Melee Damage: Difference between revisions

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Most heroes have the same base melee damage and scaling, with a few exceptions:  
Most heroes have the same base melee damage and scaling, with a few exceptions:  


* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee
* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee;
* [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee
* [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee;
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee.


== Base Melee Damage based on Power Increase ==
== Base Melee Damage based on Power Increase ==