Lash/Sounds: Difference between revisions

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Added Weapon and movement sounds
 
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Ability sounds
Line 199: Line 199:
== Abilities ==
== Abilities ==


=== {{AbilityIcon|Ground Strike}} ===
Audio plays when Ground Strike is cast.
{| class="wikitable"
|-
|Cast
|[[File:Lash ground strike downstrike whoosh.mp3|frameless]]
|}
Audio that plays during Ground Strike's decent. This audio is looped.
{| class="wikitable"
|-
|Loop
|[[File:Lash ground strike mod lp.mp3|frameless]]
|}
Audio plays when Ground Strike hits the ground and activates.
{| class="wikitable"
|-
|Impact
|[[File:Lash ground strike impact.mp3|frameless]]
|}


{{Sounds navbox}}
=== {{AbilityIcon|Grapple}} ===
Audio that plays when Grapple is cast.
{| class="wikitable"
|-
|Cast
|[[File:Lash a2 grapple cast.mp3|frameless]]
|}
 
=== {{AbilityIcon|Flog}} ===
Audio that plays when Flog is cast.
{| class="wikitable"
|-
|Cast
|[[File:Lash a3 flog cast.mp3|frameless]]
|}
Audio that plays if Flog hits an enemy target.
{| class="wikitable"
|-
|Impact 1
|[[File:Lash a3 flog impact 01.mp3|frameless]]
|-
|Impact 2
|[[File:Lash a3 flog impact 02.mp3|frameless]]
|-
|Impact 3
|[[File:Lash a3 flog impact 03.mp3|frameless]]
|}
Audio that plays if Flog doesn't hit any enemy targets.
{| class="wikitable"
|-
|Whiff
|[[File:Lash a3 miss.mp3|frameless]]
|}
 
=== {{AbilityIcon|Death Slam}} ===
Audio that plays when Death Slam is channelling.
{| class="wikitable"
|-
|Channel
|[[File:Lash death slam cast delay.mp3|frameless]]
|}
Audio that plays while Death Slam is channelling. This audio is looped.
{| class="wikitable"
|-
|Loop
|[[File:Lash death slam channel lp.mp3|frameless]]
|}
Audio that plays when enemy heroes get locked on by Death Slam.
{| class="wikitable"
|-
|Connected 1
|[[File:Lash death slam lockon 01.mp3|frameless]]
|-
|Connected 2
|[[File:Lash death slam lockon 02.mp3|frameless]]
|-
|Connected 3
|[[File:Lash death slam lockon 03.mp3|frameless]]
|}
Audio that plays for enemy heroes when Death Slam lock on to them.
{| class="wikitable"
|-
|Urgent
|[[File:Lash death slam lockon victim.mp3|frameless]]
|}
Audio that plays once Death Slam is cast/activated.
{| class="wikitable"
|-
|Cast
|[[File:Lash death slam cast.mp3|frameless]]
|}
Audio that plays when enemy heroes get thrown by Death Slam.
{| class="wikitable"
|-
|Launch
|[[File:Lash death slam launch.mp3|frameless]]
|}
Audio that plays when enemy heroes hit the ground after being thrown.
{| class="wikitable"
|-
|Impact 1
|[[File:Lash death slam impact 01.mp3|frameless]]
|-
|Impact 2
|[[File:Lash death slam impact 02.mp3|frameless]]
|-
|Impact 3
|[[File:Lash death slam impact 03.mp3|frameless]]
|}
Audio that plays if Death Slam doesn't lock on to any targets.
{| class="wikitable"
|-
|Whiff
|[[File:Lash death slam miss.mp3|frameless]]
|}{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Lash]]
[[Category:Lash]]

Revision as of 18:52, 8 July 2025

List of sound effects for Lash.

Weapon

Audio that plays on Lash while shooting.

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8

Audio the enemy hears when Lash's bullets whiz by them. (Allies cannot hear this)

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6
Whiz by 7
Whiz by 8
Whiz by 9
Whiz by 10

Audio played while Lash is reloading.

Reload open
Reload pat
Reload close

Movement

Unique audio that plays during Lash's walk cycle.

Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15

A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.

Can foley 1
Can foley 2
Can foley 3
Can foley 4
Can foley 5
Can foley 6
Can foley 7
Can foley 8
Can foley 9
Can foley 10
Can foley 11
Can foley 12
Can foley 13
Can foley 14
Can foley 15

Audio that plays when Lash lands after falling.

Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9

Abilities

Audio plays when Ground Strike is cast.

Cast

Audio that plays during Ground Strike's decent. This audio is looped.

Loop

Audio plays when Ground Strike hits the ground and activates.

Impact

Audio that plays when Grapple is cast.

Cast

Audio that plays when Flog is cast.

Cast

Audio that plays if Flog hits an enemy target.

Impact 1
Impact 2
Impact 3

Audio that plays if Flog doesn't hit any enemy targets.

Whiff

Audio that plays when Death Slam is channelling.

Channel

Audio that plays while Death Slam is channelling. This audio is looped.

Loop

Audio that plays when enemy heroes get locked on by Death Slam.

Connected 1
Connected 2
Connected 3

Audio that plays for enemy heroes when Death Slam lock on to them.

Urgent

Audio that plays once Death Slam is cast/activated.

Cast

Audio that plays when enemy heroes get thrown by Death Slam.

Launch

Audio that plays when enemy heroes hit the ground after being thrown.

Impact 1
Impact 2
Impact 3

Audio that plays if Death Slam doesn't lock on to any targets.

Whiff