Lash/Sounds

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Revision as of 18:53, 8 July 2025 by Mr. Mindish (talk | contribs) (Formatting)
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List of sound effects for Lash.

Weapon

Audio that plays on Lash while shooting.

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8

Audio the enemy hears when Lash's bullets whiz by them. (Allies cannot hear this)

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6
Whiz by 7
Whiz by 8
Whiz by 9
Whiz by 10

Audio played while Lash is reloading.

Reload open
Reload pat
Reload close

Movement

Unique audio that plays during Lash's walk cycle.

Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15

A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.

Can foley 1
Can foley 2
Can foley 3
Can foley 4
Can foley 5
Can foley 6
Can foley 7
Can foley 8
Can foley 9
Can foley 10
Can foley 11
Can foley 12
Can foley 13
Can foley 14
Can foley 15

Audio that plays when Lash lands after falling.

Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9

Abilities

Audio plays when Ground Strike is cast.

Cast

Audio that plays during Ground Strike's decent. This audio is looped.

Loop

Audio plays when Ground Strike hits the ground and activates.

Impact

Audio that plays when Grapple is cast.

Cast

Audio that plays when Flog is cast.

Cast

Audio that plays if Flog hits an enemy target.

Impact 1
Impact 2
Impact 3

Audio that plays when Death Slam is channelling.

Channel

Audio that plays while Death Slam is channelling. This audio is looped.

Loop

Audio that plays when enemy heroes get locked on by Death Slam.

Connected 1
Connected 2
Connected 3

Audio that plays for enemy heroes when Death Slam lock on to them.

Urgent

Audio that plays once Death Slam is cast/activated.

Cast

Audio that plays when enemy heroes get thrown by Death Slam.

Launch

Audio that plays when enemy heroes hit the ground after being thrown.

Impact 1
Impact 2
Impact 3

Audio that plays if Death Slam doesn't lock on to any targets.

Whiff