McGinnis/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
'''Audio plays on McGinnis when reloading'''
{| class="wikitable"
|Clip in
|[[File:Forge clipin 01.mp3]]
|-
|Clip out
|[[File:Forge clipout 01.mp3]]
|}
'''3 audios play simultaneously when McGinnis shoots'''
{| class="wikitable"
|Fire 01
|[[File:Forge weapon fire first 01.mp3]]
|-
|Fire 02
|[[File:Forge weapon fire first 02.mp3]]
|-
|Fire 03
|[[File:Forge weapon fire first 03.mp3]]
|-
|Fire 04
|[[File:Forge weapon fire first 04.mp3]]
|-
|Fire 05
|[[File:Forge weapon fire first 05.mp3]]
|-
|Fire 06
|[[File:Forge weapon fire first 06.mp3]]
|-
|Fire 07
|[[File:Forge weapon fire first 07.mp3]]
|-
|Fire 08
|[[File:Forge weapon fire first 08.mp3]]
|}
{| class="wikitable"
|Tail 01
|[[File:Forge weapon fire tail 01.mp3]]
|-
|Tail 02
|[[File:Forge weapon fire tail 02.mp3]]
|-
|Tail 03
|[[File:Forge weapon fire tail 03.mp3]]
|-
|Tail 04
|[[File:Forge weapon fire tail 04.mp3]]
|-
|Tail 05
|[[File:Forge weapon fire tail 05.mp3]]
|-
|Tail 06
|[[File:Forge weapon fire tail 06.mp3]]
|-
|Tail 07
|[[File:Forge weapon fire tail 07.mp3]]
|-
|Tail 08
|[[File:Forge weapon fire tail 08.mp3]]
|}
{| class="wikitable"
|Release 01
|[[File:Forge weapon fire release 01.mp3]]
|-
|Release 02
|[[File:Forge weapon fire release 02.mp3]]
|-
|Release 03
|[[File:Forge weapon fire release 03.mp3]]
|-
|Release 04
|[[File:Forge weapon fire release 04.mp3]]
|-
|Release 05
|[[File:Forge weapon fire release 05.mp3]]
|-
|Release 06
|[[File:Forge weapon fire release 06.mp3]]
|-
|Release 07
|[[File:Forge weapon fire release 07.mp3]]
|-
|Release 08
|[[File:Forge weapon fire release 08.mp3]]
|}


== Movement ==
== Movement ==

Revision as of 22:13, 25 July 2025

Kelvin MM.png
“Let's get started, shall we?”
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List of sound effects for McGinnis.

Weapon

Audio plays on McGinnis when reloading

Clip in
Clip out

3 audios play simultaneously when McGinnis shoots

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06
Tail 07
Tail 08
Release 01
Release 02
Release 03
Release 04
Release 05
Release 06
Release 07
Release 08

Movement

McGinnis's movement consists of 2 audios that play simultaneously, a footstep and a foley

Step 01
Step 02
Step 03
Step 04
Step 05
Step 06
Step 07
Step 08
Step 09
Step 10
Step 11
Step 12
Step 13
Step 14
Step 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08

Audio plays on McGinnis when she jumps

Land 01
Land 02
Land 03
Land 04
Land 05
Land 06
Land 07
Land 08
Land 09

Abilities

Audio plays on the turret when deployed

Deploy

Audio plays on the turret when shooting

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Fire 09
Fire 10

Audio plays when the turret expires

Explode 01
Explode 02
Explode 03
Explode 04

Audio plays on the healing specter when deployed

Activate

Audio loops on the healing specter

Loop

Audio plays when the healing specter expires

End

Audio plays on McGinnis when casting the spell

Cast

Audio loops on the spectral wall before being deployed

Loop

Audio plays on the spectral wall when deployed

Spawn

Audio plays when the spectral wall expires

End 01
End 02
End 03
End 04

Audio plays on McGinnis when casting the channeled spell

Cast

Audio loops throughout the duration of the channel

Loop

2 Audios plays on every shot

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Explosion 01
Explosion 02
Explosion 03
Explosion 04
Explosion 05
Explosion 06
Explosion 07
Explosion 08

Audio plays when the channeling stops

End