McGinnis/Sounds: Difference between revisionsGive feedback
No edit summary |
Sounds navbox and categories |
||
| Line 360: | Line 360: | ||
|[[File:Forge rocket barrage channel end.mp3]] | |[[File:Forge rocket barrage channel end.mp3]] | ||
|} | |} | ||
{{Sounds navbox}} | |||
[[Category:Sounds]] | |||
[[Category:Abrams]] | |||
Revision as of 19:44, 3 August 2025
List of sound effects for McGinnis.
Weapon
Audio plays on McGinnis when reloading
| Clip in | |
| Clip out |
3 audios play simultaneously when McGinnis shoots
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 | |
| Fire 07 | |
| Fire 08 |
| Tail 01 | |
| Tail 02 | |
| Tail 03 | |
| Tail 04 | |
| Tail 05 | |
| Tail 06 | |
| Tail 07 | |
| Tail 08 |
| Release 01 | |
| Release 02 | |
| Release 03 | |
| Release 04 | |
| Release 05 | |
| Release 06 | |
| Release 07 | |
| Release 08 |
Movement
McGinnis's movement consists of 2 audios that play simultaneously, a footstep and a foley
| Step 01 | |
| Step 02 | |
| Step 03 | |
| Step 04 | |
| Step 05 | |
| Step 06 | |
| Step 07 | |
| Step 08 | |
| Step 09 | |
| Step 10 | |
| Step 11 | |
| Step 12 | |
| Step 13 | |
| Step 14 | |
| Step 15 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 |
Audio plays on McGinnis when she jumps
| Land 01 | |
| Land 02 | |
| Land 03 | |
| Land 04 | |
| Land 05 | |
| Land 06 | |
| Land 07 | |
| Land 08 | |
| Land 09 |
Abilities
Audio plays on the turret when deployed
| Deploy |
Audio plays on the turret when shooting
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 | |
| Fire 07 | |
| Fire 08 | |
| Fire 09 | |
| Fire 10 |
Audio plays when the turret expires
| Explode 01 | |
| Explode 02 | |
| Explode 03 | |
| Explode 04 |
Audio plays on the healing specter when deployed
| Activate |
Audio loops on the healing specter
| Loop |
Audio plays when the healing specter expires
| End |
Audio plays on McGinnis when casting the spell
| Cast |
Audio loops on the spectral wall before being deployed
| Loop |
Audio plays on the spectral wall when deployed
| Spawn |
Audio plays when the spectral wall expires
| End 01 | |
| End 02 | |
| End 03 | |
| End 04 |
Audio plays on McGinnis when casting the channeled spell
| Cast |
Audio loops throughout the duration of the channel
| Loop |
2 Audios plays on every shot
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 | |
| Fire 07 | |
| Fire 08 |
| Explosion 01 | |
| Explosion 02 | |
| Explosion 03 | |
| Explosion 04 | |
| Explosion 05 | |
| Explosion 06 | |
| Explosion 07 | |
| Explosion 08 |
Audio plays when the channeling stops
| End |