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{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| key = hero_lash
| name            = Lash
| voice_actor = Andrew Bowen<ref>2025-10-21 - [https://www.instagram.com/p/DQGM9xmDuCc/ Andrew Bowen] on [https://www.instagram.com/ Instagram] (Deadlock listed among his roles)</ref>
| art            = Lash full.png
| release_date = April 24, 2024
| card            = Lash card.png
| pronouns = He/Him/The Lash
| summary        = Dives down to stomp his foes
}}{{Quotation
| description    = Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
| 2 = When I come for you, you're gonna know it. There's just not a damn thing that you can do about it.
| dps            = 61
| 4 = Lash_select_01.mp3
| bullet_damage  = 10
| ammo            = 29
| bullets_per_sec = 6.12
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 550
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 15
| move_speed      = 7
| sprint_speed    = 1
| stamina        = 3
| increase1_value = 0.9
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 42
| increase3_stat  = Base Health
| range          = 22m → 58m
| weapon_name    = Tale of The Tape
}}
}}
Jacob '''Lash''' is an asshole, and a [[Hero]] in ''[[Deadlock]]''. Lash is a brutal bruiser who eagerly initiates fights and chases down fleeing opponents. He leaps into combat with his '''[[Lash#Grapple|Grappling hook]]''', '''[[Lash#Flog|Flogging]]''' his foes with a life-stealing whip and stomping the ground with a '''[[Lash#Ground Strike|Ground Strike]]''' that damages multiple targets. If the enemy team groups up, Lash can pick them all up at once and '''[[Lash#Death Slam|Death Slam]]''' them into the ground.


A stevedore with ego the size of an airship, the Lash is more famous for his reputation as the champion of the underground fight club [[Bear Pit]].
Jacob '''Lash''' is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a ground Strike to damage multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.
 
A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character.
 
== Abilities ==
<tabber>
|-|(1) Ground Strike=
{{Ability card
| name            = Ground Strike
| description    = Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
| radius          = 11m
| cooldown        = 19s
| effect1        = '''Stomp Damage:''' '''90''' {{ss|0.8}}
| effect2        = '''Damage Per Meter:''' '''6'''  {{ss|0.05}}
| upgrade1        = '''Cooldown:''' '''-9.5s'''
| upgrade2        = Struck enemies are popped into the air and slowed by '''50%''' for '''3s'''
| upgrade3        = '''Damage Per Meter +110%''' and improved scaling
}}
|-|(2) Grapple=
{{Ability card
| name            = Grapple
| description    = '''Pull yourself through the air''' toward a target.
| range          = 30m
| cooldown        = 42s
| effect1        = '''Jump Velocity:''' '''20'''m/s
| upgrade1        = '''-20''' Cooldown
| upgrade2        = '''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s
| upgrade3        = '''20%''' Fire Rate to Weapons Bonus Buff
}}
|-|(3) Flog=
{{Ability card
| name            = Flog
| description    = Strike enemies with your whip, '''stealing life''' from them.
| range          = 25m
| cooldown        = 26s
| effect1        = '''Damage:''' 65 {{ss|1.2}}
| effect2        = '''Heal vs heroes:''' 80%
| effect3        = '''Attack Angle:''' 30° {{ss|0.5}}
| effect4        = '''Heal vs non-heroes:''' 30%
| upgrade1        = Apply '''35'''% Movement Slow for 3s
| upgrade2        = '''-14s''' Cooldown
| upgrade3        = '''+105''' Damage and applies '''35%''' Fire Rate Slow
}}
|-|(4) Death Slam=
{{Ability card
| name            = Death Slam
| description    = Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.
| radius          = 18m
| cooldown        = 138s
| effect1        = '''Damage:''' 115 {{ss|1}}
| effect2        = '''Max Throw Distance:''' 12m {{ss|0.3}}
| effect3        = '''Movement Slow:''' 50%
| effect4        = '''Slow Duration:''' 4s
| effect5        = '''Charge Time:''' 0.3s
| upgrade1        = '''+100''' Damage
| upgrade2        = '''+8m''' Max Throw Distance
| upgrade3        = '''-56''' Cooldown
}}
</tabber>


== Weapon ==
== Weapon ==
{{WeaponCard|Lash}}
== Background ==
{{Quotation||
'''A FATE'S TALE:'''
Jacob Lash is an asshole.}}
Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from ''Deadlock'' developer ''Yoshi'' indicate that no airplanes exist in the Deadlock world.<ref>[[:File:Yoshi Lore Hint from Discord.jpg|@yoshideadlock's Discord message]] about how airplanes aren't a real thing in the Deadlock world and people use wind spirit-powered airships instead.</ref> Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.<ref>[[:File:Discord @Willkels- Connection Between Lash Tattoo and Zephyr.jpg|@willkels's Discord message]] about the connection between Lash's shoulder tattoo and Zephyrs.</ref> Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from [[Mo & Krill]] call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could be a dockworker or a ship rigger that helps in the smuggling business. 
Past the shipping background, Lash is a champion of the [[Bear Pit]], an underground arena of blood sport where spectators can gamble on matches. [[Bebop]] is another known pit fighter who is often referred to as Lash’s titular rival. Lash makes a few remarks to [[Wraith]], leader of New York’s gambling syndicate, mocking her for betting on Bebop.<ref>{{VoiceLineCite|Lash|file=Lash match start lash wraith convo02 01.mp3|transcription=So, you're the lady who bets on Bebop?}}</ref><ref>{{VoiceLineCite|Lash|file=Lash kill wraith 02.mp3|transcription=Backed the wrong horse, Wraith... Like always.}}</ref> Lash also taunts [[Kali]], a former [[Bear Pit]] competitor, for coming out of retirement only to go back to a 2 decade hiatus after losing to Bebop.<ref>{{VoiceLineCite|Lash|file=Lash kill kali 01.mp3|transcription=Not gonna dunk on you, Kali. You were a hell of a fighter before you retired. Lived in obscurity, came out of retirement in a desperate bid for relevancy, only to get injured by Bebop. Ouch! And put on a shelf for the better part of two decades. Uhf.}}</ref> 
Despite a rambunctious persona, Lash states he donates 3% of his income to his own charity ''Lash-Back'' for children who suck.<ref>{{VoiceLineCite|Lash|file=Lash select 13 charity.mp3|transcription=You know it's important to give back. That's why I'm taking three percent of my earnings a day and donating them to Lash Back. It's my charity dedicated to children who kinda suck.}}</ref>
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
|- style="text-align: center; background-color:#f0dbbb;"
|'''Patch'''
|'''Changes'''
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - {{AbilityIcon|Death Slam|Size=20}} Now allows you to turn during the descent.
- Bullet growth Reduced: 1.15 → <u>0.9</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage spirit scaling Increased: {{ss|0.78}} → <u>{{ss|0.85}}</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit scaling Increased: {{ss|0.045}} → <u>{{ss|0.05}}</u>.
|-
|[[Update: August 29, 2024]]
| - Improved firing arm position to be a little bit more out of the way from the reticle.
- {{AbilityIcon|Grapple|Size=20}} No longer recharges stamina on use.
|-
|[[Update: August 15, 2024]]
| - Fixed some cases where Lash's {{AbilityIcon|Ground Strike|Size=20}} would cause your hero to be stuck.
- Health per boon Increased: 37 → <u>42</u>.
- Base spirit resist Increased: 8% → <u>15%</u>.
- {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 30s → <u>25s</u>.
- {{AbilityIcon|Flog|Size=20}} T3 Now also Reduces fire rate by 35%.
|-
|[[Update: August 1, 2024]]
| - Fixed {{AbilityIcon|Ground Strike|Size=20}} Sometimes causing the hero to be stuck for the rest of the match.
- Added new visual effects for Lash's {{AbilityIcon|Ground Strike|Size=20}}.
- Base sprint Reduced: 3 → <u>1</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced: 6.3 → <u>6.0</u>.
|-
|[[Update: July 18, 2024]]
| - {{AbilityIcon|Grapple|Size=20}} Weapon damage is now added into the T2 instead of in the base.
- {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 13m → <u>11m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.8s → <u>0.6s</u>.
- {{AbilityIcon|Death Slam|Size=20}} Cast range Increased:14m → <u>18m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Throw distance Reduced: 20m → <u>12m</u>.
- {{AbilityIcon|Death Slam|Size=20}} T1 Changed: +4m Cast Range → <u>+8m Throw Distance</u>.
|-
|[[Update: July 11, 2024]]
| - Base bullet damage Reduced: 11.5 → <u>10</u>.
- Bullet damage growth Increased: 1 → <u>1.15</u>.
- Now has <u>+8%</u> spirit resist.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced 6.75 → <u>6.3</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit power scaling Increased: {{Ss|0.04}} → <u>{{Ss|0.05}}</u>.
- {{AbilityIcon|Death Slam|Size=20}} Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (''so being high up doesn't work against you'').
- {{AbilityIcon|Death Slam|Size=20}} Range Reduced: 19m → <u>14m</u>.
- {{AbilityIcon|Death Slam|Size=20}} T1 Reduced: +5m → <u>+4m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Cone Increased: 60 degrees → <u>75 degrees</u>.
- {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.9 → <u>0.8</u>.
|-
|[[Update: June 27, 2024]]
| - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 14m → <u>13m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Radius Reduced: 20m → <u>19m</u>.
|-
|[[Update: June 20, 2024]]
| - Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Size=20}} sometimes if you look away.
|-
|[[Update: June 13, 2024]]
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects.
- Fixed Lash's {{AbilityIcon|Ground Strike|Size=20}} T3 Not being accurate in the tooltip.
- {{AbilityIcon|Ground Strike|Size=20}} Base damage Reduced: 110 → <u>90</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Increased: 6 → <u>6.75</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Now scaling Reduced after 25m height → <u>4.5</u>.
|-
|[[Update: May 30, 2024]]
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects.
|-
|[[Update: May 23, 2024]]
| - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Death Slam|Size=20}}.
- Base stamina Increased: 2 → <u>3</u>.


{{WeaponCard|key=hero_lash}}
- {{AbilityIcon|Ground Strike|Size=20}} Base damage per meter Reduced: 8 → <u>6</u>.


== Abilities ==
- Fixed some cases with {{AbilityIcon|Ground Strike|Size=20}} Not hitting units positioned just below the impact zone.


{{AbilitySection
- {{AbilityIcon|Flog|Size=20}} Angle Increased: 20 degrees → <u>30 degrees</u>.
| hero_name  = Lash
| ability_num = 1
| notes      =
* Ground Strike hits in a 120 degree wedge in front of Lash.
* Ground Strike rotation is restricted to 90 degrees from the direction Lash was looking when the ability was cast.
* If Lash collides with a flying enemy while doing a mid-air Ground Strike, he will drag them to the ground. This will proc the passive effect of {{ItemIcon|Reactive Barrier}} and {{ItemIcon|Indomitable}}.
* Ground Strike can be used while on the [[Zipline]].
* Damage growth after 25m is instead {{DataProp|Ground Strike|StompDamagePerMeterSecondary.Value}} {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} per meter.
* At Tier 3, Ground Strike gets a bonus {{ss|0.03255|12px}} damage per meter up to 25m, and {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} above 25m.
}}


{{AbilitySection
- {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 35s → <u>30s</u>.
| hero_name  = Lash
|-
| ability_num = 2
|[[Update: May 16, 2024]]
| notes      =
| - Updated {{AbilityIcon|Death Slam|Size=20}} Sound effects.
* Additional uses of Grapple with the T2 upgrade will refresh the duration of the Bonus Weapon Damage buff.
- {{AbilityIcon|Ground Strike|Size=20}} Stomp damage Reduced: 125 → <u>110</u>.
* Grapple can target all other heroes and any [[Unit]].
}}


{{AbilitySection
- {{AbilityIcon|Death Slam|Size=20}} Cooldown Increased: 110s → <u>130s</u>.
| hero_name  = Lash
| ability_num = 3
}}


{{AbilitySection
- {{AbilityIcon|Grapple|Size=20}} Bullet damage bonus Increased: +4 → <u>+6</u>.
| hero_name  = Lash
| ability_num = 4
| notes      =
* Death Slam has a {{DataProp|Death Slam|LosingLockGraceTime}}s grace time before losing focus on incomplete connections.
* The landing zone impact radius is {{DataProp|Death Slam|ImpactRadius}}m and can be increased with [[Ability Range]] upgrades.
* Death Slam cannot connect to enemies behind a [[Cosmic Veil]], even from the visible side.
}}


== Street Brawl ==
- {{AbilityIcon|Grapple|Size=20}} Cooldown Decreased: 45s → <u>40s</u>.
=== Ability Changes ===
|-
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
|[[Update: May 10, 2024]]
In addition to [[Street Brawl#Heroes|global changes]], Lash receives the following modifications to his abilities:
| - {{AbilityIcon|Ground Strike|Size=20}} Now additionally damages enemies within 2m of Lash on impact.
- {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 16m → <u>14m</u>.


==== {{AbilityIcon|Ground Strike|no-link=true}} ====
- {{AbilityIcon|Ground Strike|Size=20}} Ground preview now lines up under Lash when cast on the ground.
* All damage and scalings are reduced by 10%. More specifically:
** Damage reduced from {{DataProp|Ground Strike|StompDamage.Value}} to {{DataProp|Ground Strike|StompDamage.Value|streetbrawl}}, and its Spirit Power scaling reduced from {{DataProp|Ground Strike|StompDamage.Scale.Value}} to {{DataProp|Ground Strike|StompDamage.Scale.Value|streetbrawl}}.
** Damage per meter up to 25m reduced from {{DataProp|Ground Strike|StompDamagePerMeterPrimary.Value}} to {{DataProp|Ground Strike|StompDamagePerMeterPrimary.Value|streetbrawl}}, and its Spirit Power scaling reduced from {{DataProp|Ground Strike|StompDamagePerMeterPrimary.Scale.Value}} to {{DataProp|Ground Strike|StompDamagePerMeterPrimary.Scale.Value|streetbrawl}}.
** Damage per meter beyond 25m reduced from {{DataProp|Ground Strike|StompDamagePerMeterSecondary.Value}} to {{DataProp|Ground Strike|StompDamagePerMeterSecondary.Value|streetbrawl}}, and its Spirit Power scaling reduced from {{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}} to {{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value|streetbrawl}}.
** T3 bonus Spirit Power scaling up to 25m reduced from {{DataProp|Ground Strike|Upgrades.3.StompDamagePerMeterPrimary.Scale.Value}} to {{DataProp|Ground Strike|Upgrades.3.StompDamagePerMeterPrimary.Scale.Value|streetbrawl}}.
** T3 bonus Spirit Power scaling beyond 25m reduced from {{DataProp|Ground Strike|Upgrades.3.StompDamagePerMeterSecondary.Scale.Value}} to {{DataProp|Ground Strike|Upgrades.3.StompDamagePerMeterSecondary.Scale.Value|streetbrawl}}.


=== Item Draft ===
- {{AbilityIcon|Ground Strike|Size=20}} T3 Reduced: +100% → <u>+85%</u>.
{{HeroStreetBrawlItems|Lash}}


== Backstory ==
- Bullet Damage growth Increased: 0.76 → <u>1.0</u>.
{{Fates_Tale|lash}}


== Update history ==
- {{AbilityIcon|Death Slam|Size=20}} Tether visuals now improved to communicate the different phases its in.
{{Update history}}
|-
|[[Update: May 3, 2024]]
| - {{AbilityIcon|Grapple|Size=20}} Cooldown Reduced: 55 → <u>45</u>.
- {{AbilityIcon|Flog|Size=20}} Damage Increased: 55 → <u>65</u>.


== 3D model ==
- {{AbilityIcon|Flog|Size=20}} Lifesteal from heroes Increased: 70% → <u>80%</u>.
{{3D_Model|Lash}}
===Weapon===
{{3D Model|Lash Weapon|size=240px}}


== Gallery ==
- {{AbilityIcon|Flog|Size=20}} Lifesteal from non-heroes Reduced: 35% → <u>30%</u>.
<gallery>
File:Lash card.png|Lash portrait
File:Lash Gloat.png|Gloat portrait for Lash
File:Lash Critical.png|Critical health portrait for Lash
File:Lash MM.png|Lash icon
File:Lash Render.png|Lash in-game render
File:Lash select background.png|Lash select background
File:Lash Reference Sheet.png|Lash reference sheet
File:Lash Weapon.png|Lash weapon - ''The Tale of the Tape''
</gallery>


=== Typography ===
- {{AbilityIcon|Death Slam|Size=20}} T1 Increased: +3m → <u>+5m</u>.
<gallery>
File:Lash name.svg|Lash's name typography
File:Lash brazilian.svg|Lash's Brazilian Portuguese typography
File:Lash french.svg|Lash's French typography
File:Lash polish.svg|Lash's Polish typography
File:Lash russian.svg|Lash's Russian typography
File:Lash schinese.svg|Lash's Simplified Chinese typography
File:Lash spanish.svg|Lash's typography for Spanish and Spanish-Latin America
File:Lash turkish.svg|Lash's Turkish typography
File:Lash ukrainian.svg|Lash's Ukrainian typography
</gallery>


=== Removed/Unused content ===
- Fixed {{AbilityIcon|Death Slam|Size=20}} Targeting cone not finding enemies near the edges.
<gallery>
File:Lash card old.png|Previous Lash portrait
File:Lash icon old.png|Previous Lash icon
File:Lash temp MM.png|Temporary Lash icon [[Update:September 12, 2024|(2024-09-12 update)]]
File:Lash Render old.png|Previous Lash model
File:Lash winter.png|Lash 2024 [[Seasonal events#Winter|Winter skin]]
</gallery>


=== [[Neon Prime]] ===
- Fixed {{AbilityIcon|Death Slam|Size=20}} To only target enemies who stay in the targeting cone.
<gallery>
|}
File:Lash Neon Prime.png|Neon Prime Lash icon
</gallery>


== Trivia ==
== Trivia ==
* Jacob Lash is an asshole.
* Lash often references [[Bebop]] in his dialogue, hinting at a rivalry between the two. They share another connection as the only two heroes that start the game with sprint speed, Lash and Bebop having 1m/s and 3m/s respectively.
** This was the tagline for ''Deadlock'' in [https://store.steampowered.com/news/app/593110/view/641297020996289523 Steam Replay 2024].
* Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.
* Lash’s parry animation was changed after streamer JoeyCheerio shared feedback during a livestream that was being watched by Valve Senior Animator [[Jamaal Bradley]]. He suggested the move should feel more like a heavy, belly-first chest smash, similar to King K. Rool in Super Smash Bros Ultimate. The updated animation was introduced in a later patch, with Bradley stating "we appreciate our players".<ref name="CheerioParry">{{YouTubeCite|v-2-x78d5pA|I'm the reason Valve changed Lash's Parry}}</ref>
* Lash is voiced by Andrew Bowen, who also voices Johnny Cage in the ''Mortal Kombat'' franchise.  
* Lash's name was localized in the Brazilian Portuguese localization as '''"Chico T.",''' a pun on the word "chicote" ("whip").
* Lash has a mustache, likely styled after the "Chevron Mustache" based on its appearance.  
* Lash's voice line that he "used to do an uppercut" seems to be a reference to a datamined unused ability of his, named "Shoryuken" in reference to ''[[wikipedia:Street_Fighter|Street Fighter]]''.
* "Thinking About Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Lash in the [[Hideout]].
* Lash's killstreak voice line ''"Winning's my business and business is good"'' is a possible reference to the Megadeth song [https://www.youtube.com/watch?v=Y-4WeOqSXSc ''Killing Is My Business... And Business Is Good!''].
* Lash's Ground Strike upgrade voice line ''"They're about to learn that their arms are too short to box with god"'' is a possible reference to [https://www.youtube.com/watch?v=gRWG0mg3tHE a quote] by pro wrestler [[wikipedia:CM_Punk|CM Punk]] to The Rock in ''WWE''. The phrase was popularized by the 1976 Broadway musical ''[[wikipedia:Your_Arms_Too_Short_to_Box_with_God|Your Arms Too Short to Box with God]].''
 
== See also ==
* [[Bear Pit|The Bear Pit]]


== References ==
== Notes and references ==
<references />
<references/>


== Navigation ==
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{{Hero Navbox}}
[[Category:Heroes]]
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