Mid-Boss: Difference between revisionsGive feedback
Updated new hp in infobox. Other info needs to be updated. |
July 29 update info |
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| health_regen = 15HP/s | | health_regen = 15HP/s | ||
| bullet_resist = 0 | | bullet_resist = 0 | ||
| spirit_resist = | | spirit_resist = 0 | ||
| dps = 100 | | dps = 100 | ||
| bullet_damage = 20 | | bullet_damage = 20 | ||
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| soul_orbs = - | | soul_orbs = - | ||
}} | }} | ||
'''{{PAGENAME}}''', also known as the '''Mid Boss''' and '''The Boss''''','' is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss to harvest | '''{{PAGENAME}}''', also known as the '''Mid Boss''' and '''The Boss''''','' is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss to harvest potent [[Rejuvenator]] buffs, improving the strength of three Heroes that claim them. | ||
[[File:Midboss arrive.mp3|thumb|Mid-Boss spawn SFX]] | [[File:Midboss arrive.mp3|thumb|Mid-Boss spawn SFX]] | ||
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== Overview == | == Overview == | ||
After 10 minutes have elapsed in a match, the Mid-Boss will spawn underground in the sewers in the center of the map. Its arrival is announced through a loud roar, followed by the [[Patron]]'s announcement ''"The Mid-Boss has arrived"''. While Mid-Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location in the minimap, and above the entrances to the Mid-Boss pit. | After 10 minutes have elapsed in a match, the Mid-Boss will spawn underground in the sewers in the center of the map. Its arrival is announced through a loud roar, followed by the [[Patron]]'s announcement, ''"The Mid-Boss has arrived"''. While Mid-Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location in the minimap, and above the entrances to the Mid-Boss pit. | ||
The path to the Mid-Boss' pit can be found in entrances marked with the Rejuvenator sign, at the [[Lanes|Blue lane]]. These entrances will also have a glowing Rejuvenator symbol above them when the Mid-Boss has respawned. | The path to the Mid-Boss' pit can be found in entrances marked with the Rejuvenator sign, at the [[Lanes|Blue lane]]. These entrances will also have a glowing Rejuvenator symbol above them when the Mid-Boss has respawned. | ||
The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. | The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. | ||
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death. | Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death. | ||
=== Health Scaling === | === Health Scaling === | ||
Mid-Boss' Health scales linearly | Mid-Boss' Health scales linearly from when it spawns. For every minute that passes after it has spawned, it gains an additional '''200''' Health which is added to its '''12,500''' Base Health. | ||
== Death == | == Death == | ||
When Mid-Boss is slain, | When Mid-Boss is slain, three (four for subsequent Mid-Boss kills) [[Rejuvenator]] crystals will spawn above the pit and begin their slow descent, which takes seven seconds. The Rejuvenator crystals are not targetable as they descend and cannot be claimed until they have landed onto the ground fully. Once landed, attacking them with a heavy [[melee attack]] will grant the puncher a '''Rejuvenator Credit'''. | ||
=== Rejuvenator Credit === | === Rejuvenator Credit === | ||
{{Main|Rejuvenator}} | {{Main|Rejuvenator}} | ||
The Rejuvenator credit grants the | The Rejuvenator credit grants the puncher a buff that allows them to revive in the place of their death after 3s, and increases [[Health]], [[Fire Rate]], and [[Spirit Damage]] at the following rates: | ||
<!--See [[Module:GenericData]] for how the {{#invoke}} works--> | <!--See [[Module:GenericData]] for how the {{#invoke}} works--> | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Source !! | ! Source !! Buff Strength | ||
|- | |- | ||
| [[Hero]] | | [[Hero]] Fire Rate || +20% | ||
|- | |- | ||
| [[Hero]] | | [[Hero]] Maximum Health || +20% | ||
|- | |- | ||
| [[Hero]] | | [[Hero]] Sprit Damage || +15% | ||
|} | |} | ||
The Rejuvenator credit lasts | The Rejuvenator credit lasts 7 minutes. | ||
== Respawn == | == Respawn == | ||
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = July 29, 2025 | |||
| changes = | |||
* Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = June 17, 2025 | | update = June 17, 2025 | ||
Revision as of 00:37, 30 July 2025
| Mid-Boss | ||
|---|---|---|
| Stats | ||
| Health | ||
| Base Health: | ||
| Health Regen: | ||
| Bullet Resist: | ||
| Spirit Resist: | ||
| Damage | ||
| Damage: | ||
| DPS: | ||
| Range: | ||
| Melee Damage: | ||
| Souls | ||
| Total Souls: | ||
| Soul Orbs: | - |
|
Mid-Boss, also known as the Mid Boss and The Boss, is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of Heroes may attempt to kill Mid-Boss to harvest potent Rejuvenator buffs, improving the strength of three Heroes that claim them.

Overview
After 10 minutes have elapsed in a match, the Mid-Boss will spawn underground in the sewers in the center of the map. Its arrival is announced through a loud roar, followed by the Patron's announcement, "The Mid-Boss has arrived". While Mid-Boss is alive, a golden Rejuvenator symbol will appear at its location in the minimap, and above the entrances to the Mid-Boss pit.
The path to the Mid-Boss' pit can be found in entrances marked with the Rejuvenator sign, at the Blue lane. These entrances will also have a glowing Rejuvenator symbol above them when the Mid-Boss has respawned.
The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death.
Health Scaling
Mid-Boss' Health scales linearly from when it spawns. For every minute that passes after it has spawned, it gains an additional 200 Health which is added to its 12,500 Base Health.
Death
When Mid-Boss is slain, three (four for subsequent Mid-Boss kills) Rejuvenator crystals will spawn above the pit and begin their slow descent, which takes seven seconds. The Rejuvenator crystals are not targetable as they descend and cannot be claimed until they have landed onto the ground fully. Once landed, attacking them with a heavy melee attack will grant the puncher a Rejuvenator Credit.
Rejuvenator Credit
- Main article: Rejuvenator
The Rejuvenator credit grants the puncher a buff that allows them to revive in the place of their death after 3s, and increases Health, Fire Rate, and Spirit Damage at the following rates:
| Source | Buff Strength |
|---|---|
| Hero Fire Rate | +20% |
| Hero Maximum Health | +20% |
| Hero Sprit Damage | +15% |
The Rejuvenator credit lasts 7 minutes.
Respawn
The Mid-Boss respawns 7 minutes after its first death. Then it respawns 6 minutes after its second death, and 5 minutes after its third and subsequent deaths.
Update history
| Update | Changes |
|---|---|
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July 29, 2025 |
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June 17, 2025 |
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May 27, 2025 |
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February 25, 2025 |
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October 10, 2024 |
[Misc Gameplay]
[Hero Changes]
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