Editing Magic CarpetGive feedback
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{Infobox item/auto|Magic Carpet| sound1 = magiccarpet cast delay.mp3 | sound2 = magiccarpet cast.mp3 | sound3 = magiccarpet lp.mp3}} | {{Infobox item/auto|Magic Carpet| sound1 = magiccarpet cast delay.mp3 | sound2 = magiccarpet cast.mp3 | sound3 = magiccarpet lp.mp3}} | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
| Line 8: | Line 7: | ||
* Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively. | * Abilities using Confirm Cast or Quick Cast can be "prepared" while on the carpet, since they aren't cast until the Fire button is pressed or the ability button is released respectively. | ||
** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair. | ** {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} does not cast until the Fire button is pressed, allowing her to scope in and not dismiss the carpet. Magic Carpet is affected by the ability's [[Move Speed]] limit, but also overrides the scoped camera, causing Assassinate to fire slightly left of the on-screen crosshair. | ||
== Dismissing the carpet == | == Dismissing the carpet == | ||
Casting an ability, using an item, and attacking with a weapon are considered "actions" and immediately dismiss the carpet. Some abilities that can linger and deal [[damage]] after a hero uses Magic Carpet also count as an "action". For example, an enemy hero walking over a {{AbilityIcon|Grasping Hands}} line dismisses a flying {{HeroIcon|Graves}}' carpet. | |||
As a rule of thumb: A hero dealing single-instance damage will dismiss their carpet and most effects that deal Damage over Time will not. This rule is similar to damage that [[Ziplines#Getting Knocked Off|knocks heroes off of Ziplines]] but without damage from player-created [[Units]]. | |||
The following abilities are notable exceptions: | The following abilities are notable exceptions: | ||
* Single-Instance Damage that do '''''not''''' dismiss the carpet: | * Single-Instance Damage that do '''''not''''' dismiss the carpet: | ||
| Line 46: | Line 38: | ||
== Trivia == | == Trivia == | ||
* Magic Carpet was inspired by a [https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/ forum post] by user ''@pesquerart''.<ref>[[Update:August 15, 2024]]</ref> | * Magic Carpet was inspired by a [https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/ forum post] by user ''@pesquerart''.<ref>[[Update:August 15, 2024]]</ref> | ||
* If {{HeroIcon|Mirage}} buys Magic Carpet, the {{PageRef|name=Shopkeeper}} may comment that it's "a little on the nose".<ref>{{VoiceLineCite|name=Shopkeeper|quotes=Mirage/Quotes#Shopkeeper|transcription=Well, a little on the nose, but... no judgement.}}</ref> | |||
== References == | == References == | ||