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[[Category:McGinnis]] | {{Sounds navbox}} | ||
[[Category:McGinnis|S]] | |||
Latest revision as of 18:03, 25 August 2026
List of sound effects for McGinnis.
Weapon
[edit | edit source]Audio plays on McGinnis when reloading
| Clip in | |
| Clip out |
3 audios play simultaneously when McGinnis shoots
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 | |
| Fire 07 | |
| Fire 08 |
| Tail 01 | |
| Tail 02 | |
| Tail 03 | |
| Tail 04 | |
| Tail 05 | |
| Tail 06 | |
| Tail 07 | |
| Tail 08 |
| Release 01 | |
| Release 02 | |
| Release 03 | |
| Release 04 | |
| Release 05 | |
| Release 06 | |
| Release 07 | |
| Release 08 |
Movement
[edit | edit source]McGinnis's movement consists of 2 audios that play simultaneously, a footstep and a foley
| Step 01 | |
| Step 02 | |
| Step 03 | |
| Step 04 | |
| Step 05 | |
| Step 06 | |
| Step 07 | |
| Step 08 | |
| Step 09 | |
| Step 10 | |
| Step 11 | |
| Step 12 | |
| Step 13 | |
| Step 14 | |
| Step 15 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 |
Audio plays on McGinnis when she jumps
| Land 01 | |
| Land 02 | |
| Land 03 | |
| Land 04 | |
| Land 05 | |
| Land 06 | |
| Land 07 | |
| Land 08 | |
| Land 09 |
Abilities
[edit | edit source]Audio plays when McGinnis is selecting/unselecting Mini Turret.
This does not play in-game if Mini Turret is set to "Quick Cast".
| Select | |
| Unselect |
Audio plays when Mini Turret is cast.
| Cast |
Audio plays when Mini Turret is deployed.
| Deploy 01 | |
| Deploy 02 | |
| Deploy 03 |
Audio plays on the turret when shooting
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 | |
| Fire 07 | |
| Fire 08 | |
| Fire 09 | |
| Fire 10 |
Audio plays when the turret is destroyed.
| Explode 01 | |
| Explode 02 | |
| Explode 03 |
Audio plays when McGinnis is selecting/unselecting Medicinal Specter.
This does not play in-game if Medicinal Specter is set to "Quick Cast".
| Select | |
| Unselect |
Audio plays when casting Medicinal Specter.
| Cast |
Audio plays when Medicinal Specter is deployed.
| Activate |
Audio loops while Medicinal Specter is active.
| Loop |
Audio plays when Medicinal Specter expires.
| End |
Audio plays on McGinnis when casting the spell
| Cast |
Audio loops on the spectral wall before being deployed
| Loop |
Audio plays on the spectral wall when deployed
| Spawn |
Audio plays when the spectral wall expires
| End 01 | |
| End 02 | |
| End 03 | |
| End 04 |
Audio plays on McGinnis when casting the channeled spell
| Cast |
Audio loops throughout the duration of the channel
| Loop |
2 Audios plays on every shot
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 | |
| Fire 07 | |
| Fire 08 |
| Explosion 01 | |
| Explosion 02 | |
| Explosion 03 | |
| Explosion 04 | |
| Explosion 05 | |
| Explosion 06 | |
| Explosion 07 | |
| Explosion 08 |
Audio plays when the channeling stops
| End |
Emotes
[edit | edit source]McGinnis' voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 | |
| Dash 08 | |
| Dash 09 | |
| Dash 10 | |
| Dash 11 | |
| Dash 12 | |
| Dash 13 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 | |
| Heavy Melee 06 | |
| Heavy Melee 07 | |
| Heavy Melee 08 | |
| Heavy Melee 09 | |
| Heavy Melee 10 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 | |
| Small Pain 08 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 | |
| Big Pain 08 | |
| Big Pain 09 | |
| Big Pain 10 | |
| Big Pain 11 | |
| Big Pain 12 | |
| Big Pain 13 |
Audio plays when McGinnis is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 | |
| Death 06 | |
| Death 07 | |
| Death 08 | |
| Death 09 | |
| Death 10 | |
| Death 11 | |
| Death 12 | |
| Death 13 | |
| Death 14 | |
| Death 15 |
Audio plays when McGinnis takes damage while low on health. These lines are currently unused.
| Warning 01 | |
| Warning 02 | |
| Warning 03 | |
| Warning 04 | |
| Warning 05 | |
| Warning 06 | |
| Warning 07 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 | |
| Scream 03 |
Removed Sound Effects
[edit | edit source]Audio played on the turret when deployed
| Deploy |
Audio played when the turret expired
| Explode 01 | |
| Explode 02 | |
| Explode 03 | |
| Explode 04 |
Audio played on the healing specter when deployed
| Activate |
Audio looped on the healing specter
| Loop |
Audio played when the healing specter expired
| End |