit | edit source]Audio plays when Kelvin is selecting/unselecting Frost Grenade. Audio also loops while Frost Grenade is selected.
This does not play in-game if Frost Grenade is set to "Quick Cast".
| Select 01 | |
| Select 02 | |
| Select 03 | |
| Unselect 01 | |
| Unselect 02 | |
| Unselect 03 | |
| Loop |
Audio plays when casting Frost Grenade.
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops while Frost Grenade's projectile is airborne.
| Loop |
Audio plays when Frost Grenade hits a surface.
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Audio plays when Frost Grenade hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays when casting Ice Path.
| Cast |
Audio loops on Kelvin throughout the duration of Ice Path.
| Loop |
Audio plays when Ice Path ends.
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays when casting Arctic Beam.
| Cast |
Audio loops on Kelvin throughout the duration of the spell
| Loop |
Audio loops on the beam throughout the duration of the spell
| Beam Loop |
If an enemy is being hit, audio plays on them
| Hit Loop |
Audio plays when the spell ends
| End |
Audio plays when casting the spell
| Start |
2 audios loop on Kelvin throughout the duration of the spell
| Dome Loop |
| Shelter Loop |
Audio plays when the spell ends
| End |
Emotes
[edit | edit source]Kelvin's voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 | |
| Effort 08 | |
| Effort 09 | |
| Effort 10 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 | |
| Dash 08 | |
| Dash 09 | |
| Dash 10 | |
| Dash 11 | |
| Dash 12 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 | |
| Light Melee 07 | |
| Light Melee 08 | |
| Light Melee 09 | |
| Light Melee 10 | |
| Light Melee 11 | |
| Light Melee 12 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 | |
| Heavy Melee 06 | |
| Heavy Melee 07 | |
| Heavy Melee 08 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 | |
| Small Pain 08 | |
| Small Pain 09 | |
| Small Pain 10 | |
| Small Pain 11 | |
| Small Pain 12 | |
| Small Pain 13 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 | |
| Big Pain 08 | |
| Big Pain 09 | |
| Big Pain 10 | |
| Big Pain 11 |
Audio plays when Kelvin is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 | |
| Death 06 | |
| Death 07 | |
| Death 08 | |
| Death 09 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 |
Removed Sound Effects
[edit | edit source]Audio played when casting Frost Grenade.
| Cast |
Audio looped while the projectile was airborne.
| Loop |
Audio played when Frost Grenade exploded.
| Explosion |
Audio played when casting Ice Path.
| Cast |
Audio looped throughout the duration of Ice Path.
| Loop |
Audio played when Ice Path's duration ended.
| End |