Editing Melee Charge

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Infobox item/auto|Melee Charge}}
{{Infobox item
| item_name            = Melee Charge
| item_type            = Weapon
| item_tier            = 2
| has_components      = false
| has_passive1        = true
| has_passive2        = false
| has_active1          = false
| has_iscomponentof    = false
| item_stat1          = +10% [[Weapon Damage]]
| item_stat2          = +75 Bonus [[Health]]
| item_stat3          = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| souls                = 1,250
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''.<br>Only activates when Bonus Ammo is not full.
| passive1_cooldown    = 16s
| passive1_stat1      = +20% Bonus Heavy Damage
}}


{{ItemSummary|{{#var:item_key_or_en}}}}
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bonus [[Health]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.


== Affected Abilities ==
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,250}}.


Some abilities scale with melee damage and are affected by this item's increase to [[Melee Damage]].
== Notes ==
 
* If the player is reloading when it activates, it will instantly finish the reload. If not reloading, it will grant +100% Bonus Ammo to the magazine instead.
{{AbilityTable|melee|hide=Notes}}
* The bonus damage will only occur if the item activates. If it is on cooldown or bonus ammo is full, the player will not gain the +20% Bonus Heavy Melee Damage.
 
* The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.
Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.
 
{{AbilityTable|heavymelee}}


== Update history ==
== Update history ==
{{Main|Melee Charge/Update history}}
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page:

This page is a member of a hidden category: