Lash/Sounds: Difference between revisionsGive feedback
Mr. Mindish (talk | contribs) Added Emotes |
Mr. Mindish (talk | contribs) Updated sound effects for abilities and weapon |
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== Weapon == | == Weapon == | ||
=== Firing === | |||
'''Audio that plays on Lash while shooting.''' | '''Audio that plays on Lash while shooting.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 29: | Line 31: | ||
|[[File:Lash weapon fire 08.mp3|frameless]] | |[[File:Lash weapon fire 08.mp3|frameless]] | ||
|} | |} | ||
'''Audio the enemy hears when Lash's bullets whiz by them. ''<small> | '''The last bullet''' '''Lash shoots uses unique audio.''' | ||
{| class="wikitable" | |||
|Last Shot | |||
|[[File:Lash wpn last shot 01.mp3]] | |||
|} | |||
'''Audio the enemy hears when Lash's bullets whiz by them.''' | |||
'''<small>Allies cannot hear this</small>''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|Whiz by 1 | |Whiz by 1 | ||
| Line 61: | Line 69: | ||
|[[File:Lash weapon whizby groupa-010.mp3|frameless]] | |[[File:Lash weapon whizby groupa-010.mp3|frameless]] | ||
|} | |} | ||
'''Audio | |||
=== Reloading === | |||
'''Audio plays when''' '''Lash is reloading.''' | |||
{| class="wikitable" | |||
|Reload Start 01 | |||
|[[File:Lash wpn reload start 01.mp3]] | |||
|- | |||
|Reload Start 02 | |||
|[[File:Lash wpn reload start 02.mp3]] | |||
|- | |||
|Reload Start 03 | |||
|[[File:Lash wpn reload start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload Mid 01 | |||
|[[File:Lash wpn reload mid 01.mp3]] | |||
|- | |||
|Reload Mid 02 | |||
|[[File:Lash wpn reload mid 02.mp3]] | |||
|- | |||
|Reload Mid 03 | |||
|[[File:Lash wpn reload mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|Reload | |Reload End 01 | ||
|[[File:Lash reload | |[[File:Lash wpn reload end 01.mp3]] | ||
|- | |- | ||
|Reload | |Reload End 02 | ||
|[[File:Lash reload | |[[File:Lash wpn reload end 02.mp3]] | ||
|- | |- | ||
|Reload | |Reload End 03 | ||
|[[File:Lash reload | |[[File:Lash wpn reload end 03.mp3]] | ||
|} | |} | ||
| Line 212: | Line 242: | ||
|Loop | |Loop | ||
|[[File:Lash ground strike mod lp.mp3|frameless]] | |[[File:Lash ground strike mod lp.mp3|frameless]] | ||
|} | |||
'''Audio plays if Lash hits an enemy mid-air during Ground Strike's descent.''' | |||
{| class="wikitable" | |||
|Falling Hit 01 | |||
|[[File:Lash ground strike fall collide 01.mp3]] | |||
|- | |||
|Falling Hit 02 | |||
|[[File:Lash ground strike fall collide 02.mp3]] | |||
|- | |||
|Falling Hit 03 | |||
|[[File:Lash ground strike fall collide 03.mp3]] | |||
|} | |} | ||
'''Audio plays when Ground Strike hits the ground and activates.''' | '''Audio plays when Ground Strike hits the ground and activates.''' | ||
| Line 218: | Line 259: | ||
|Impact | |Impact | ||
|[[File:Lash ground strike impact.mp3|frameless]] | |[[File:Lash ground strike impact.mp3|frameless]] | ||
|} | |||
'''Audio plays if Ground Strike's AoE hits an enemy.''' | |||
{| class="wikitable" | |||
|Hit 01 | |||
|[[File:Lash ground strike hit 01.mp3]] | |||
|- | |||
|Hit 02 | |||
|[[File:Lash ground strike hit 02.mp3]] | |||
|- | |||
|Hit 03 | |||
|[[File:Lash ground strike hit 03.mp3]] | |||
|} | |} | ||
| Line 254: | Line 306: | ||
|[[File:Lash death slam cast delay.mp3|frameless]] | |[[File:Lash death slam cast delay.mp3|frameless]] | ||
|} | |} | ||
'''Audio that | '''Audio that loops while Death Slam is channelling.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 430: | Line 482: | ||
|[[File:Lash pain death 05.mp3]] | |[[File:Lash pain death 05.mp3]] | ||
|} | |} | ||
{{Sounds navbox}} | |||
== Removed Sound Effects == | |||
'''Audio played while Lash was reloading.''' | |||
{| class="wikitable" | |||
|Reload open | |||
|[[File:Lash reload open.mp3|frameless]] | |||
|- | |||
|Reload pat | |||
|[[File:Lash reload insert.mp3|frameless]] | |||
|- | |||
|Reload close | |||
|[[File:Lash reload close.mp3|frameless]] | |||
|}{{Sounds navbox}} | |||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Lash]] | [[Category:Lash]] | ||
Revision as of 17:28, 20 June 2026
List of sound effects for Lash.
Weapon
Firing
Audio that plays on Lash while shooting.
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 |
The last bullet Lash shoots uses unique audio.
| Last Shot |
Audio the enemy hears when Lash's bullets whiz by them. Allies cannot hear this
| Whiz by 1 | |
| Whiz by 2 | |
| Whiz by 3 | |
| Whiz by 4 | |
| Whiz by 5 | |
| Whiz by 6 | |
| Whiz by 7 | |
| Whiz by 8 | |
| Whiz by 9 | |
| Whiz by 10 |
Reloading
Audio plays when Lash is reloading.
| Reload Start 01 | |
| Reload Start 02 | |
| Reload Start 03 |
| Reload Mid 01 | |
| Reload Mid 02 | |
| Reload Mid 03 |
| Reload End 01 | |
| Reload End 02 | |
| Reload End 03 |
Movement
Unique audio that plays during Lash's walk cycle.
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.
| Can foley 1 | |
| Can foley 2 | |
| Can foley 3 | |
| Can foley 4 | |
| Can foley 5 | |
| Can foley 6 | |
| Can foley 7 | |
| Can foley 8 | |
| Can foley 9 | |
| Can foley 10 | |
| Can foley 11 | |
| Can foley 12 | |
| Can foley 13 | |
| Can foley 14 | |
| Can foley 15 |
Audio that plays when Lash lands after falling.
| Landing 1 | |
| Landing 2 | |
| Landing 3 | |
| Landing 4 | |
| Landing 5 | |
| Landing 6 | |
| Landing 7 | |
| Landing 8 | |
| Landing 9 |
Abilities
Audio plays when Ground Strike is cast.
| Cast |
Audio that plays during Ground Strike's descent. This audio is looped.
| Loop |
Audio plays if Lash hits an enemy mid-air during Ground Strike's descent.
| Falling Hit 01 | |
| Falling Hit 02 | |
| Falling Hit 03 |
Audio plays when Ground Strike hits the ground and activates.
| Impact |
Audio plays if Ground Strike's AoE hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio that plays when Grapple is cast.
| Cast |
Audio that plays when Flog is cast.
| Cast |
Audio that plays if Flog hits an enemy target.
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Audio that plays when Death Slam is channelling.
| Channel |
Audio that loops while Death Slam is channelling.
| Loop |
Audio that plays when enemy heroes get locked on by Death Slam.
| Connected 1 | |
| Connected 2 | |
| Connected 3 |
Audio that plays for enemy heroes when Death Slam lock on to them.
| Urgent |
Audio that plays once Death Slam is cast/activated.
| Cast |
Audio that plays when enemy heroes get thrown by Death Slam.
| Launch |
Audio that plays when enemy heroes hit the ground after being thrown.
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Audio that plays if Death Slam doesn't lock on to any targets.
| Whiff |
Emotes
Lash's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 | |
| Effort 08 | |
| Effort 09 | |
| Effort 10 | |
| Effort 11 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 |
Pain
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 |
Audio plays when Lash is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 |
Removed Sound Effects
Audio played while Lash was reloading.
| Reload open | |
| Reload pat | |
| Reload close |