Editing Lifesteal

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=== Hero Abilities ===
=== Hero Abilities ===
The following abilities provide Lifesteal:
{{AbilityTable|lifesteal}}


Abilities that deal weapon damage also provide heal from Bullet Lifesteal. Here are all of the relevant abilities:
Abilities that deal weapon damage also provide heal from Bullet Lifesteal. Here are all of the relevant abilities.


{{AbilityTable|weapondamage}}
{{AbilityTable|wpndmg}}


== Spirit Lifesteal ==
== Spirit Lifesteal ==
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=== Sources ===
=== Sources ===
{{Item stat table|Spirit Lifesteal}}
{{Item stat table|Spirit Lifesteal}}
=== Soul Shredder Bullets ===
The debuff applied to opponents by {{item|Spirit Shredder Bullets}} behaves differently from all other lifesteal items. It does not affect the user's Spirit Lifesteal stat, nor is it factored into the multiplicative formula; instead, it '''adds''' a flat +10% spirit lifesteal against an affected target while the debuff is active.
For example, if a player has Spirit Lifesteal (+16%) and {{item|Leech}} (+30%), their base spirit lifesteal is 41.2%. Against a target affected by Soul Shredder Bullets, it would be:
<math>\text{Total Lifesteal} = [1 - (1 - 0.16) \times (1 - 0.30)] + 0.1 = 51.2%</math>


== Melee Lifesteal ==
== Melee Lifesteal ==
{{main|Melee Lifesteal|Lifestrike}}
{{main|Melee Lifesteal|Lifestrike}}


Melee Lifesteal is provided by abilities such as {{AbilityIcon|Abrams}}' {{AbilityIcon|Infernal Resilience}} and {{AbilityIcon|Apollo}}'s {{AbilityIcon|Riposte}}, and heals for a percentage of melee damage dealt. It functions the same as other Lifesteal effects and has 40% effectiveness against creeps.
Melee Lifesteal is not a stat. The item {{item|Melee Lifesteal}} and its upgrade {{item|Lifestrike}} both provide a passive ability which heals the user by a percentage of their [[Melee Damage|melee damage]] dealt, but they behave differently from Bullet and Spirit Lifesteal.  
 
The item {{item|Melee Lifesteal}} and its upgrade {{item|Lifestrike}} both provide a passive ability which heals the user by a percentage of their [[Melee Damage|melee damage]] dealt, but they behave differently from Lifesteal.  


These abilities activate for one melee attack, then go on cooldown for several seconds, during which no further health can be regained from melee attacks. In contrast, Bullet and Spirit Lifesteal are always active and have no cooldowns. These items also grant a flat healing bonus on activation, and are less effective against non-[[hero|heroes]].
These abilities activate for one melee attack, then go on cooldown for several seconds, during which no further health can be regained from melee attacks. In contrast, Bullet and Spirit Lifesteal are always active and have no cooldowns. These items also grant a flat healing bonus on activation, and are less effective against non-[[hero|heroes]].
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