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{{Infobox item | {{Infobox item | ||
| item_imagefilepath = Melee Charge | |||
| item_name = Melee Charge | |||
| item_type = Weapon | |||
| item_tier = 2 | |||
| has_components = false | |||
| has_passive1 = true | |||
| has_passive2 = false | |||
| has_active1 = false | |||
| has_iscomponentof = false | |||
| item_stat1 = +15% [[Weapon Damage]] | |||
| item_stat2 = +100 Bonus [[Health]] | |||
| item_stat3 = +1 [[Health Regen]] | |||
| item_stat4 = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance | |||
| souls = 1,250 | |||
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full. | |||
| passive1_cooldown = [[File:Cooldown Icon.png|20px]]10s | |||
| passive1_stat1 = +20% Bonus Heavy Melee Damage | |||
}} | |||
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]], Bonus [[Health]] and [[Health Regen]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full. | |||
If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine instead. | |||
The bonus damage will only occur if the item activates. If it is on cooldown or your bonus ammo is full, you will not gain the +20% Bonus Heavy Melee Damage. | |||
The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if you hit multiple enemies at once. | |||
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,250}}. | |||
{{clear}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history table | ||
| contents = | |||
== | {{Update history table/row | ||
{{ | | update = September 26, 2024 | ||
| changes = | |||
*Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload. | |||
*Cooldown increased from 8.5s to 10s. | |||
}} | |||
{{Update history table/row | |||
| update = September 12, 2024 | |||
| changes = | |||
*All ability and item cooldowns Increased by 6% globally. | |||
*Charge distance bonus is moved to innate section. | |||
*Passive now has a 8s cooldown. | |||
*When passive triggers, you deal bonus +20% Melee Damage. | |||
*Now gives a UI indication when reload procs. | |||
}} | |||
{{Update history table/row | |||
| update = August 29, 2024 | |||
| changes = | |||
*Now grants +1 HP regen. | |||
}} | |||
{{Update history table/row | |||
| update = July 11, 2024 | |||
| changes = | |||
*Bonus health increased from 75 to 100. | |||
}} | |||
{{Update history table/row | |||
| update = June 27, 2024 | |||
| changes = | |||
*Weapon Damage increased from 10% to 15%. | |||
}} | |||
{{Update history table/row | |||
| update = June 23, 2024 | |||
| changes = | |||
*No longer grants +15% Melee Damage. | |||
}} | |||
{{Update history table/row | |||
| update = June 20, 2024 | |||
| changes = | |||
*Introduced. | |||
}} | |||
}} | |||
{{Item_Navbox}} | |||
[[Category:Items]] | |||