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{{Infobox hero
{{Infobox hero
| key = hero_forge
| key = hero_forge
| voice_actor = <!--Bennett Abara (SPECULATION-->
| voice_actor = Bennett Abara
| release_date = April 24, 2024
| release_date = April 24, 2024
| codenames = Forge; Engineer
| codenames = Forge; Engineer
| pronouns = She/Her
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_forge|RoundsPerSecondAtMaxSpin|3}}
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_forge|RoundsPerSecondAtMaxSpin|3}}
}}{{Quotation|2=Time to reshape the battlefield.|4=Forge_upgrade_power3_02.mp3}}
}}{{Quotation|2=Time to reshape the battlefield.}}
'''McGinnis''' is a [[Hero]] in ''[[Deadlock]].'' The head of [[Fairfax Industries]] Military R&D department, McGinnis has a high opinion of her own work which includes her machine gun, numerous automatic '''[[McGinnis#Mini Turret|Mini Turret]]s''', '''[[McGinnis#Spectral Wall|Spectral Wall]]s''' that she can create to protect teammates, hold down positions and trap enemies, a '''[[McGinnis#Medicinal Specter|Medicinal Specter]]''' that dispenses health to nearby allies, and finally, a devastating spectral '''[[McGinnis#Heavy Barrage|Heavy Barrage]]''' that can reach even faraway enemies.
'''McGinnis''' is a [[Hero]] in ''[[Deadlock]].'' The head of [[Fairfax Industries]] Military R&D department, McGinnis has a high opinion of her work which includes her machine gun, automatic Mini Turrets, Spectral Walls, which she can create to protect teammates, hold down positions and trap enemies, Medicinal Specter, which dispenses health to nearby allies, and finally, a devastating spectral Heavy Barrage which she can unleash at faraway enemies.


A talented engineer who started her career from a young age, Margaret "Maggie" McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. While the ethics of brainstorming the occult war machine are grey at best, McGinnis isn't that fussed so long as she gets her paycheck.
A talented engineer who started her career from a young age, Maggie McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. While the ethics of brainstorming the occult war machine are grey at best, McGinnis isn't that fussed so long as she gets her paycheck.


== Weapon ==
== Weapon ==
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=== Notes ===
=== Notes ===
* Services Rendered takes {{#expr:1/{{HeroData|hero_forge|SpinAcceleration}}}} seconds to spin up, increasing McGinnis' fire rate and bullet spread, and slowly winds down at {{#expr:100*{{HeroData|hero_forge|SpinDeceleration}}}}% per second ({{#expr:1/{{HeroData|hero_forge|SpinDeceleration}}}} seconds total at max spin) as indicated by the grey indicator around the crosshair.
* Services Rendered takes 2 seconds to spin up, increasing McGinnis' fire rate and bullet spread, and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair.
* Services Rendered's base fire rate starts at {{HeroData|hero_forge|RoundsPerSecond|3}} bullets per second (Cycle time: {{#expr:1/{{HeroData|hero_forge|RoundsPerSecond|3}}round2}}) and spins up to {{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}} bullets per second (Cycle time: {{#expr:1/{{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}}round2}}), averaging around {{#expr:{{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}}*0.88round1}} Bullets per second per clip at the beginning of a match.
* The DPS and Bullets per second stats listed in game use the max spin up values.
* The DPS and Bullets per second stats listed in-game use the max spin up values.
* Services Rendered's base fire rate starts at 5 bullets per second (Cycle time: 0.2) and spins up to 12.5 bullets per second (Cycle time: 0.08), averaging around 11 Bullets per second per clip at the beginning of a match.


== Abilities ==
== Abilities ==
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| ability_num = 1
| ability_num = 1
| notes      =
| notes      =
* Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist and {{#invoke:Abilities|get_ability_prop|Mini Turret|TechResist}}% spirit resist.
* Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResist}}% damage resist that decays over {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResistDuration}}s, and {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist that does not decay.
* Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives.
* Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives.
* Turret targeting works as follows:
* Turret targeting works as follows:
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
** Shooting a unit or hitting an enemy hero with [[Melee Attack]]s, abilities or items will not change the turret's target.
** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret's target.
* [[Damage Falloff]] does not affect incoming damage to the turrets. The turrets will always take full [[Weapon Damage]] from an enemy, regardless of distance.
* Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply.
* Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].
* Turrets yield {{Souls|40}} souls + {{Souls|4}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].
* Turrets do not receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}.
}}
}}


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| notes      =
| notes      =
* Healing '''does not stack''' when multiple Specters cover the same area.
* Healing '''does not stack''' when multiple Specters cover the same area.
* All of Specter's buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of its AoE. The linger effect will extinguish alongside Specter if the latter's duration ends before 1 second.
* All of Specter's buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of it's AoE. The linger effect will extinguish alongside Specter if the latter's duration ends before 1 second.
}}
}}


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| notes      =
| notes      =
* Spectral wall has a set time of 1.8 seconds to reach it's max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like {{ItemIcon|Mystic Expansion}} or {{ItemIcon|Arcane Surge}}.
* Spectral wall has a set time of 1.8 seconds to reach it's max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like {{ItemIcon|Mystic Expansion}} or {{ItemIcon|Arcane Surge}}.
* Both enemies and teammates can [[Melee Attack|melee]] the wall to destroy its segments.
* Individual segments of the wall can be destroyed by 2 [[heavy Melee]]s.
* Each segment of the wall has 200 health. A light melee deals 50 damage and a heavy melee deals 100 damage to the wall regardless of a hero's [[Melee Damage]] stat.
* The T3 turrets are deployed on the side of the wall facing McGinnis.
* The T3 turrets are deployed on the side of the wall facing McGinnis.
| interactions =
{{AbilityInteraction | interaction = stealth | state = partial | text =
* Sending out a wall does break stealth.
* Placing the wall does '''not''' break stealth.
* Cancelling a wall does break stealth.
}}
}}
}}


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* Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s.
* Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s.
}}
}}
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], McGinnis receives the following modifications to her abilities:
==== {{AbilityIcon|Mini Turret|no-link=true}} ====
* Cooldown {{#invoke:StreetBrawlAbilities|change|Mini Turret|AbilityCooldown}}, from {{DataProp|Mini Turret|AbilityCooldown}}s to {{DataProp|Mini Turret|AbilityCooldown|streetbrawl}}s.
==== {{AbilityIcon|Medicinal Specter|no-link=true}} ====
* Health regen {{#invoke:StreetBrawlAbilities|change|Medicinal Specter|ExternalBonusHealthRegen.Value}}, from {{DataProp|Medicinal Specter|ExternalBonusHealthRegen.Value}} to {{DataProp|Medicinal Specter|ExternalBonusHealthRegen.Value|streetbrawl}}.
==== {{AbilityIcon|Heavy Barrage|no-link=true}} ====
* Duration {{#invoke:StreetBrawlAbilities|change|Heavy Barrage|AbilityDuration}}, from {{DataProp|Heavy Barrage|AbilityDuration}}s to {{DataProp|Heavy Barrage|AbilityDuration|streetbrawl}}s.
* T2 bonus duration {{#invoke:StreetBrawlAbilities|change|Heavy Barrage|Upgrades.2.AbilityDuration}}, from +{{DataProp|Heavy Barrage|Upgrades.2.AbilityDuration}}s to +{{DataProp|Heavy Barrage|Upgrades.2.AbilityDuration|streetbrawl}}s.
=== Item Draft ===
{{HeroStreetBrawlItems|McGinnis}}


== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D models ==
{{3D_Model|McGinnis}}
{{3D Model|Spectral Wall}}
===Weapon===
{{3D Model|McGinnis Weapon|size=240px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:McGinnis card.png|McGinnis portrait
File:McGinnis card.png|McGinnis portrait
File:McGinnis Gloat.png|Gloat icon for McGinnis
File:McGinnis Critical.png|Critical health icon for McGinnis
File:McGinnis MM.png|McGinnis icon
File:McGinnis MM.png|McGinnis icon
File:McGinnis Render.png|McGinnis in-game render
File:McGinnis Render.png|McGinnis in-game render
File:Mcginnis select background.png|McGinnis select background
File:Mcginnis select background.png|McGinnis select background
File:McGinnis Reference Sheet.png|McGinnis reference sheet
File:McGinnis Reference Sheet.png|McGinnis reference sheet
File:McGinnis Weapon.png|McGinnis weapon - ''Services Rendered''
File:Mcginnis name.png|McGinnis name typography
</gallery>
 
=== Typography ===
<gallery>
File:Mcginnis name.svg|McGinnis' name typography
File:Mcginnis russian.svg|McGinnis' Russian typography
File:Mcginnis schinese.svg|McGinnis' Simplified Chinese typography
File:Mcginnis ukrainian.svg|McGinnis' Ukrainian typography
</gallery>
 
=== Visual novel ===
<gallery>
File:McGinnis VN.png|McGinnis visual novel art
File:McGinnis dress.png|McGinnis visual novel art - Dress
</gallery>
 
=== Removed/Unused content ===
<gallery>
File:McGinnis card v2.png|Previous McGinnis portrait
File:McGinnis card v2.png|Previous McGinnis portrait
File:McGinnis card old.png|Original McGinnis portrait
File:McGinnis card old.png|Original McGinnis portrait
File:McGinnis temp mm.png|Temporary McGinnis icon [[Update:September 12, 2024|(2024-09-12 update)]]
File:McGinnis Render old.png|McGinnis model before the [[Update:May 8, 2025|2025-05-08 Update]]
File:McGinnis Render old.png|McGinnis model before the [[Update:May 8, 2025|2025-05-08 Update]]
File:McGinnis winter.png|McGinnis 2024 [[Seasonal events#Winter|Winter skin]]
File:McGinnis winter.png|McGinnis 2024 [[Seasonal events#Winter|Winter skin]]
</gallery>
File:McGinnis VN.png|McGinnis visual novel art
 
File:McGinnis dress.png|McGinnis visual novel art - Dress
=== [[Neon Prime]] ===
File:McGinnis Weapon.png|McGinnis weapon - Services Rendered
<gallery>
File:McGinnis temp mm.png|Temporary McGinnis icon [[Update:September 12, 2024|(2024-09-12 update)]]
File:Forge Neon Prime.png|Forge portrait  
File:Forge Neon Prime.png|Forge portrait ([[Neon Prime]])
File:McGinnis Gloat.png|Gloat icon for McGinnis.
File:McGinnis Critical.png|Critical health icon for McGinnis.
</gallery>
</gallery>


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== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]
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