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| {{Infobox item/auto|Metal Skin| sound1 = metalskin cast.mp3}}{{Quotation|[[Lash]]|What are you gonna do, shoot me? | | {{Infobox item/auto|Metal Skin| sound1 = metalskin cast.mp3}} |
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| {{ItemSummary|{{#var:item_key_or_en}}}} | | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| == Notes == | | == Notable Interactions == |
| | | * Attacks against the user can still proc effects such as {{ItemIcon|Slowing Bullets}}. |
| * Metal Skin does '''not''' provide [[Bullet Evasion]]. It blocks [[Weapon Damage]], but on-bullet-hit effects and [[Build-Up|Build-Ups]] such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} or {{ItemIcon|Slowing Bullets}} are still applied. | | * Metal Skin prevents the bullet damage from {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}, but the user will still take the added spirit damage from {{AbilityIcon|Fixation}} stacks. |
| ** For Fixation, the Weapon Damage is blocked for the duration of Metal Skin, but the player still receives the T1 Spirit Damage. | |
| * Metal Skin does not block {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, since it deals [[Spirit Damage]].
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| * Metal Skin blocks damage from [[NPC]]s that deal Weapon Damage ([[Troopers]], [[Guardians]], [[Neutrals]], [[Base Turrets]] and the [[Mid-Boss]]).
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| === Weapon damage abilites ===
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| The damage of all these abilities is blocked by Metal Skin.
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| {{AbilityTable|weapondamage}} | |
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| == Trivia ==
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| * Metal Skin shows a VFX of the [[wikipedia:Alchemical_symbol|alchemical symbol]] for [[wikipedia:Mercury_(element)|Mercury]] when activated. Mercury, or quicksilver, is the only metallic element that is liquid at standard temperature.
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| == Navigation == | | == Navigation == |