List of sound effects for McGinnis.
Weapon
Audio plays on McGinnis when reloading
3 audios play simultaneously when McGinnis shoots
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire 06
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| Fire 07
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| Fire 08
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| Tail 01
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| Tail 02
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| Tail 03
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| Tail 04
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| Tail 05
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| Tail 06
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| Tail 07
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| Tail 08
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| Release 01
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| Release 02
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| Release 03
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| Release 04
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| Release 05
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| Release 06
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| Release 07
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| Release 08
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Movement
McGinnis's movement consists of 2 audios that play simultaneously, a footstep and a foley
| Step 01
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| Step 02
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| Step 03
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| Step 04
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| Step 05
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| Step 06
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| Step 07
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| Step 08
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| Step 09
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| Step 10
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| Step 11
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| Step 12
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| Step 13
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| Step 14
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| Step 15
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| Foley 01
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| Foley 02
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| Foley 03
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| Foley 04
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| Foley 05
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| Foley 06
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| Foley 07
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| Foley 08
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Audio plays on McGinnis when she jumps
| Land 01
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| Land 02
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| Land 03
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| Land 04
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| Land 05
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| Land 06
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| Land 07
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| Land 08
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| Land 09
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Abilities
Audio plays on the turret when deployed
Audio plays on the turret when shooting
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire 06
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| Fire 07
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| Fire 08
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| Fire 09
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| Fire 10
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Audio plays when the turret expires
| Explode 01
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| Explode 02
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| Explode 03
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| Explode 04
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Audio plays on the healing specter when deployed
Audio loops on the healing specter
Audio plays when the healing specter expires
Audio plays on McGinnis when casting the spell
Audio loops on the spectral wall before being deployed
Audio plays on the spectral wall when deployed
Audio plays when the spectral wall expires
| End 01
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| End 02
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| End 03
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| End 04
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Audio plays on McGinnis when casting the channeled spell
Audio loops throughout the duration of the channel
2 Audios plays on every shot
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire 06
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| Fire 07
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| Fire 08
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| Explosion 01
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| Explosion 02
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| Explosion 03
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| Explosion 04
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| Explosion 05
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| Explosion 06
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| Explosion 07
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| Explosion 08
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Audio plays when the channeling stops