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* [[Damage Falloff]] does not affect incoming damage to the turrets. The turrets will always take full [[Weapon Damage]] from an enemy, regardless of distance. | * [[Damage Falloff]] does not affect incoming damage to the turrets. The turrets will always take full [[Weapon Damage]] from an enemy, regardless of distance. | ||
* Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]]. | * Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]]. | ||
* Turrets receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}. | |||
}} | }} | ||