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Melee Attack

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Seven performing a heavy melee attack.

Every hero can perform a melee attack to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain items like Melee Lifesteal and Lifestrike. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's Stamina and do more damage. Compared to a normal dash using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful parry will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is Q. Pressing Q triggers a light melee attack, while holding initiates a heavy melee attack.

Notes[edit | edit source]

The Base damage for most of all the playable Heroes is Light Melee at 63, and Heavy Melee at 116. The Heroes with stats differing from Baseline currently are as follows:

  1. Yamato, who deals [ 69; (+6 base) ] and [ 128; (+12 base) ], respectively,
  2. Ivy, who deals [ 54; (-9 base) ] and [ 99; (-17 base) ], respectively,
  3. Pocket, who deals [ 75; (+12 base) ] and [ 116; (+0 base) ], respectively.

Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all Weapon Damage buffs.

Last hitting a Trooper with a melee attack will prevent its Soul Orb from appearing and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs.

Melee attacks that hit a player climbing an object, such as a ledge or rope, will cause them to be knocked down and momentarily stunned. Heavy melee attacks that hit a player carrying the Soul Urn will force them to drop the urn.

Melee attacks are the only way to interact with the Sinner's Sacrifice.

Heavy Melee Cancel[edit | edit source]

Heavy Melee Cancel is a technique that allows you to interrupt a Heavy Melee attack by using specific Active Items or Abilities. This is particularly useful for melee-focused builds, as it can bait enemies into wasting their Parry.

Baiting Heavy Melee by canceling it with Fleetfoot.

How to Perform[edit | edit source]

To execute a Heavy Melee Cancel, follow these steps:

  1. Buy an Active Item or select a Hero with an ability that enables Heavy Melee cancellation.
  2. Initiate a Heavy Melee attack.
  3. During the lunge phase, activate the item or ability to cancel the recovery animation while maintaining momentum.

Items that cancel Heavy Melee[edit | edit source]

Price (SoulsSouls) Type of Item Item Name
Souls1,250 Weapon Fleetfoot
Souls6,000 Vitality Colossus
Souls6,000 VItality Unstoppable
Souls6,000 Weapon Vampiric Burst

Abilities that cancel Heavy Melee[edit | edit source]

Some Heroes can perform Heavy Melee Cancel using their innate abilities, but they may be locked out of immediate follow-up attacks due to ability restrictions.

Hero Ability
Dynamo Singularity
Ivy Stone Form
Kelvin Ice Path, Frozen Shelter