Kelvin/Sounds: Difference between revisionsGive feedback
< Kelvin
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=== {{AbilityIcon|Ice Path}} === | === {{AbilityIcon|Ice Path}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Cast | ||
| | |[[File:Kelvin a2 ice path cast 01.mp3]] | ||
|} | |||
'''Audio loops throughout the duration of the spell''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Kelvin ice path lp st.mp3]] | |||
|} | |||
'''Audio plays when the spell ends''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Kelvin ice path end.mp3]] | |||
|} | |} | ||
Revision as of 21:21, 8 August 2025
List of sound effects for Kelvin.
Weapon
Movement
Abilities
Audio plays when casting the spell
| Cast |
Audio loops on the projectile
| Loop |
Audio plays in the area of the explosion
| Explosion |
Audio plays when casting the spell
| Cast |
Audio loops throughout the duration of the spell
| Loop |
Audio plays when the spell ends
| End |