Melee Damage: Difference between revisions

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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%.
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%.


Most heroes have the same base melee damage and scaling, with a few exceptions:
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).  
 
* {{HeroIcon|Ivy}} has lower base damage and lower scaling for both light and heavy melee;
* {{HeroIcon|Bebop}}, {{HeroIcon|Calico}}, {{HeroIcon|Pocket}} and {{HeroIcon|Viscous}} have higher base damage for light melee and lower scaling for heavy melee;
* {{HeroIcon|Yamato}} has higher base damage for both light and heavy melee and higher scaling for heavy melee.


== Base Melee Damage based on Boons ==
== Base Melee Damage based on Boons ==