Lifesteal

Revision as of 16:08, 19 December 2025 by LVL (talk | contribs) (Simplified the formula and reorganized the page a bit.)

Lifesteal is a mechanic which heals a player by a portion of the damage they deal to an opponent. There are two main types of lifesteal, each with an associated stat: Bullet Lifesteal icon Bullet Lifesteal, which returns a portion of the bullet damage dealt, and Spirit Lifesteal icon Spirit Lifesteal, which returns a portion of the spirit damage dealt. Bullet and Spirit Lifesteal are calculated independently, but use the same formula.

Calculation

While lifesteal is shown as a percentage (like +20%), different sources of lifesteal do not simply add together. Instead, they stack multiplicatively. This means that as you gain more sources of lifesteal, each new item is slightly less effective than the last.

To calculate your final lifesteal, you can use the following formula:

Total Lifesteal=1(1L1)×(1L2)×(1L3)

(Where L is the lifesteal value of each source expressed as a decimal, e.g., 0.20 for 20%).

Example

If you have 22% Bullet Lifesteal from   Fury Trance and 30% Bullet Lifesteal from   Leech, your lifesteal is calculated as follows:

  1. Convert the percentages to decimals: 0.22 and 0.30.
  2. Subtract each from 1: (1 - 0.22) = 0.78 and (1 - 0.30) = 0.70.
  3. Multiply those results together: 0.78 × 0.70 = 0.546.
  4. Subtract that result from 1: 1 - 0.546 = 0.454.
  5. Your final Bullet Lifesteal is 45.4%.

Note: The in-game user interface is inconsistent with rounding, so it may display as 45% or 46%.

Lifesteal vs. Creeps

Lifesteal against creeps (non-hero units) is reduced compared to heroes:

  • Bullet Lifesteal vs. creeps: 60% effectiveness (e.g., 10% lifesteal becomes 6%).
  • Spirit Lifesteal vs. creeps: 40% effectiveness (e.g., 10% lifesteal becomes 4%).

Bullet Lifesteal

Bullet Lifesteal returns a percentage of all outgoing bullet damage to the player as health.

Sources

This is a dynamic list "Bullet Lifesteal". Edit contents.
Name CostCategoryStat change
  Active Reload1,600  Weapon+16% Bullet Lifesteal
  Frenzy6,400  Weapon+10% Bullet Lifesteal
  Bullet Lifesteal1,600  Vitality+13% Bullet Lifesteal
  Fury Trance3,200  Vitality+14% Bullet Lifesteal
  Leech6,400  Vitality+25% Bullet Lifesteal
  Vampiric Burst6,400  Vitality+13% Bullet Lifesteal
+70% Bullet Lifesteal

Spirit Lifesteal

Spirit Lifesteal returns a percentage of all outgoing spirit damage to the player as health.

Sources

This is a dynamic list "Spirit Lifesteal". Edit contents.
Name CostCategoryStat change
  Spirit Shredder Bullets1,600  Weapon+10% Spirit Lifesteal
  Spirit Rend3,200  Weapon+10% Spirit Lifesteal
  Spiritual Overflow6,400  Weapon+13% Spirit Lifesteal
  Spirit Lifesteal1,600  Vitality+13% Spirit Lifesteal
  Infuser6,400  Vitality+70% Spirit Lifesteal
  Leech6,400  Vitality+25% Spirit Lifesteal
  Mystic Reverb6,400  Spirit+8% Spirit Lifesteal

Soul Shredder Bullets

The debuff applied to opponents by   Spirit Shredder Bullets behaves differently from all other lifesteal items. It does not affect the user's Spirit Lifesteal stat, nor is it factored into the multiplicative formula; instead, it adds a flat +8% spirit lifesteal against an affected target while the debuff is active.

For example, if a player has Spirit Lifesteal (+16%) and   Leech (+30%), their base spirit lifesteal is 41.2%. Against a target affected by Soul Shredder Bullets, it would be:

Total Lifesteal=[1(10.16)×(10.30)]+0.08=49.2%

Melee Lifesteal

Main articles: Melee Lifesteal, Lifestrike

Melee Lifesteal is not a stat. The item   Melee Lifesteal and its upgrade   Lifestrike both provide a passive ability which heals the user by a percentage of their melee damage dealt, but they behave differently from Bullet and Spirit Lifesteal.

These abilities activate for one melee attack, then go on cooldown for several seconds, during which no further health can be regained from melee attacks. In contrast, Bullet and Spirit Lifesteal are always active and have no cooldowns. These items also grant a flat healing bonus on activation, and are less effective against non-heroes.