Kelvin/Sounds: Difference between revisions

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=== {{AbilityIcon|Arctic Beam}} ===
=== {{AbilityIcon|Arctic Beam}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|
|Cast
|
|[[File:Kelvin ice beam start.mp3]]
|}
'''Audio loops on Kelvin throughout the duration of the spell'''
{| class="wikitable"
|Loop
|[[File:Kelvin ice beam lp point start.mp3]]
|}
'''Audio loops on the beam throughout the duration of the spell'''
{| class="wikitable"
|Beam Loop
|[[File:Kelvin ice beam lp point closest.mp3]]
|}
'''If an enemy is being hit, audio plays on them'''
{| class="wikitable"
|Hit Loop
|[[File:Kelvin ice beam lp point end.mp3]]
|}
'''Audio plays when the spell ends'''
{| class="wikitable"
|End
|[[File:Kelvin ice beam stop.mp3]]
|}
|}



Revision as of 21:29, 8 August 2025

List of sound effects for Kelvin.

Weapon

Movement

Abilities

Audio plays when casting the spell

Cast

Audio loops on the projectile

Loop

Audio plays in the area of the explosion

Explosion

Audio plays when casting the spell

Cast

Audio loops throughout the duration of the spell

Loop

Audio plays when the spell ends

End

Audio plays when casting the spell

Cast

Audio loops on Kelvin throughout the duration of the spell

Loop

Audio loops on the beam throughout the duration of the spell

Beam Loop

If an enemy is being hit, audio plays on them

Hit Loop

Audio plays when the spell ends

End