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Mr. Mindish (talk | contribs) Added Weapon and movement sounds |
Mr. Mindish (talk | contribs) Ability sounds |
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Ground Strike}} === | |||
Audio plays when Ground Strike is cast. | |||
{| class="wikitable" | |||
|- | |||
|Cast | |||
|[[File:Lash ground strike downstrike whoosh.mp3|frameless]] | |||
|} | |||
Audio that plays during Ground Strike's decent. This audio is looped. | |||
{| class="wikitable" | |||
|- | |||
|Loop | |||
|[[File:Lash ground strike mod lp.mp3|frameless]] | |||
|} | |||
Audio plays when Ground Strike hits the ground and activates. | |||
{| class="wikitable" | |||
|- | |||
|Impact | |||
|[[File:Lash ground strike impact.mp3|frameless]] | |||
|} | |||
{{Sounds navbox}} | === {{AbilityIcon|Grapple}} === | ||
Audio that plays when Grapple is cast. | |||
{| class="wikitable" | |||
|- | |||
|Cast | |||
|[[File:Lash a2 grapple cast.mp3|frameless]] | |||
|} | |||
=== {{AbilityIcon|Flog}} === | |||
Audio that plays when Flog is cast. | |||
{| class="wikitable" | |||
|- | |||
|Cast | |||
|[[File:Lash a3 flog cast.mp3|frameless]] | |||
|} | |||
Audio that plays if Flog hits an enemy target. | |||
{| class="wikitable" | |||
|- | |||
|Impact 1 | |||
|[[File:Lash a3 flog impact 01.mp3|frameless]] | |||
|- | |||
|Impact 2 | |||
|[[File:Lash a3 flog impact 02.mp3|frameless]] | |||
|- | |||
|Impact 3 | |||
|[[File:Lash a3 flog impact 03.mp3|frameless]] | |||
|} | |||
Audio that plays if Flog doesn't hit any enemy targets. | |||
{| class="wikitable" | |||
|- | |||
|Whiff | |||
|[[File:Lash a3 miss.mp3|frameless]] | |||
|} | |||
=== {{AbilityIcon|Death Slam}} === | |||
Audio that plays when Death Slam is channelling. | |||
{| class="wikitable" | |||
|- | |||
|Channel | |||
|[[File:Lash death slam cast delay.mp3|frameless]] | |||
|} | |||
Audio that plays while Death Slam is channelling. This audio is looped. | |||
{| class="wikitable" | |||
|- | |||
|Loop | |||
|[[File:Lash death slam channel lp.mp3|frameless]] | |||
|} | |||
Audio that plays when enemy heroes get locked on by Death Slam. | |||
{| class="wikitable" | |||
|- | |||
|Connected 1 | |||
|[[File:Lash death slam lockon 01.mp3|frameless]] | |||
|- | |||
|Connected 2 | |||
|[[File:Lash death slam lockon 02.mp3|frameless]] | |||
|- | |||
|Connected 3 | |||
|[[File:Lash death slam lockon 03.mp3|frameless]] | |||
|} | |||
Audio that plays for enemy heroes when Death Slam lock on to them. | |||
{| class="wikitable" | |||
|- | |||
|Urgent | |||
|[[File:Lash death slam lockon victim.mp3|frameless]] | |||
|} | |||
Audio that plays once Death Slam is cast/activated. | |||
{| class="wikitable" | |||
|- | |||
|Cast | |||
|[[File:Lash death slam cast.mp3|frameless]] | |||
|} | |||
Audio that plays when enemy heroes get thrown by Death Slam. | |||
{| class="wikitable" | |||
|- | |||
|Launch | |||
|[[File:Lash death slam launch.mp3|frameless]] | |||
|} | |||
Audio that plays when enemy heroes hit the ground after being thrown. | |||
{| class="wikitable" | |||
|- | |||
|Impact 1 | |||
|[[File:Lash death slam impact 01.mp3|frameless]] | |||
|- | |||
|Impact 2 | |||
|[[File:Lash death slam impact 02.mp3|frameless]] | |||
|- | |||
|Impact 3 | |||
|[[File:Lash death slam impact 03.mp3|frameless]] | |||
|} | |||
Audio that plays if Death Slam doesn't lock on to any targets. | |||
{| class="wikitable" | |||
|- | |||
|Whiff | |||
|[[File:Lash death slam miss.mp3|frameless]] | |||
|}{{Sounds navbox}} | |||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Lash]] | [[Category:Lash]] | ||
Revision as of 18:52, 8 July 2025
List of sound effects for Lash.
Weapon
Audio that plays on Lash while shooting.
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 |
Audio the enemy hears when Lash's bullets whiz by them. (Allies cannot hear this)
| Whiz by 1 | |
| Whiz by 2 | |
| Whiz by 3 | |
| Whiz by 4 | |
| Whiz by 5 | |
| Whiz by 6 | |
| Whiz by 7 | |
| Whiz by 8 | |
| Whiz by 9 | |
| Whiz by 10 |
Audio played while Lash is reloading.
| Reload open | |
| Reload pat | |
| Reload close |
Movement
Unique audio that plays during Lash's walk cycle.
| Footstep 1 | |
| Footstep 2 | |
| Footstep 3 | |
| Footstep 4 | |
| Footstep 5 | |
| Footstep 6 | |
| Footstep 7 | |
| Footstep 8 | |
| Footstep 9 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.
| Can foley 1 | |
| Can foley 2 | |
| Can foley 3 | |
| Can foley 4 | |
| Can foley 5 | |
| Can foley 6 | |
| Can foley 7 | |
| Can foley 8 | |
| Can foley 9 | |
| Can foley 10 | |
| Can foley 11 | |
| Can foley 12 | |
| Can foley 13 | |
| Can foley 14 | |
| Can foley 15 |
Audio that plays when Lash lands after falling.
| Landing 1 | |
| Landing 2 | |
| Landing 3 | |
| Landing 4 | |
| Landing 5 | |
| Landing 6 | |
| Landing 7 | |
| Landing 8 | |
| Landing 9 |
Abilities
Audio plays when Ground Strike is cast.
| Cast |
Audio that plays during Ground Strike's decent. This audio is looped.
| Loop |
Audio plays when Ground Strike hits the ground and activates.
| Impact |
Audio that plays when Grapple is cast.
| Cast |
Audio that plays when Flog is cast.
| Cast |
Audio that plays if Flog hits an enemy target.
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Audio that plays if Flog doesn't hit any enemy targets.
| Whiff |
Audio that plays when Death Slam is channelling.
| Channel |
Audio that plays while Death Slam is channelling. This audio is looped.
| Loop |
Audio that plays when enemy heroes get locked on by Death Slam.
| Connected 1 | |
| Connected 2 | |
| Connected 3 |
Audio that plays for enemy heroes when Death Slam lock on to them.
| Urgent |
Audio that plays once Death Slam is cast/activated.
| Cast |
Audio that plays when enemy heroes get thrown by Death Slam.
| Launch |
Audio that plays when enemy heroes hit the ground after being thrown.
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Audio that plays if Death Slam doesn't lock on to any targets.
| Whiff |