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Most heroes have the same base melee damage and scaling, with a few exceptions: | Most heroes have the same base melee damage and scaling, with a few exceptions: | ||
* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee | * [[Ivy]] has lower base damage and lower scaling for both light and heavy melee; | ||
* [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee | * [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee; | ||
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee | * [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee. | ||
== Base Melee Damage based on Power Increase == | == Base Melee Damage based on Power Increase == | ||