Kelvin/Sounds: Difference between revisionsGive feedback
< Kelvin
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== Weapon == | == Weapon == | ||
'''Audio plays when Kelvin shoots''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Fire 01 | ||
| | |[[File:Kelvin weapon fire 01.mp3]] | ||
|- | |||
|Fire 02 | |||
|[[File:Kelvin weapon fire 02.mp3]] | |||
|- | |||
|Fire 03 | |||
|[[File:Kelvin weapon fire 03.mp3]] | |||
|- | |||
|Fire 04 | |||
|[[File:Kelvin weapon fire 04.mp3]] | |||
|- | |||
|Fire 05 | |||
|[[File:Kelvin weapon fire 05.mp3]] | |||
|- | |||
|Fire 06 | |||
|[[File:Kelvin weapon fire 06.mp3]] | |||
|} | |||
'''Audio plays on the bullet impact''' | |||
{| class="wikitable" | |||
|Impact 01 | |||
|[[File:Kelvin wpn impact 01.mp3]] | |||
|- | |||
|Impact 02 | |||
|[[File:Kelvin wpn impact 02.mp3]] | |||
|- | |||
|Impact 03 | |||
|[[File:Kelvin wpn impact 03.mp3]] | |||
|- | |||
|Impact 04 | |||
|[[File:Kelvin wpn impact 04.mp3]] | |||
|- | |||
|Impact 05 | |||
|[[File:Kelvin wpn impact 05.mp3]] | |||
|} | |||
'''Audio plays if Kelvins's bullets whiz by you''' | |||
{| class="wikitable" | |||
|Whiz by 01 | |||
|[[File:Kelvin weapon whizby groupa-001.mp3]] | |||
|- | |||
|Whiz by 02 | |||
|[[File:Kelvin weapon whizby groupa-002.mp3]] | |||
|- | |||
|Whiz by 03 | |||
|[[File:Kelvin weapon whizby groupa-003.mp3]] | |||
|- | |||
|Whiz by 04 | |||
|[[File:Kelvin weapon whizby groupa-004.mp3]] | |||
|- | |||
|Whiz by 05 | |||
|[[File:Kelvin weapon whizby groupa-005.mp3]] | |||
|- | |||
|Whiz by 06 | |||
|[[File:Kelvin weapon whizby groupa-006.mp3]] | |||
|- | |||
|Whiz by 07 | |||
|[[File:Kelvin weapon whizby groupa-007.mp3]] | |||
|- | |||
|Whiz by 08 | |||
|[[File:Kelvin weapon whizby groupa-008.mp3]] | |||
|- | |||
|Whiz by 09 | |||
|[[File:Kelvin weapon whizby groupa-009.mp3]] | |||
|- | |||
|Whiz by 10 | |||
|[[File:Kelvin weapon whizby groupa-010.mp3]] | |||
|} | |} | ||
Revision as of 23:06, 8 August 2025
List of sound effects for Kelvin.
Weapon
Audio plays when Kelvin shoots
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |
Audio plays on the bullet impact
| Impact 01 | |
| Impact 02 | |
| Impact 03 | |
| Impact 04 | |
| Impact 05 |
Audio plays if Kelvins's bullets whiz by you
| Whiz by 01 | |
| Whiz by 02 | |
| Whiz by 03 | |
| Whiz by 04 | |
| Whiz by 05 | |
| Whiz by 06 | |
| Whiz by 07 | |
| Whiz by 08 | |
| Whiz by 09 | |
| Whiz by 10 |
Movement
Abilities
Audio plays when casting the spell
| Cast |
Audio loops on the projectile
| Loop |
Audio plays in the area of the explosion
| Explosion |
Audio plays when casting the spell
| Cast |
Audio loops throughout the duration of the spell
| Loop |
Audio plays when the spell ends
| End |
Audio plays when casting the spell
| Cast |
Audio loops on Kelvin throughout the duration of the spell
| Loop |
Audio loops on the beam throughout the duration of the spell
| Beam Loop |
If an enemy is being hit, audio plays on them
| Hit Loop |
Audio plays when the spell ends
| End |
Audio plays when casting the spell
| Start |
2 audios loop on Kelvin throughout the duration of the spell
| Dome Loop |
| Shelter Loop |
Audio plays when the spell ends
| End |