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Gammaton32 (talk | contribs) updated |
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Most heroes have the same base melee damage and scaling, with a few exceptions: | Most heroes have the same base melee damage and scaling, with a few exceptions: | ||
* | * {{HeroIcon|Ivy}} has lower base damage and lower scaling for both light and heavy melee; | ||
* | * {{HeroIcon|Bebop}}, {{HeroIcon|Calico}}, {{HeroIcon|Pocket}} and {{HeroIcon|Viscous}} have higher base damage for light melee and lower scaling for heavy melee; | ||
* | * {{HeroIcon|Yamato}} has higher base damage for both light and heavy melee and higher scaling for heavy melee. | ||
== Base Melee Damage based on Boons == | == Base Melee Damage based on Boons == | ||
Values referenced from [[Hero Comparison]]. | Values referenced from [[Hero Comparison]]. | ||
{{#invoke:HeroDataArrays|heroLightMeleeTable}} | |||
{{#invoke:HeroDataArrays|heroHeavyMeleeTable}} | |||
=== Abilities === | === Abilities === | ||