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|-|Guardian= | |-|Guardian= | ||
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health= | {{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_boss_tier1|MaxHealth}}|bullet_resist={{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% → {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}|spirit_resist={{NpcData|npc_boss_tier1|IntrinsicAbilityResistance}}|dps={{NpcData|npc_boss_tier1|PlayerDPS}}|bullet_damage=16|attack_range=35m|melee_damage={{NpcData|npc_boss_tier1|MeleeDamage}}|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}} | ||
|-|Base Guardian= | |-|Base Guardian= | ||
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health= | {{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_barrack_boss|MaxHealth}}|bullet_resist={{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicAbilityResistance}}|dps={{NpcData|npc_barrack_boss|PlayerDPS}}|bullet_damage=16|attack_range=35m|melee_damage={{NpcData|npc_barrack_boss|MeleeDamage}}|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}} | ||
</tabber></div> | </tabber></div> | ||
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | '''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | ||
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== Resistances == | == Resistances == | ||
Guardians take | Guardians take {{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to a {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}% resistance at 10 min. | ||
====Extra Slots==== | ====Extra Slots==== | ||
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==== Resistances ==== | ==== Resistances ==== | ||
Base Guardians start with | Base Guardians start with {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}% Bullet Resistance. However, with each enemy hero nearby they lose an additional {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}}%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|0 | |0 | ||
| | |<span>{{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}%</span> | ||
|- | |- | ||
|1 | |1 | ||
| | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|2 | |2 | ||
| | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 2 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|3 | |3 | ||
| - | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 3 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|4 | |4 | ||
| - | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 4 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|5 | |5 | ||
| - | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 5 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|6 | |6 | ||
| - | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 6 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|} | |} | ||
====Health Regeneration==== | ====Health Regeneration==== | ||
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b> | Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>{{NpcData|npc_barrack_boss|BackdoorHealthRegen}} Health/s</b>. | ||
====Boons==== | ====Boons==== | ||
Revision as of 19:18, 1 October 2025
Guardians are one of the two types of defenses protecting the Patron, along with Walkers. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all Troopers and Heroes that enter its radius.


Overview
In total, there are 9 Guardians on either side of the Map; one in each lane acting as the first line of defense, and three sets of Base Guardians defending the Shrines.
When there are no enemy troopers or players nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body.
Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian.
When a player or a melee trooper enters close range (5m) of a Guardian, the Guardian will repeatedly use melee attacks until the player/trooper is either killed or leaves melee range. The melee attacks can be parried by the player. If the Guardian is parried, it will be stunned for 2s, then it will switch to the laser attack and be unable to use melee again for 5s.
When a Guardian is destroyed, its soul bounty is granted to every alive hero on the opposing team.
Resistances
Guardians take Error: Key "TrooperDamageResistanceBase" not found in path "npc_boss_tier1".% less weapon damage from heroes and troopers at the start of the game; this progresses to a Error: Key "TrooperDamageResistanceMax" not found in path "npc_boss_tier1".% resistance at 10 min.
Extra Slots
After a team has successfully destroyed 3 of the Lane Guardians, the first Extra Item Slot will be unlocked.
Base Guardian
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.
Resistances
Base Guardians start with Error: Key "BackdoorBulletResistBase" not found in path "npc_barrack_boss".% Bullet Resistance. However, with each enemy hero nearby they lose an additional Error: Key "BackdoorBulletResistReductionPerHero" not found in path "npc_barrack_boss".%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
Health Regeneration
Like the Shrines and Patron, Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore Error: Key "BackdoorHealthRegen" not found in path "npc_barrack_boss". Health/s.
Boons
After defeating the two base guardian for a lane, the team who took the guardians and the creeps for that team get a Zipline speed boost for the rest of the game on that lane. They also gain the fourth Extra Slot.
Update history
- Main article: Update history
View the full update history: Lane Guardian/Update history
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