Editing McGinnis

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** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
** Shooting a unit or hitting an enemy hero with [[Melee Attack]]s, abilities or items will not change the turret's target.
** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret's target.
* [[Damage Falloff]] does not affect incoming damage to the turrets. The turrets will always take full [[Weapon Damage]] from an enemy, regardless of distance.
* Turrets do not factor in damage fall off when you deal damage to them. They will always take the full damage from your bullets when taking damage.
* Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].
* Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].
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